Beyond Good and Evil 2 – Behind the Scenes With Characters, Vehicles, and More

Beyond Good and Evil 2 has emerged as one of the biggest surprises of E3 2017. While much of the game is still under wraps, the developers at Ubisoft Montpellier have been pulling back the veil little by little since the trailer at Ubisoft’s press conference. In this video, UbiBlog’s Chris Watters chats with Story Content Director Gabrielle Shrager and Associate Creative Director Emile Morel to learn more about the game’s characters and vehicles, respectively.

Beyond Good and Evil 2 is in development by Ubisoft Montpellier, and the developers want your help. To sign up for the Space Monkey Program, head to, and for more on Beyond Good and Evil 2, check out our previous coverage.

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Assassin’s Creed Rebellion – Build Your Own Assassin Brotherhood

Assassin’s Creed returns to the 15th century with Assassin’s Creed Rebellion, a free-to-play strategy RPG just announced for iOS and Android devices, and developed in close collaboration with Behaviour Interactive studio. The game offers an unique Assassin’s Creed visual experience thanks to a new artistic direction, presenting familiar faces in a new light while remaining faithful to the series.

Giving players the chance to build their own Assassin Brotherhood, manage a fortress, and engage in covert missions against the Templars, Assassin’s Creed Rebellion brings together a roster of more than 40 Assassins. Recruit familiar Assassins such as Ezio, Aguilar, Shao Jun, Claudia, and Machiavelli, along with more than 20 new unlockable characters exclusively created for Assassin’s Creed Rebellion. You can play with these and other famous Assassins simultaneously thanks to a new version of the Animus that merges the memories of several Assassins together.

Set in Spain during the height of the Inquisition, Assassin’s Creed Rebellion lets you build out your Brotherhood HQ with new rooms that enable you to train your Assassins and craft new items and equipment. As you level up your Brotherhood, additional rooms and other content become available, opening up new upgrade options. Your fortress also serves as a base of operations before taking teams of three Assassins into various infiltration missions. Different skills and character combinations are better suited to some missions than others, so the way you develop your Brotherhood can have a big impact on gameplay. The types of missions you pursue also have an effect on how your Assassins develop: standard missions are key for gathering resources to upgrade your Assassins, while Loot missions will earn materials for crafting. New Assassins are unlocked by collecting their DNA fragments in Story or Legacy missions.


Assassin’s Creed Rebellion is currently in development, with a worldwide release coming soon to iPhone, iPad, iPod Touch, and Android platforms. The game is recommended for devices running iOS 8 on Android 4.1, and optimized for Android devices with at least 2GB RAM. For more on Assassin’s Creed, check out our other coverage:

Assassin’s Creed Origins – Q&A With Ashraf Ismail About E3 2017 Demo

Assassin’s Creed Origins – What You Need to Know About Its New Setting, New Hero, and New Action-RPG Gameplay

Assassin’s Creed Origins Collector’s Editions Unveiled

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Ubisoft CEO Yves Guillemot Talks E3 Lineup, Nintendo, and Splinter Cell

It was an amazing E3 week for Ubisoft, and during all the excitement, we got a chance to meet with Ubisoft CEO Yves Guillemot to chat about the highlights of E3. From working with Nintendo on Mario + Rabbids Kingdom Battle to finally unveiling that gorgeous Beyond Good and Evil 2 trailer, it was a year that highlighted the passion and dedication of Ubisoft developers. In the words of Guillemot, “the goal of Ubisoft is really to give players what they want, and to do that, we have to give enough freedom to the different studios, and the people in those studios, to come up with ideas that they would love to play.”

When we asked him about Splinter Cell, a franchise fans have been eager to hear more about, Guillemot gave an answer that seemed very promising, while being careful not to reveal too much. You can hear that answer and more in the video below.

For the latest on Ubisoft’s lineup, read about the UbiBlog’s favorite moments from E3, and check out these links:

Mario + Rabbids Kingdom Battle – Combat Tips with Cristina Nava

Beyond Good and Evil 2 – First In-Engine Demo Revealed

Assassin’s Creed Origins – Q&A with Ashraf Ismail about E3 2017 Demo

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Best of Ubisoft at E3 2017 – Our Favorite Moments

E3 2017 was a memorable one for the UbiBlog as we cheered big announcements, interviewed passionate developers, and played great games from Ubisoft’s E3 line-up. Now that we’ve had some time to reflect on the big event, we put together a list of some of our favorite moments.

The Irresistible Joy of Mario + Rabbids Kingdom Battle

When we visited Ubisoft Milan & Ubisoft Paris, we went in wondering how the unexpected team-up of Mario and the Rabbids could possibly have come to be, and came away with an answer. It’s the same answer that everyone saw during the incredible opener to Ubisoft’s E3 conference; Mario + Rabbids Kingdom Battle exists because of the unabashed love that the teams have for creating games, and for the games that inspired them to become creators. No one was a better representative of this passion than Davide Soliani, the creative director who was overcome with emotion seeing his game introduced to the world by the creator of Mario himself, Shigeru Miyamoto. Soliani became a symbol of the pride and dedication that developers put into their work, and of the many ways video games can bring us joy.

Beyond Good and Evil 2 Makes a Big Splash

One of the biggest surprises of E3 2017 was a closely guarded secret, so when the stage went dark for a few seconds too long, only to blaze to life with a view of a far-future back alley, the auditorium went nuts. Beyond Good and Evil 2 had made its explosive entrance at last, and the moment hit home when the trailer was followed by a dewy-eyed appearance from Creative Director Michel Ancel, Narrative Director Gabrielle Shrager, and their development team, who invited the audience to join them in creating this new adventure through the Space Monkey Program.

Assassin’s Creed Origins’ Living World

Assassin’s Creed Origins impressed with its reinvented combat, exploration, and detailed recreation of Ancient Egypt, but what really stuck out was something that happened while we were just out exploring the world. While we swam in the middle of the vast expanse of Lake Moeris, a crocodile, apparently annoyed by our opposable thumbs and flagrant tool use, had just bashed our little boat to flinders, leaving us stranded and hunted – for all of a few seconds. A friendly fisherman almost immediately steered his boat into our path, pulled it to a stop, and waited patiently for us to climb aboard and take the tiller. We even heard a muttered “Bayek” mixed in with his slightly resigned, untranslated Ancient Egyptian as he shuffled off to sit at the bow.

It was a small moment, but one that instantly forged a connection between us, Bayek, and the world – here was a place where Bayek was known and seen as a hero, someone the locals wouldn’t turn their backs on. Here was a civilian who wasn’t there to fill out a scene, but who unhesitatingly took a risk to help us out of a jam, and stuck around until he was no longer needed. In that moment, the ancient world felt real, alive, and relatable – and that’s what makes Assassin’s Creed such a special series.

Wreaking Havoc in Far Cry 5’s Heartland

It’s hard to pinpoint the moment we enjoyed most while exploring the lengthy demo for Far Cry 5. Was it the first time Boomer the dog brought us the gun from a cultist? The time we ordered pilot Nick Rye to bomb a tanker-truck roadblock, creating a massive explosion? Or how about when we caught a friggin’ sturgeon while fishing, setting a demo-room record for the day? Tell you what: let’s split the difference and go for the time we stole a combine harvester from an angry-looking beardo and ran down all his friends with it, thereby freeing a little slice of Hope County in the most gruesome way possible.

Starry-Eyed for the Starships of Starlink: Battle for Atlas

Beyond Good & Evil 2 wasn’t the only space-faring surprise at the Ubisoft conference. We’re mesmerized by the world of Starlink: Battle for Atlas; after all, flying seamlessly between planetary exploration and interstellar travel is the dream of any space cowboy. But seeing the way you can customize your in-game vessel by swapping pieces on your toy starship is what really stands out, not to mention how light the expertly balanced ships feel when mounted on your controller.

The Tension of Skull & Bones

The seas of Skull & Bones are gorgeous to behold, and when we traveled to Ubisoft Singapore to see the game, we felt like we could stare at the rolling waves for hours. The competitive Loot Hunt mode demoed at E3, however, is not a place for peaceful contemplation, especially at the end of a match. With your hold laden with loot, you must make a mad dash for a narrow opening in the reef to escape the menacing pirate hunters. Your enemies are making the same move too, and as you draw closer, you must weigh the need to get away with your haul against the desire to deny your foes their spoils. Cannons boom, splinters fly, and the tension rises to a fever pitch as the placid waters are stirred into a frenzy with the excitement of high-seas combat.

The Crew 2 Says “Why Not?”

As if it wasn’t enough for The Crew 2 to let you boat, drive, and fly your way across a reimagined open world take on the United States, the development team went and added one of the coolest features we’ve seen in a racing game – the world actually folds on itself during some races. When we asked Producer Stephan Jankowski why the team wanted to put that feature in the game, his response was “why not?” We couldn’t agree more.

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Mario + Rabbids Kingdom Battle – Combat Tips with Cristina Nava

The turn-based combat of Mario + Rabbids Kingdom Battle is full of strategic opportunities to take out the enemy Rabbids in a variety of creative ways. In our E3 interview with associate producer Cristina Nava, she broke down the three phases of combat and talked about some of the moves, abilities, and super effects that players can use to get the best of their foes. From draining enemy health and restoring your own to bouncing an enemy clear off the map, there are a lot of tools available for our heroes.

But there are also some formidable enemies to contend with. Watch the video below for a look at what happens when a white Rabbid and a Piranha Plant get mixed up together by the mysterious force that’s wreaking havoc throughout the Mushroom Kingdom.

Mario + Rabbids Kingdom Battle is coming out on August 29th for the Nintendo Switch. For more on this exciting team-up, check out the UbiBlog’s coverage below.

Mario + Rabbids Kingdom Battle – Surprising Moments from Its E3 2017 Demo

Mario + Rabbids Kingdom Battle Coming to Nintendo Switch on August 29 – E3 2017

Ubisoft Developers Debut Innovative New Games at E3 2017 Corporate Event

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Beyond Good and Evil 2 – First In-Engine Demo Revealed

While the world saw the Beyond Good and Evil 2 trailer during E3 2017, the controlled in-engine demo was kept behind closed doors – until now. In a new behind-the-scenes video, creator Michel Ancel will walk you through what Beyond Good and Evil 2’s new engine is capable of, showing off its massive scale, intricate level of detail, multiple methods of exploration, and more.

A prequel to the first Beyond Good and Evil, Beyond Good and Evil 2 tells a story of space piracy in System 3, a star system being colonized largely through the use of human-animal hybrids as slave labor. This will be a massive adventure, and the developers want your help to build it through the Space Monkey Program. To sign up, visit

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