One more week of the Humble Comics Bundle: Gaming Comics 2019 by…

One more week of the Humble Comics Bundle: Gaming Comics 2019 by Titan!Wind down from a long day and read your favorite games with the Humble Comics Bundle: Gaming Comics Bundle 2019 by Titan Comics! You’ll get Bloodborne Vol. 1: The Death of Sleep, Te…

VIVE X company, Mindesk, secures $900k to bring CAD designers into Virtual Reality

Following the graduation from VIVE X, HTC VIVE’s global VR/AR accelerator, Mindesk has moved its HQ to San Francisco and will continue to develop VR software in Italy and the US. The company secured $900k seed round from HTC VIVE, Barcamper Ventures, A11 Venture and Invitalia Ventures. “We’re excited to see the success and progress Mindesk has made since graduating

The post VIVE X company, Mindesk, secures $900k to bring CAD designers into Virtual Reality appeared first on VIVE Blog.

Train Jam 2019

This week, developers from all over the world will converge to take part in a game jam like no other; the sixth annual Train Jam will depart from Chicago on March 14 with over 340 artists, programmers, musicians, and game enthusiasts onboard. I, personally, have the opportunity to join the 52-hour jam across America to San Francisco, and I’m super excited!

On Thursday morning we’ll gather at the station to form teams over breakfast, which will be a great time to congregate in a space wider than three meters before boarding the train. This will also be the last chance to download software or documentation, since once the train leaves, we’ll be at the mercy of cell reception. To save everyone time, we’ve prepared digital resources that will be distributed with the Train Jam thumb drive. In addition, I’ll have a version of Unreal Engine on hand to share. In the meantime, we encourage anyone interested in game jams to check out the links at the bottom of this post to more easily get going using Unreal.

Don’t worry Train Jammers, we’ll help you be productive and get the sleep you need!

If you’re interested in working with Unreal during the jam, but are worried about the lack of stable internet access, consider me your resource. I’ll be mentoring during scheduled hours on the train, so don’t hesitate to find me if you need help. You can also reach out to me on Twitter or via email.

Happy jamming!

Official Sites

Getting Started Docs
Reduce Your Package Size
Training Videos
Tutorials and Guides
Blueprint Getting Started Thread
C++ Getting Started Thread

YouTube

Unreal Engine Official
Peter L Newton’s Tutorials
TeslaDev’s Tutorials
Mathew Wadstein’s Tutorials
Luos’ UE4 VFX

Tutorials and Guides

Tom Looman’s Blog
Blueprint Guides by Romero
 

 

Under the Dome: Childish Gambino’s Pharos Festival Dazzles with Interactive Visuals

Imagine watching your favorite artist perform and then noticing the crowd isn’t the only thing dancing with the music — the concert backdrop is too. That’s exactly what attendees experienced at the Pharos festival, a three-day music event that co…

Under the Dome: Childish Gambino’s Pharos Festival Dazzles with Interactive Visuals

Imagine watching your favorite artist perform and then noticing the crowd isn’t the only thing dancing with the music — the concert backdrop is too. That’s exactly what attendees experienced at the Pharos festival, a three-day music event that combined irresistible beats, high-tech and immersive effects. Grammy winner Childish Gambino, also known as award-winning artist Read article >

The post Under the Dome: Childish Gambino’s Pharos Festival Dazzles with Interactive Visuals appeared first on The Official NVIDIA Blog.

Childish Gambino mesmerizes fans with real-time animation

In 2016, singer/rapper Childish Gambino blew audiences away with his Pharos show, where projections of futuristic imagery and animation inside an enormous dome surrounded the audience and performers throughout the concert. To complete the technological experience, the concert spawned a 360-degree video and a VR companion app.

The show was such a hit that Childish Gambino, aka Donald Glover, set out to do it again in November 2018, this time with a fully interactive real-time system powered by Unreal Engine. The 2018 Pharos experience, which combined custom lighting, smoke, a laser show, and a mesmerizing visual experience projected onto the dome’s interior in real time, not only blew away fans but won the team a prestigious VES Award for Outstanding Visual Effects in a Special Venue Project in February, 2019.
 

To prepare the show, Glover asked 2n Design and Weta Digital to design the system architecture, and also to style a different visual world for each song he would perform at the concert.

Though Glover is known for his commanding stage presence, he wanted to enhance the crowd’s experience and make a truly immersive and memorable show. ”He really wanted to bring the audience into this world and create this experience that everyone has together,” says Austion Woolfolk, Video Designer at 2n. “We’re all body-to-body in this 3,000-person dome and we’re all in this world, every single piece ebbing and flowing, we’re going on a journey together.”

The size of the dome meant that a lot of pixels would be needed on the screen. “We knew we could make a high-quality result, particularly if we went with the Unreal Engine,” says Kevin Romond, Special Projects Supervisor at Weta Digital. “It has so many features related to image quality that we knew that we’d be embracing for this project.”
  

To display such large imagery across the dome’s surface, multiple projectors were required. The team found a solution in nDisplay, the Unreal Engine utility for creating a seamless visual of a single scene from multiple projections in real time. 

The team calculated that they’d need a 5.4K by 5.4K image rendered by five frame-locked machines powered by NVIDIA Quadro P6000 graphics, then split into a fisheye and sent to 12 projectors. “Using nDisplay to be able to distribute the real-time rendering, and keep the resolution and the frame rate where it needed to be for this project, was key,” says Jeremy Thompson, Art Director at 2n.

Even with such an ambitious creative goal, the team was able to achieve everything they set out to do for the 2018 Pharos concert experience, and more. Worfolk himself operated the visuals in real time during the concert, interacting with Unreal Engine via a MIDI controller to make the graphics’ timing gel perfectly with the music and other visual effects. 

  

The result was nothing less than spectacular, judging from fan responses, critic reviews, and even the team’s own reactions. “It’s Donald’s performance on the stage, it’s the lighting, it’s the smoke, it’s the lasers, it’s the band, it’s the crowd, and the energy of the night,” says Keith Miller, VFX Supervisor at Weta Digital. “And when you finally see all those components coming together in a harmonious way, it’s absolutely thrilling. 

“I’m still fascinated to this day by what we managed to pull off. Tools like Unreal Engine allow us to do that kind of thing.”

To create your own immersive experiences, download Unreal Engine and get started on your real-time journey! And to learn more about the NVIDIA technology behind the scenes of the Childish Gambino experience, head over to their blog.