Check Out StarCraft VODs from BlizzCon with the Virtual Ticket

From the early days of StarCraft: Remastered to the future of StarCraft II, relive some of the most epic StarCraft moments from BlizzCon 2017 with the Virtual Ticket.

BlizzCon attendees and Virtual Ticket holders also receive a trio in-game bonus items for StarCraft II: the BlizzCon 2017 Junker SCV, Prove, and Drone skins!

Here are some of the StarCraft highlights from BlizzCon that you can still catch up on with the Virtual Ticket:

StarCraft II | What’s Next


Christopher “Crash” Reed, David Sum, Michael Scipione, Valerie Watrous, and Travis Castillo join Sean ‘Day[9]’ Plott to help set the stage for the future of StarCraft II, detailing upcoming content and game updates to Co-op and Versus multiplayer, as well as new directions the StarCraft story is headed.

StarCraft Remastered | Then and Now


Hosted by legendary StarCraft commentator and personality Sean ‘Day[9]’ Plott, this retrospective brought together Blizzard developers and artists Bob Fitch, Collin Murray, Samwise Didier, Brian Sousa, Rob Bridenbecker, Pete Stillwell, Grant Davies to discuss their work on the original StarCraft and StarCraft: Brood War as well as their approach to updating StarCraft for the 21st century.

Carbot Creates Live!


Acclaimed community artist Jonathan “Carbot” Burton, known for his hilarious video series based on Blizzard games including StarCrafts, Hero Storm, and WowCraft, showed the BlizzCon audience how his iconic Carbot animations are created—sharing techniques, ideas, and answering.

BlizzCon also played host to some incredible StarCraft II esports competition. The biggest prize pool in StarCraft II esports history, $700,000, was at stake in the WCS Global Finals. While 16 players from around the world qualified for the year-end showdown, the final two competitors were a pair of Korean Zerg players, Rogue and soO. Check out the thrilling grand final and the rest of the tournament free in our VOD archive.

The BlizzCon 2017 Virtual Ticket will be on sale until November 28, and you’ll be able to enjoy this year’s Virtual Ticket videos through January 2018, complete with English, German, French, Russian, or Korean subtitles.

You can also give a Virtual Ticket as a gift, complete with the in-game bonus items for Hearthstone, World of Warcraft, Overwatch, StarCraft II, Diablo III, and Heroes of the Storm.

Blizzard® Will Begin Conversion To Local Currency in Canada, Japan, and New Zealand on November 16

In October, we announced that we’ll be converting from USD to local currency on Blizzard® in Canada, Japan, and New Zealand. These changes will begin to roll out in these regions within the next 24 hours.

For players in these regions, Blizzard Balance will be unavailable during the brief update process, but purchases can be made using other payment methods. Any purchases made during this period will be processed in local currency.

For World of Warcraft® subscribers, the recurring subscription will continue to be charged in USD for the next 12 months. If there’s any interruption to your subscription, however—including an expired card, changes in payment methods, or account cancellations—any new subscriptions will be charged in your local currency.

We want to make as many of our players as possible feel at home in the Blizzard ecosystem, and make managing your account with us easier. By switching from USD to local currency, we’re expanding the types of payment we accept and helping some of you avoid paying transaction fees charged by financial institutions.

Please see our announcement in October for more information and follow @BlizzardCS for the latest updates.

StarCraft II 4.0 Patch Notes

StarCraft II 4.0 Patch Notes


  • StarCraft II is now free to play!
    • The Wings of Liberty campaign is now free to all users.
    • The Unranked ladder is now free for all users.
    • The Ranked ladder can now be unlocked after achieving 10 “first wins of the day” or purchasing any campaign or War Chest (when available).
    • All Co-op commanders are now available to play up to level 5.
      • Raynor, Kerrigan, and Artanis are still free and can be played to max level.
    • Players who owned Wings of Liberty, Heart of the Swarm, Legacy of the Void, or Nova Covert Ops before October 31 2017 will receive an exclusive Ghost skin as well as three new portraits.
    • Learn more in our blog.
  • New Co-op Commander and Announcer: Han and Horner
    • The first duo commander, Mira Han and Matt Horner, combine the might of the Dominion military with the reckless and explosive power of Mira’s mercenaries.
    • Learn more in our blog.
  • New Co-op Mission: Part and Parcel
    • We’re proud to incorporate the winning map of the Rock the Cabinet 2017 contest into our official Co-op Mission rotation.
    • Collect parts to assist General Davis in rebuilding her war machine to destroy hybrid monstrosities.
    • Learn more in our blog.
  • The Wings of Liberty, Heart of the Swarm, and Legacy of the Void ladders have now been consolidated into a single ladder using units, balance, and data from Legacy of the Void.
    • The Expansion Level selection for Wings of Liberty or Heart of the Swarm balance games has been moved to Custom > Melee.
  • New players logging into StarCraft II for the first time will now be brought to a new Welcome experience.
    • Players can choose their RTS experience level.
    • Beginner level players will be guided through the in-game tutorial.
    • Players can choose to watch introduction videos or jump straight into Campaign, Co-op, or Versus mode.
  • The Profile has been refreshed and now includes information about Co-op Missions.
  • The Co-op section has been refreshed for improved UI clarity.
    • A new Random Commander option has been added.
    • Weekly Mutations can now be played at Commander Level 1.
  • The Multiplayer section has been renamed to “Versus.”
    • The new Versus screen has been updated and reorganized with new visuals and improved UI clarity.
  • 2017 Ladder Season 4 has begun!
    • A new Siege Tank trophy top can now be earned from winning an Automated Tournament.
  • A new “Auto Join” button has been added to the Arcade subsection of Custom, as well as the Arcade map info panels.
    • Auto Join will search for an open lobby for the selected map, and if it cannot find one, it will open a new public lobby for that map with you as the host.
    • Use the pulldown next to the button to set the mode to search for.
  • The “Play Again” button has been brought back to the score screen for custom Melee and Arcade games. This button will search for an open lobby for the Map/Mode you just played. If it can’t find one, it will create a lobby for you.
  • The second set of portraits featuring remaining eight players who finished at the top of the WCS 2017 are now available to players who purchased War Chest: BlizzCon 2017.



  • Large mineral node values increased from 1500 to 1800. Smaller mineral node values remain the same at 900.
  • Vespene Geyser values increased from 2000 to 2250.


  • Raven
    • Removed Auto-Turret, Point Defense Drone, and Seeker Missile abilities.
    • Added Interference Matrix, Repair Drone, and Anti-Armor Missile abilities.
    • Interference Matrix
      • Disables a Mechanical or Psionic unit rendering it unable to attack or use abilities for 6 seconds.
    • Repair Drone
      • Deploys a drone that automatically repairs nearby friendly mechanical units for 90 seconds.
      • Repairs life at 12.6 life per second, drains 1 energy for every 3 life repaired.
    • Anti-Armor Missile
      • Deploys a Missile which activates after 2 seconds and pursues the target units, dealing 30 splash damage upon contact and reducing armor of affected units by 3 for 21 seconds.
    • New upgrade "Enhanced Munitions"
      • Research from Starport Tech Lab
      • Cost: 150 Minerals/150 Vespene Gas/79 seconds.
      • Increases the Anti-Armor Missile's explosion radius by 20% and its tracking range by 50%.
  • Liberator
    • No longer receives a sight range bonus after transforming into Defender mode but will receive vision of the targeted location.
  • Cyclone
    • First four shots will fire quickly for the Cyclone's Lock On ability.
    • New upgrade "Rapid Fire Launchers"
      • Research from Factory Tech Lab
      • Cost: 150 Minerals / 150 Vespene Gas / 79 seconds.
      • Increases the attack speed of the first 12 shots of the Cyclone's Lock On ability.
  • Ghost
    • Starts with the Cloak ability.
    • Starting energy decreased from 75 to 50.
    • New upgrade "Moebius Reactor"
      • Research from Ghost Academy.
      • Cost: 100 Minerals/100 Vespene Gas/57 seconds.
      • Increases starting energy of Ghosts by 25.
  • Factory Tech Lab
    • New upgrade "Smart Servos"
      • Cost: 150 Minerals/150 Vespene Gas/79 seconds.
      • Allows Hellions, Hellbats, Vikings, and Thors to transform quickly between combat modes.
  • Marauder
    • Marauder projectiles now have a blue trail after Concussive Shells upgrade is applied.
  • Widow Mine
    • Widow Mines are now revealed while Sentinel Missile is on cooldown.


  • Mothership Core unit removed.
  • Nexus
    • Chrono Boost costs 50 energy and causes the target structure to operate 100% faster for 10 seconds.
    • Nexus now has energy, 200 maximum.
    • Nexus starting energy is 50.
    • "Mass Recall" ability recalls units owned by the player in the target area to the Nexus.
      • 50 energy cost.
      • Warp out pause duration is 3.6 seconds.
      • Warp in duration is 0.4 seconds.
      • 130 second global cooldown for all Mass Recalls across all Nexus structures.
  • New defensive structure: Shield Battery.
    • Recharges the shields of nearby friendly units.
    • Warped in by Probes.
    • Requires Cybernetics Core.
    • 75 mineral cost.
    • 28.6 second warp in duration.
    • 200 Shields/200 Health/100 Maximum and starting Energy
    • Restores shields of a single friendly unit within 6 range.
    • Shields restore at 50.4 shields per second, drains 1 energy for every 3 shields restored.
    • Auto-cast affects units and Photon Cannons only.
  • Mothership
    • "Photon Overcharge" removed.
    • "Mass Recall" changed to "Strategic Recall."
      • Strategic Recall will recall all player units in the target area to the Mothership.
      • Strategic Recall does not have a cooldown and does not share a global cooldown with Nexus Mass Recall.
  • Disruptor
    • Purification Nova will detonate when in contact with an enemy unit.
    • Damage remains at 145 (+55 shields).
    • Damage radius remains at 1.5
    • Detonation radius is 0.25.
    • Will not trigger on enemy structures or changelings.
    • Purification Nova cooldown reduced from 21.4 to 14.3 seconds.
  • Observer
    • New ability "Surveillance Mode."
      • Increases vision by 25% and immobilizes the observer.
  • High Templar
    • New weapon "Psi Blast."
      • Damage: 4.
      • Weapon speed: 1.25.
      • Range: 6.
      • Targets ground units.
  • Colossus
    • Thermal Lance base range increased from 6 to 7.
    • Thermal Lance damage changed from 12 to 10 (+5 light).
    • Protoss ground weapon upgrades will add +1 to base and +1 to light.
    • Extended Thermal Lance cost reduced from 200/200 to 150/150.
    • Range upgrade increased Thermal Lance range by +2 instead of +3.
  • Carrier
    • Interceptor cost increased from 10 to 15.
  • Stalker
    • Particle Disruptors weapon damage changed from 10 (+4 Armored) to 15 (+6 Armored).
    • Weapon speed changed from 1 to 1.54.
    • Receives +2 base damage per level of Protoss Ground Weapon upgrades.
  • Oracle
    • Revelation
      • Duration reduced from 43 to 30 seconds.
    • Stasis Ward
      • Will no longer affect Zerg larva or eggs.
      • Stasis Ward has a 170 second timed life duration.
    • Pulsar Beam weapon changed from Spell to Normal damage. Armor will now reduce the Pulsar Beam damage.
  • Adept
    • Shade sight increased from 2 to 4.
  • Warp Prism
    • Visual effect added for units picked up by the Warp Prism.


  • Infestor
    • Undetected burrowed Infestors will be more visible on low graphics quality settings.
    • Infested Terrans
      • Infested Gauss Rifle damage reduced from 8 to 6.
      • Infested Gauss Rifle no longer targets air units.
      • New weapon "Infested Rockets."
        • Targets air units only.
        • Damage: 14
        • Period: 0.95
        • Range: 6
        • Prioritized over the Infested Gauss Rifle ground weapon.
      • Zerg missile attack and ground carapace upgrades will affect Infested Terrans.
    • Fungal Growth
      • Slows the target's movement speed by 75%.
      • Radius increased from 2.0 to 2.5.
  • Overseer
    • New ability "Oversight"
      • Increases vision by 25% and immobilizes the Overseer.
  • Viper
    • Parasitic Bomb
      • Damage increased from 60 to 120 over 7 seconds.
      • Damage no longer stacks.
      • 0.7 second delay before Parasitic Bomb effects begin.
  • Swarm Host
    • Movement speed reduced from 4.13 to 3.15.
  • Lurker Den
    • Lurker Den is morphed from the Drone instead of the Hydralisk Den.
    • Cost: 100 Minerals/150 Vespene Gas/86 Seconds.
    • New upgrade "Adaptive Talons"
      • Reduces Lurker burrow time from 2 to 0.7 seconds and increase movement speed by 10%.
      • Cost: 150 Minerals/150 Vespene Gas/54 Seconds.
      • Hive requirement.
  • Overlord
    • Movement speed increased from 0.82 to .902. Afterwards, Evolved Pneumatized Carapace will increase the Overlord’s movement to the same value of 2.63.



  • Brutalisks can now use Nydus Wurms.


  • Army shield color is now red.
  • Dev Comment: Alarak and Fenix's shield color is now themed red for Tal'Darim and yellow for Purifier.
  • Vanguard
    • Now uses turret tracking.

Dev Comment: Many units that can turn to face their enemies now do. These units should now feel more responsive.


  • High Templar and Archons
    • Plasma Surge research now increases Psionic Storm’s radius by 50%, range by 2, and restores 50 shields to friendly units.

Dev Comment: This research now matches the bonuses to that of the Legacy of the Void campaign's improved High Templar.

  • Immortal
    • Now uses turret tracking.
  • Mastery: Speed Increases for Warped-In Units
    • Bug Fix: No longer causes buffs and debuffs to time out early.
  • Tempest
    • Bug Fix: Weapon upgrades now grant +5 damage (up from +3).


  • Tyrannozors
    • Unit collision size has been reduced to match a standard ultralisk.

Dev Comment: They should now be much more effective in combat (and in going up small ramps!).

  • Greater Primal Wurm and Primal Wurm
    • Bug Fix: Knockback effect on unburrow no longer affects air units.
  • Glevig:
    • Incendiary Acid ability is no longer on autocast by default. Changing the state will carry over to subsequent summons.


  • Army shield color is now yellow
  • Fenix Armor Suits
    • Base offline energy regeneration for all suits increased by +25%.
    • All suits gained an addition +1 Armor and +1 Shield Armor.
    • All suits gained an additional 5 damage.
    • Purifier Armaments research now increases all Fenix Armor Suits weapon damage by +15.
    • Arbiter:
      • Made the stasis ability instant cast and castable while moving.
    • Praetor:
      • Whirlwind damage increased to 70 per second.
      • Now ignores enemy armor.

Dev Comment: Increased offline energy regeneration allows Fenix to use more of his abilities while keeping his suits-swapping mechanic intact: swapping frequently to be the most effective. We wanted to increase a few stats to hit a few critical break points in basic combat. His basic attacks will now one shot Zerglings and Whirlwind will one shot them with each damage tick (0.5 seconds). Fenix fears no Zerg! These two changes also effectively buff the masteries in the first category.

  • Research Costs
    • 50% reduction to most research costs. Does not affect common shared standard protoss research (Colossus Range, Observer speed, warpgate, etc).
    • Remove gas cost on Kaldalis AI research. Total is now 100 minerals.

Dev Comment: As mentioned in a previous update, this is a major change to Fenix's economy and ramp up time. It should have a dramatic effect on his ability to ramp up as well as his overall power.

  • Champions
    • Champion AI transfer time reduced from 5 seconds to 1 second when killed.

Dev Comment: Along with some bug fixes in a previous update, this should dramatically improve the responsiveness and effectiveness of champion transfers.

  • Tactical Data Web
    • Change all bonuses to scale based on supply instead of unit count.
    • All buffs now stack up to 20 supply to reach max power.

Dev Comment: This mechanic as also been buffed. Higher tier units now require less additional shells (ex: 4 Colossi instead of 10) to maximize the bonus effect.

  • Avenging Protocol
    • The upgrade has been reworked.
    • Champions gains attack and move speed (5% per supply) each time a host shell of their type is destroyed or a 25% speed increase when they transfer into new host shell. Speed increases can stack up to 100% and last for 10 seconds if not refreshed.

Dev Comment: Avenging Protocol now also grants bonuses to the champion when host shells of their type are destroyed. The duration of the bonuses also can be refreshed each time a shell is destroyed. As discussed in a previous post, this is intended to alleviate the pressure to have champions dying first and often to benefit from this upgrade.

  • Masteries
    • New Mastery: Staring Supply: Increases the starting supply by 1 per point.
    • Removed research cost reduction mastery.

Dev Comment: Now that Fenix's unique research upgrade costs have been dramatically reduced, he no longer needs a cost reduction mastery. Instead he gains a subtle but powerful new macro mastery which gives him a big boost in econ ramp up speed.

  • Carrier
    • Interceptors now cost 15 minerals.

Dev Comment: Long ago we defaulted interceptors to autocast for campaign and coop. We were worried that an ability on autocast that spent money would be detrimental and confusing to some players, so we made interceptors free. Multiplayer interceptors have been autocast for a while and it seems to be working out, so we're matching the multiplayer interceptor cost and leaving build interceptors on autocast.

  • Conservator
    • Increase radius of Protective Field By 1.
    • Increase duration of the field to 15 seconds (30 with upgrade).
    • Cooldown reduced to 20 seconds.
    • Phasing Mode
      • Channels a larger protective field centered on itself that lasts indefinitely.
      • Removed the ability to cast the field while in this mode.

Dev Comment: We added a new mechanic to phase mode which channels a field indefinitely. The conservator should be more interesting to use as well as gaining an overall buff in protective field up time.

  • Immortal
    • Now uses turret tracking.
  • Mojo
    • Tactical Data Web
      • Redesigned: Increase stun duration by up to 2 seconds (100%) at max.
  • Taldarin
    • Increase the radius of the graviton disruptor by 0.5 (to 2.5).
  • Talis
    • Shield Armor
      • Increased to 1.
    • Tactical Data Web:
      • Redesigned: Ricochet Glaive cooldown reduced by up to 5 seconds (100%) at max.
  • Warbringer
    • Basic Attack
      • Area of Effect length increased by 100%.
    • Tactical Data Web:
      • Redesigned: Purification Blast cooldown reduced by up to 5 seconds (100%) at max.


  • Immortal
    • Now uses turret tracking.
  • Carrier
    • Interceptors now cost 15 minerals.


  • Siege Tank
    • Now uses turret tracking.


  • Battlecruiser
    • Tactical Jump now requires vision.

Dev Comment: We are standardizing Tactical Jump across all commanders to require vision. Raynor can still use Orbital Scan to jump anywhere, but other commanders will have to gain vision in other ways before jumping. The Hyperion is special and can still jump without vision.

  • Siege Tank
    • Now uses turret tracking.
  • Mastery: Speed Increases for Drop Pod Units
    • Bug Fix: No longer causes buffs and debuffs to time out early.
  • Factory
    • Drop Pods are now more lenient on valid rallied drop locations similar to the barracks.


  • Infested Diamondback
    • Caustic Mucus
      • Damage increased from 5 to 20 damage per second.
      • Tooltip now states the damage done.
    • Fungal Snare
      • Increase cast range to 8.
      • Now shows a range indicator.
  • Infested Siege Tank
    • Range while rooted increased from 13 to 18.

Dev Comment: We're buffing Stukov's mech a bit to strengthen their roles.


  • Siege Tank
    • Now uses turret tracking.
  • Hercules
    • Tactical Jump now requires vision.


  • Mastery: Speed Increases during Time Stop
    • Bug Fix: No longer causes buffs and debuffs to time out early.


  • Bug Fix: Banelings should now properly trigger the following on death effects:
    • Drop Assimilation Aura resources (Kerrigan)
    • Drop Bio Mass (Abathur)
    • Spawn Locust (Abathur)
    • Drop Essence (Dehaka)


  • New features have been added to the StarCraft II API
    • A new rendered interface is now available on all platforms, including Linux.
    • A new option has been added to create and load save points in the game simulation.
    • A new function has been added to the Game Data API for downloading anonymized ladder replays.
    • For more information, see the release notes on our GitHub page.


  • 4.0 Galaxy Changes and Optimizations
    • The virtual machine has been heavily optimized and refactored.
    • Trigger specific loop optimization behavior has been modified in the following triggers:
      • ForEachInteger
      • ForEachInteger2
      • PickEachInteger
      • IntLoopCurrent
      • ForEachPlayerInGroup
      • PickEachPlayerInGroup
      • PlayerGroupLoopCurrent
      • ForEachUnitInGroup
      • PickEachUnitInGroup
      • UnitGroupLoopCurrent
      • switch/switchcase

Dev Comment: These changes now require that IntLoopCurrent, PlayerGroupLoopCurrent, and UnitGroupLoopCurrent be “lexically” rather than “dynamically” scoped within their loops. For example, before, you may have had a trigger that had an outer ForEachInteger, ForEachPlayerInGroup, or ForEachUnitInGroup, and an inner function that would call a trigger that would access IntLoopCurrent, PlayerGroupLoopCurrent, or UnitGroupLoopCurrent. Moving forward, you will need to either make sure to call these triggers consecutively with each other or pass in IntLoopCurrent, PlayerGroupLoopCurrent, or UnitGroupLoopCurrent as a parameter to your trigger that uses the loop iteration.

  • These modifications include a modified code generation upon sc2maps being saved or resaved within the editor.
  • Maps that were made using the older Galaxy system are backwards compatible with the new Galaxy if they aren't resaved, but they won’t have loop optimizations.
  • The TriggerDebugInterface has been revamped to adhere to the new modifications.
  • UI Editor Changes
    • Removed the FrameView from the UI Editor.
    • Changed to always save your layout xml in whatever form it is in.
    • Added xml error message output during saving layout files when an error occurs.
  • Mod Changes
    • Moved Buildings, Effects, Portraits, Doodads, Units, and TerrainObjects from Liberty campaign mod to Liberty mod.
  • Interface Changes
    • Added Enable Dark Editor Theme general preference option checkbox.
    • This will currently toggle on and off a dark mode when editing xml.


User Interface

  • Fixed a display issue where certain sprays could appear as decals in game.
  • 1v1 Teams with random race in the ladder summary now display the proper background image.
  • Fixed an issue where refreshing the open lobbies list in Custom would cause the list to stop applying map filters


  • Wings of Liberty
    • Fixed an issue where in game cinematics could freeze.
  • Nova Covert Ops
    • Loading an auto save from Sudden Strike no longer causes the objective timer to gray out.

Co-op Mission

  • Commanders
    • Abathur
      • Devourer and Guardian now properly appear in the hotkeys menu.
    • Artanis
      • Artanis’ Tempests now properly receive 5 damage per upgrade.
    • Dehaka
      • Structures now play proper bleeding effect when reaching low health.
      • Dehaka’s portrait now properly appears when responding to attack waves and objective orders.
    • Swann
      • Updated a tooltip description for Swann’s Engineering Bay.
  • Map
    • Oblivion Express
      • Dehaka’s Tyrannozors can now path through narrow paths properly in Oblivion Express.
    • Rifts to Korhal
      • Fixed an issue where units could be spawned in unintended locations.


  • Fixed an issue where a queued Abduct command on a target unit would prevent other Vipers from being able to cast Abduct on the same target unit.

Patch 4.0: Han and Horner Commander

Starting with Patch 4.0, Matt and Mira's rather serendipitous relationship comes full-force onto the battlefields of Co-op Missions as they take the field together in combat. Although their matrimony may have been somewhat accidental, their destructive capabilities are quite the opposite; both Matt and Mira wield a host of devastating implements, which you can unleash with skill and precision to ensure the destruction of your foes. Below, we've put together a guide on what you can expect when you play the duo Mira Han and Matt Horner Commander.

Design Philosophy

As we took a look at the long-awaited Matt Horner, Dominion Fleet Admiral, we couldn’t help but think back to his relationship with Mira Han. While Horner has a lot of epic moments in his career, his interactions with Mira Han held a special place in our hearts. Matt Horner unknowingly won Mira Han’s hand in marriage in a poker game, and was forced to marry her. She is way more into it than he is, and while he’s been reluctant to deal with her, they have always found success together. . . well at least in relation to inter-galactic combat situations. Doing both characters gave us a unique opportunity to incorporate two different playstyles into one commander.


Matthew Horner is all about precision and power. His dominion units have strong stats and can get called down anywhere just like Nova’s. On the other hand, Mira Han’s units are reckless and explosive, and can be built and reinforced quickly in the middle of a fight. Their top-bar powers are no different in reflecting their personalities: Matt Horner supplies a host of tactical firepower, while Mira Han deploys mines and space stations rigged to self-destruct. To optimize, you must take advantage of both styles to ensure that you are both utilizing both of their strengths, while covering each of their weaknesses.

Hero Abilities

Mira Han Abilities

Mag Mines
Mag Mines
Unleash devastating explosives on unsuspecting foes!

Space Station Reallocation
Space Station Reallocation
Send a space station back to where it came from, along with any unfortunate enemies accompanying it.

Matt Horner Abilities

Precision Strike
Precision Strike
Deal targeted heavy damage with the Horner's bombing squadrons.

Call in the Fleet
Call in the Fleet
For a short time, unleash the full power of Matt Horner's fleet as they rain destruction down from the sky.

Unit Arsenal

Ground Units


A classic hit-and-run tactical unit. Can be upgraded to enable temporary flight.

Widow Mine

Landmine-type unit which attacks when enemies get close. Can be upgraded to deal bonus damage on death.


Fast unit which lobs explosive grenades. Can be upgraded to slow enemies, or grant bonuses to allies upon death.


Stoic damage-dealer which can be upgraded with a damage over time burn effect, as well as an effect which causes fear to enemies upon death.

Aerial Units


A cloaking attack unit. Can be upgraded to increase attack speed or gain tactical jump (warp) abilities.


A flying Anti-air powerhouse which can be upgraded to deal extra burst damage or gain tactical jump abilities. Can transform to Assault Mode to extinguish any ground threats.


Terran behemoth of the skies. Excellent firepower versus both ground and aerial units. Can be upgraded to gain additional firepower that excels versus high-armor targets.


Powerful support unit which debuffs enemy units and detects invisible units. Can be upgraded to gain tactical jump capabilities.

(Weaponized) Buildings

Assault Galleon

Flying structure which can fire missiles and construct ground units.


The Horners

Units drop resources on death. Horner begins with an elite unit Starport.

Strike Fighter

Unlocks Strike Fighter Platform and Precision Strike ability.

Assault Galleon and Raven Upgrade Cache

Assault Galleon gains Hangar Bay upgrade. Raven's Analyze Weakness can target additional units.

Merc Upgrade Cache

Unlocks upgrades to increase effectiveness of Reapers and Widow Mines.

Call in the Fleet

Unlocks the Call in the Fleet ability to deal massive damage to enemy units in target area.


Mira's Unit Build and Research times are significantly reduced.

Dominion Starport Upgrade Cache

Unlocks upgrades to Wraith attack speed, and Viking Assault Mode attack

His and Hers Supply

Supply granted by Supply Depots dramatically increased.

Hellion and Hellbat Upgrade Cache

Unlocks upgrades which increase the combat effectiveness of Hellions and Hellbats.

Space Station Reallocation

Summon a space station at target location, dealing massive damage to Heroic units and instantly killing any non-heroic units.

Endurance Training

Horner's units regenerate health while out of combat.

Advanced Weaponry

Call in the Fleet gains substantially more powerful weaponry to increase damage output.

Fusion Core Upgrade Cache

Unlocks upgrades to the Battlecruiser and the Strike Fighter Platform's Precision Strike

Have a Blast

The Space Station Reallocation will now detonate a nuclear device upon its destruction.

Significant Others

Horner's units gain health per supply of Mira's units, while Mira's units gain attack speed for each supply of Horner's units.

Tips & Strategy

  • Mira Han’s production structure the “Assault Gallons” are also combat units. Early on they can help defend and even clear some enemies. She can support up to 5 of these ships so make sure to get them up and running as soon as possible. Once unlocked at level 3, they can also be equipped with a hanger bay and release assault drones.
  • Reapers cost no gas and are an excellent early defense, as well as a great option for clearing expansion rocks.
  • Mira’s Hellions do not have flame throwers, instead they deal bonus damage to armored targets!
  • Mag Mines are very powerful and can be used as defense or offensively if placed correctly. Be careful of the arming and targeting delay. Fast units may run past the mines. Be creative with the placement for maximum effectiveness.
  • Horner’s precision strike ability on the top bar cannot be used until Bomber Platforms are constructed from the SCV. He can field up to 10 strike fighters. With the low cooldown and bonus damage to structures, these Strike Fighters can do a lot of damage to enemy encampments. With good timing these Strike Fighters can also be used against incoming attacks. Be careful however, as using Strike Figthers recklessly or sending them too deep into enemy defenses will cost you; they have a long rebuild time if they are lost.
  • Once the Viking upgrade is unlocked at level 7, they can actually become a powerful ground splash option.
  • Weapon and Armor upgrades are found on the Armory. All units benefit from these upgrades, so a mix of infantry, ground, and air units, can be combined to create a composition that best fits the mission.
  • The level 15 progression upgrade 'Significant Other' gives powerful bonuses to you army if you balance Han and Horner units. They may have been at odds in the past, but you can get these two commanders to work together and be at their best!

Han and Horner will be available to play starting in Patch 4.0. Clearly, they've got everything under control. . . but we still wonder who you'd want to pair them up with! Oh, and after you've gotten a few games in with them, let us know who you think is tougher between the two of them by visiting the Forums!

Patch 4.0 Preview: Part and Parcel

Earlier this year, we asked our modding community to use the StarCraft II editor to create their own Co-op missions. Not only did the 1st place winner walk away with $10,000, but they were promised their map would be adapted into the official Co-op Mission rotation. With Patch 4.0, we are proud to fulfil that promise.

When recreating Part and Parcel, we wanted to do our best to stay true to the original map as much as possible. The mechanics of scrapping objects on the map to rebuild a war machine and hunting down a supply train as a bonus objective are still a core aspect of the map. We moved around the locations of the expansions and the train but those who played the original will find our version very familiar.

However, instead of using these parts to construct an Archangel and destroy Death Shards, you’ll be assisting the loving and patient General Davis to construct her secret weapon, the Balius, and use it to take down Hybrids designed by the Mobius Corps.

Part and Parcel will join our Co-op missions with the release of Patch 4.0. We’re excited to bring Buswolley’s creation to more players and we look forward to hearing your thoughts on it. Good luck, Commanders.

Limited Time Offer: Get Heart of the Swarm for Free

If you acquired Wings of Liberty before October 31, you can claim the Heart of the Swarm campaign for free as a token of our appreciation. You’ll find our special gift to you in the new My Gifts tab of your Blizzard app.

To claim your free gift:

  1. Open the Blizzard desktop app.
  2. Click the glowing Gift button located next to your BattleTag on the upper right.
  3. Click Claim. A notification will pop-up when you have new Gifts to claim.

You can also claim through the Gift tab in the Blizzard mobile app.

Make sure to claim your gift by December 8, before it disappears, and thanks for your continued support of StarCraft II!