Writing your own engine for 2D games in C++: basic considerations

So with all the current stuff in the news about Unity/Improbable and the counter offers from unreal, and the big epic vs steam thing going on… I think there are probably a few developers out there who think to themselves… ‘I wish I *did* have my own engine, then I wouldn’t have to worry about […]

迫力のプレイと臨場感をPS4®/PS Vitaで! 『プロ野球スピリッツ2019』の発売日が2019年4月25日に決定!

テレビ中継のようなリアルなグラフィックで迫力のプレイが楽しめる「プロ野球スピリッツ」シリーズ。その最新作となる『プロ野球スピリッツ2019』が2019年4月25日に発売決定!

Viva Las Vegas! We’re Leaving CES 2019 Laden with Awards

You know you’re leaving Las Vegas on the right note when your suitcases are stuffed with loot. We and our partners got plenty of the shiny stuff this week at the annual International Consumer Electronics Show in Las Vegas, winning more than a dozen awards for everything from our new Big Format Gaming Display to Read article >

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That’s No Mirage: NVIDIA and Partners Make Self-Driving Dreams a Reality in Las Vegas Desert

Road-ready advanced autopilot systems, intelligent cockpits and highly accurate map localization platforms wowed the crowds this week at CES in Las Vegas. At the core of each of these cutting-edge technologies is the high-performance, energy-efficient …

That’s No Mirage: NVIDIA and Partners Make Self-Driving Dreams a Reality in Las Vegas Desert

Road-ready advanced autopilot systems, intelligent cockpits and highly accurate map localization platforms wowed the crowds this week at CES in Las Vegas. At the core of each of these cutting-edge technologies is the high-performance, energy-efficient compute of NVIDIA DRIVE. To kick off the show, ZF and Continental announced premium, Level 2+ automated driving systems using Read article >

The post That’s No Mirage: NVIDIA and Partners Make Self-Driving Dreams a Reality in Las Vegas Desert appeared first on The Official NVIDIA Blog.