Update v0.903 – A quaint Friday update


Greetings captains,

As noted in the previous announcement, it’s Friday 28th, so it’s time for another update, bringing the game up to v0.903. We’ve got some new stuff for you, along with a nice list of fixes and tweaks.

Please forgive me for cutting the intro short, but we’ve got a lot of work to do and I’m sure you’ll find everything important in the change-log listed below.

Safe travels!

CHANGE-LOG

  • More situations now influence reputation change
    • Conquering outpost-controlled zones, station-controlled zones, planet-controlled zones, and stations (solo), now makes you lose reputation with the faction which owned it before and its allies.
    • Raiding Structures makes you lose reputation with the faction which owns the structure and its allies.
    • Hacking Satellites makes you lose reputation with the faction which owns the structure and its allies.
    • Completing faction side quests now grants reputation increase with the faction in question.
  • Expanded the Gemini news network with the latest breaking news from the front lines
    • News headlines (shortened) are displayed in the newsreel at the top of station and planet interface.
    • Complete news are displayed in the Personal records->General panel
    • Conquest-related events now trigger news, making it possible to have a history of what events took place.
    • Triggered when zones change faction owner.
    • Triggered when planets change owner.
    • Triggered when a station (that is also a zone controller) changes owner.
    • Triggered when a station (that isn’t a zone controller) changes owner.
    • Triggered when a structure gets raided.
  • Off-world prisons now have a nifty li’l minefield as a picket fence
  • Tweaked defense platform weapons range.
  • Warmasters will continue to follow you (if they’re following you) after they mysteriously switch to a new ship mid-flight.
  • Fixed a problem with the player’s station defense fleet not despawning properly and instead continuing to linger on indefinitely.
  • Tweaked shading to increase light-darkness contrast.
  • Sun visuals changed to increase glow around them.
  • Tweaked fog shadow to accompany the new sun visuals.
  • Factions can now be discovered in multiple ways, not just by the player finding them (fleets, tasks…).
  • Activating the cloak skill while in Sublight is now possible.
  • Added an additional mark-layer on mission waypoints on the Starchart. A pulsating backlight.
  • Your war fleets, when given a command, will now execute it, regardless of enemies they encounter on the way to their destination.
  • If a structure is under construction or is being upgraded when the owner of the area changes, the construction / upgrade is cancelled.
  • When commanding a fleet(or yourself) to go to a non-hostile fleet/garrison/station/planet, you’re no longer asked about declaring war, but instead you’re give the option to contact the faction’s ambassador. Declaring war can be done via that dialogue.
  • When you succeed in a planetary assault, the battle resolves as intended. You’ll no longer have that lingering battle after it’s all over.
  • All mouse buttons are now bindable, as intended.
  • Resolved an issue where certain fleets would end up being locked in place and appear to have stopped following orders.
  • Tweaked faction ambassador names so it’s always clear which faction you’re talking to.
  • Added the resources bar onto the dialogue panel so you can always have an overview of your current resources.
  • Starting Freeroam scenarios now yields several unused Perk points (the same amount you’d get if you pass the Prologue).
  • Fixed several instances where the same ship had both Deploy troops and Transport options available in the Context menu.
  • Fixed a bug in the Geminipedia where images could overlap text in some instances.
  • The Perk Upgrade button now displays the appropriate tooltip.
  • In some instances, you could spot ship models of your war fleets loading in and out. This no longer happens.
  • Fixed a glitch that could cause you to get stuck in the Starchart during the Prologue.
  • Fixed an error related to dialogue node action scripts not executing properly. This could affect a number of situations.
  • Scanning the Icarus in the Prologue before you’re supposed to no longer gets you stuck in the Prologue.
  • Hostile fighters no longer see and attack you while you’re cloaked.
  • Fixed an error that could make it possible to circumvent destroying defense platforms on a station assault.
  • Fixed an error that would cause the wrong skill to be upgraded when spending skill points.
  • Having no Name or Surname will no longer cause problems.
  • Bonuses that actually reduce some parameter are now displayed correctly.
  • Fleets that refuse to die will now be purged from your save files. Resave and you’re good to go.
  • Ship constructed notification now displays where they were built.
  • As zones change their owner, the commodities that are considered illegal there (contraband) is now also set properly.
  • Geminipedia chassis-related entries no longer mention the cloak field generator ship system.
  • Execute skill rebalanced – it now works in a different fashion
    • first it subtracts the flat damage portion from the ship Hull value(flat damage was slightly increased)
    • secondly it deals additional damage per missing Hull point(this was heavily nerfed)
    • lastly portion of the cooldown is removed if you’ve destroyed the ship with the skill
    • reduced cooldowns(buff), but reduced cooldown reduction bonus(slight nerf)
  • Updated the script that controls random news creation.
  • Fixed a bug that prevented news titles from displaying properly.
  • Once you go into negotiations with the Sanctum for a possible deal, you’re no longer forced to carry out the deal. You can back out.
  • Your Warhead will no longer target your own Holo decoy.
  • Warmasters are no longer affected by environmental damage.
  • Fixed a number of smaller errors and glitches in the Game Launcher.
  • Fixed several errors related to the Survey freelance job.
  • You can now revive warmasters regardless of your current Command points pool, since they don’t require Command points.
  • Fixed a bug that could mess up a quest stage in the Prologue.