Radically Simple: AI Startup Makes 3D Motion Capture a Breeze for All

For animated characters to move us, they first have to move. But bringing virtual characters to life has never been a simple task. Motion capture technology records and digitally replicates human movement to create 3D animations. Think of Andy Serkis’ work, transformed into Gollum, in the Lord of the Rings film series. The problem is Read article >

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Behind the Scenes: Vive on the set of “Ready Player One”

Virtual reality is pushing the boundaries of the film industry, from changing the way viewers watch to the way directors create. With the recent release of Steven Spielberg’s “Ready Player One”, Hollywood has embraced VR for its utility on set as well as its futuristic story lines.  We got a chance to go behind the scenes of “Ready Player One”

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Test Drive a Toyota with Vive Focus in Taiwan

Today we announced that VIVE Focus officially enters the enterprise application VR solutions market in Taiwan. HTC VIVE and Hotai Motor (official distributor of Toyota Motor in Taiwan) are partnering to embracing the highly immersive nature of Virtual Reality technology to launch the “TOYOTA VR Driving Safety Simulation Experience”.  This experience will use Vive Focus to enable customers to experience

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Bridging The Gap Between Virtual and Reality with HTC VIVE – Guest Blog from CXC Simulations

This is guest post from the President of CXC Simulations, Chris Considine. We designed the CXC Simulations Motion Pro II to accurately replicate the sensation of being on a race track. Everything including the chassis, proprietary motion control system and visual solutions have been integrated in such a way to make the user feel like they are sitting in the cockpit

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Free Vive Day Wallpapers and Posters

As we continue to celebrate VIVE Day, a day where we celebrate the second anniversary of Vive’s launch, we wanted to offer you the opportunity to fit out your desktops and laptop screens with a variety of VIVE inspired wallpapers and posters. Below is a selection of creative pieces we are offering, drawing inspiration from VIVE & Driftwood, our Steam

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Should you buy Vive Pro? See what the critics had to say.

Starting this week, Vive Pro is available for purchase across Vive retailers and on Vive.com. VIVE Pro is the most immersive and fully featured virtual reality system experience. You can check out the enhancements and features here. But the real question is, should you buy it? Don’t just take our word for it, check out what the reviewers are saying:

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Updated – New Ready Player One VR Arcades

The battle for OASIS is on at VR Arcades nationwide starting this week!  HTC VIVE have announced that they are bringing experiences inspired by “Ready Player One” to life for consumers at location-based VR arcades across the country. “VR offers the ability to tell stories in an entirely new way for film audiences; they’ll be able to immerse themselves in worlds inspired by

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VR Wormholes GTC 2018 Attendee into the World of ‘Ready Player One’  

While I was at the GPU Technology Conference all week attending sessions and writing blogs, my son was at an opening night screening of “Ready Player One,” the new Steven Spielberg virtual reality thriller. But I did him one better: I got to be in the movie. Not literally, but virtually. This year’s VR Village Read article >

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VIVE X Showcases 25 VR/AR Startups During Demo Days in Taipei, Shenzhen and San Francisco

HTC’s $100M VR/AR Accelerator Program Announces New London Location for European Startups; Opens Submissions for New Candidates     VIVE X, HTC VIVE™’s $100 million global VR/AR accelerator program, showcased 25 startups from the accelorator’s most recent portfolio during three separate Demo Days in San Francisco, Shenzhen and Taipei. The event offered an opportunity for the companies to exhibit their new innovations in virtual

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To Infinity and Beyond: NVIDIA Research Lets VR Users Explore Vast Virtual Worlds

Virtual worlds are infinite, but your living room is not. Today, the size of physical space limits VR users’ ability to move in boundless virtual space. And VR isn’t particularly immersive if you trip over the couch. The NVIDIA Research team is collaborating with Adobe and Stony Brook University to solve the problem, and they’re Read article >

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