VIVE Arts’ ‘Up the River During Qingming VR’ Brings National Treasure to Life

Today HTC VIVE announced a next step in its partnership with Taiwan’s National Palace Museum, one of the major institutions dedicated to preserving human historical artefacts — in bringing the world renowned masterpiece – Up the River During Qingming to life in virtual reality. Starting October 15, A Journey Inside Paintings and Calligraphy: VR Art Exhibition, will showcase the innovative

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A Look at Sense Arena, VR’s First Pro-Level Hockey Training Tool

We sat down with Bob Tetiva, founder and CEO of Sense Arena, a Czech startup  that seeks to bring the ice rink to hockey players’ homes, gyms, and training centers. Catch their virtual-reality-based training platform mid-October 2018. Where did the idea of using VR for athletic training come from? Well, for starters, my son plays ice hockey and I’m an

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Masterworks: Journey Through History Provides A Transformative Educational VR Experience

Masterworks: Journey Through History is an educational VR museum where users can explore four culturally significant sites in full roomscale aided by the power of photogrammetry.  Developed by FarBridge and published by CyArk, MasterWorks authentically transports users to places not easily accessible, and leverages actual archaeologists and historians to discuss the significance and meaning of these locations and their artifacts. John Ristevski, CEO of

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Bell Brings the Revolutionary FCX-001 to Market 10 Times Faster With HTC VIVE

When it debuted at the HAI Heli-Expo in 2017, the media dubbed it “sleek” and “futuristic.” But for all its accolades, perhaps the most remarkable thing about the FCX-001 is that it was built in less than six months—a feat the company explains would never have been possible without the power of Virtual Reality (VR). It normally takes 5-7 years

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Devs get 100% revenue share in Viveport Subscription until end of 2018

Today we’re announcing that for the second year in a row, and in conjunction with the second anniversary of Viveport, we are giving developers with a title in Viveport Subscription 100% of their subscription revenue until the end of 2018. Viveport Subscription allows every subscriber to pick up to 5 titles a month to experience. This means if a Viveport

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Wireless VR Starts Today

The Vive Wireless Adapter launches today, freeing Vive owners from the tether back to the PC — experiencing the full potential of premium VR. Compatible with both the Vive and Vive Pro, customers in the US can now purchase the adapter on Vive.com and other retailers where Vive is sold. The Vive Wireless Adapter retails at $299 [USD] while the

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With The Help of VIVE, Janimation Proves Mixed Reality Entertainment Isn’t All Hot Air

Written by Dave Tomlinson The other morning, I climbed into a real, live, hot air balloon basket, slid a VIVE Pro headset over my face, and took a ride over the Grand Canyon. When I pulled down on the gas handle, the tanks burned and the basket creaked, lifting me quickly from the rimrock, climbing fast. As my stomach dropped,

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The best of Viveport Subscription for Oculus Rift

As of today we are proud to support Oculus Rift compatible titles on Viveport, and as part of Viveport Subscription. If you want to get started with Viveport on Oculus Rift, read our blog on how to set things up. Then when you’re ready to play, experience the best value in VR by signing up for Viveport Subscription. With a

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How to play Oculus Rift titles via Viveport

If you’re an Oculus Rift user discovering Viveport for the first time, welcome! It’s easy to set up Viveport and start playing titles on your Rift – but if you need a quick start guide, follow the steps below. Step One: Set up your Oculus Rift Without your Rift ready to go, we can’t start playing titles from Viveport, so

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Viveport improvements – 2018, so far

Development on Viveport is an ongoing process, and as we get closer to our two-year anniversary, we wanted to give you an update on what’s changed ‘under the hood’ since we shared a comprehensive look at our improvements since launch. 2017 was mostly spent working on the biggest issues highlighted by community members. We wanted to make sure we had

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