HTC VIVE & Immersive Factory Provide World Infrastructure Leader with Innovative Safety Solutions

Like most infrastructure companies, Colas Group is not necessarily a household name—though they should be. With 55,000 employees on five continents and an average of 80,000 road construction and maintenance projects every year, Colas’ work and presence are felt the world over. In 2017, their consolidated revenue totaled 11.7 billion euros—with international markets accounting for 48% of this figure.  As

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Viveport and Viveport Subscription Add Oculus Rift Support – Consumer launch set for September 4

As part of Viveport’s commitment to connect content creators to global audiences, we’re excited to announce that Viveport now supports Oculus Rift compatible titles. Developers can opt-in their titles to display as Oculus Rift compatible from today, with the full consumer launch on September 4th. Adding support for Oculus Rift doubles the potential audience for all Viveport published titles, and

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Encounter Your Favorite Dinosaurs in Jurassic World VR Expedition™

Have you been to your local Dave and Buster’s lately? You might want to see what’s up. That goes double for all you Jurassic World fans. Available now at more than 100 Dave and Buster’s locations nationwide, they’re looking to take those who dare on a safari of a lifetime with Jurassic World VR Expedition, their latest and greatest gaming

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Newly Launched Pico G2 is the Most Recent Device to Support Vive Wave and Viveport

Vive is excited to welcome the newest stand-alone VR headset to the Vive Wave platform, the Pico G2! Announced overnight, the Pico G2 is now available in China. Vive Wave is an open platform toolset for stand-alone VR devices that enables easy mobile VR content development, high-performance device optimization, and unified Viveport storefront that crosses devices. In addition, the Vive

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Think VR is dying? It’s just getting started

Have you heard the news? Analyst reports are in and apparently, it’s curtains for Virtual Reality (VR). Pardon us if we’re not heeding the alarms. News of the so-called death of VR comes once a year and is greatly exaggerated. Four Things You Should Know About the Analyst Forecasts That’s not to say analyst VR forecasts don’t have valuable information—they

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Roborace and VIVE Blaze a Trail on the Self-Driving Car Circuit

This post was written by Vincent Rendoni For the racing enthusiast, the Goodwood Hillclimb likely needs no introduction. Located in a spectacular estate in West Sussex, this historic 1.16 mi track snakes through manicured lawns, horse paddocks, and idyllic English countryside. It may sound more Jane Austen than Formula One, but don’t be fooled—once a year this slice of pastoral

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A magical way to travel, in Minority Media’s Trek

Should travel in VR be more than just taking you there virtually? The team at Minority Media think so. We talked with Michael Zaidan, Creative Director, about the new travel app (with a twist) – Trek: Travel Around The World. Questions compiled by Gustav Spangberg.   Tell us a little bit about Trek: Travel Around The World. How would you

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Powered by VIVE: The Inaugural MLB VR Home Run Derby

Fans will swing for the fences with a special All-Star bat combined with a VIVE Tracker. The MLB Home Run Derby isn’t until Monday, July 16th—practically an eternity for baseball fans and anyone who loves a good dinger. Fortunately for them, the excitement gets started much, much sooner than that. Starting today, July 13th, fans of all ages attending the

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Vive Teams up with STEM Innovators at Nanome

This is a guest blog written by Adam Simon and James Jarrell from Nanome, with illustration by Kendra Black. I’m not a scientist, and neither are most of my friends. But why not? Most of them are plenty smart, have successful careers in something else, and many are even interested in STEM fields. What’s going on here? What keeps intelligent,

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Exploring the Process Behind Polyarc Games’ Moss

With the critically acclaimed Moss becoming available on the HTC VIVE earlier this month, we took some time out to chat with Danny Bulla, the Co-founder and Design Director from Polyarc Games, to talk about the game and the process of bringing their hugely successful title to PC based VR. Firstly, can you tell our audience a little about Moss

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