Resident Evil VII: biohazard Coming to Xbox One on January 24

Capcom’s Resident Evil has set the standard in survival horror since it debuted back in 1996. And while Resident Evil 6 took the venerable zombie-blasting series in exciting new directions when it released four years ago, the next entry, just unveiled at E3 2016, looks to be a resoundingly creepy return to those jump-scare mid-‘90s roots everyone remembers. And the best part? It’s coming a whole lot sooner than anyone expected. Resident Evil VII: biohazard is hitting Xbox One on January 24th, 2017. Evoking a simple-yet-frighteningly effective “don’t go into the basement” aesthetic, Capcom’s gameplay trailer showcased an abandoned, dilapidated…
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Fast-Paced Sci-Fi Action Meets Critical Thinking in ReCore

How do you take another trip to space when you’ve already helmed one of the greatest intergalactic gaming adventures of all time? If you’re ReCore director Mark Pacini, a veteran of the Metroid Prime franchise, you relish the challenge and tackle it head-on – with the help of some handy robo-pals. ReCore’s mechanical buddies are the signature element that really sets this action-platformer apart in the crowded sci-fi landscape. Mack is a dog-like robot dubbed “the explorer,” who can dash through environments – and enemies – with speed and agility. Seth is a spider-like “escape artist” who can help main character…
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Dragonborn Again: Skyrim Special Edition Coming to Xbox One on October 28

Back when Bethesda was talking about developing Fallout 4, they mentioned porting the entirety of The Elder Scrolls V: Skyrim onto the newest generation of consoles to test it out. Since that time, fans have been clamoring for an up-rezzed, shinier version of Skyrim, and today at E3 2016, Bethesda promised exactly that. The Elder Scrolls V: Skyrim Special Edition takes the snowy northern region of Tamriel and renders it in dramatically greater detail on the Xbox One. A whole slew of upgrades – from volumetric “god rays” for sunlight to new shaders to make snow and water look even…
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Design Your Xbox Wireless Controller With Xbox Design Lab

The Xbox Design Lab allows you to design and personalize your Xbox Wireless Controller with over 8 million possible color combinations. You can even add laser etching for a personal touch and share your designs with friends.

Start designing your controller here. (Prices start at $79.99)

Orders placed before the end of August will begin shipping early September.

Features and Specifications:

For Xbox One and Windows 7/8.1/10
Up to 40 foot range with Xbox One S
Features Bluetooth for easy wireless gaming on Windows 10 devices
Remap buttons through the Xbox Accessories app
Compatible with Xbox One Play & Charge Kit, Chat Headset, Stereo Headset, Chatpad and more
Includes 3.5mm stereo headset jack and (2) AA batteries
Textured grip for more control

Visit the Xbox Design Lab for more information, to start designing your own controller or to see the gallery of designs created by other fans.

We Happy Few: An Ode to Joy in a Dystopian Hellscape

Our demo of Compulsion Games’ We Happy Few began in a locked safe house, where dazed and confused protagonist Arthur Hastings awoke with little recollection of how he’d ended up in the strange bunker wearing a torn suit. Thankfully, design director David Sears was available to fill in some blanks on this story-driven, first-person survival horror game’s mysterious backstory and setup. “We Happy Few is set in a dystopian alternate future history of England, post-World War II,” Sears said. “The entire game is based on various characters you play, trying to escape from this insane series of islands in which…
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Inside Is Equal Parts Smart, Stunning, and Scary

Similar to its critically acclaimed Limbo, developer Playdead’s Inside is a black-and-white, sidescrolling puzzle-platformer starring a young boy. Unlike Limbo‘s hero, however, Inside‘s child protagonist can have his throat crushed between the jaws of a rabid dog. More interesting – and less disturbing – than the fact that the lad’s neck snaps like peanut brittle when he’s captured by a vicious pup, is that he sports no facial features. Despite having no eyes, nose, or mouth, though, he’s among the most expressive, emotionally engaging characters I’ve ever had the pleasure of controlling. From the way he reactively turns his head…
See the rest of the story on Xbox Wire

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