Vox Populi Productions, the team behind award-winning political satire show ICI Laflaque, is no stranger to breakneck speeds in production. The half-hour animated show, much of it newly produced each week based on recent news, has had a 7-day turnaround time for 15 years.
For the 2018-2019 season, the team decided to upgrade the show’s look with a transition to an Unreal Engine pipeline using Sequencer Editor for importing Camera Switcher data from MotionBuilder, changing material parameters or trigger events, and a host of other UE4 features. You can read all about the show’s switch to Unreal Engine in the new whitepaper ICI Laflaque: Broadcast quality within a tight timeline.
ICI Laflaque (translation: Here is Laflaque) centers around a Quebecois news show hosted by fictional character Gérard D Laflaque. The French-language show, which airs every week on the ICI Télé Radio-Canada network, hilariously comments on the news through both fictional and reality-based characters.
In the whitepaper, Montreal-based Vox Populi Productions details how they switched to Unreal Engine for the 2018-2019 season, which began in September.
To see the difference with all Unreal Engine has to offer, try out Unreal Engine for yourself! Also check out Unreal Studio, a suite of tools for importing 3ds Max, SketchUp, Revit and CAD models to Unreal Engine.