Over the last few decades, VR experiences have gone from science fiction to research labs to inside homes and offices. But even today’s best VR experiences have yet to achieve full immersion. NVIDIA’s new Turing GPUs are poised to take VR a big step closer to that level. Announced at SIGGRAPH last week and Gamescom Read article >
RT Cores. Tensor Cores. Advanced shading technologies. If you’ve been following the news about our new Turing architecture — launched this week at the SIGGRAPH professional graphics conference — you’re probably wondering what all this technology can do for you. We invite you to step into our booth at SIGGRAPH — number 801 on the Read article >
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For discerning households, 4K video resolution is becoming the new gold standard. But in professional circles, the real glitter is on 8K. This ultra-high HD standard provides stunning clarity on large screens, where pixels aren’t visible even from inches away. But it takes massive computing muscle to power that capability — and that’s a task Read article >
The post Hundreds of Trillions of Pixels: NVIDIA and RED Digital Cinema Solve 8K Bottleneck appeared first on The Official NVIDIA Blog.
When the Taliban blew up two 1,700-year-old statues of the Buddha in Bamiyan, Afghanistan, in 2001, preservationists around the world were shocked, perhaps none more so than Ben Kacyra. A software developer who’d just sold his industrial mapping company, Kacyra wanted to do something good with his technology skills. The Taliban’s appalling actions gave him Read article >
The post Temple Run: CyArk Taps GPUs to Capture Visual Records of World Heritage Sites appeared first on The Official NVIDIA Blog.
We can’t all be starship captains. But visitors to Planetarium No. 1 in St. Petersburg, Russia, can experience the universe with a level of clarity, detail and interactivity that Captain Kirk himself would envy. Housed in a 19th century natural gas storage building, the planetarium’s exterior is about the only thing that isn’t on the Read article >
The post To Boldly Go: World’s Biggest Planetarium Achieves Jaw-Dropping 10K Resolution appeared first on The Official NVIDIA Blog.
Airport control towers are an emblem of the aviation industry. A Canadian company wants to use its technology to make them a relic of the past. Airport buffs may mourn the change. But Ontario-based Searidge Technologies believes its reasoning is, um, well-grounded. It believes AI-powered video systems can better watch runways, taxiways and gate areas. Read article >
The post More Power, Less Tower: AI May Make Aircraft Control Towers Obsolete appeared first on The Official NVIDIA Blog.
When Star Wars: Galaxy’s Edge opens next year at Disneyland Resort and the Walt Disney World Resort, park guests will visit the planet of Batuu, a remote outpost that was once a busy crossroads along the old sub-lightspeed trade routes. But you don’t have to wait another year to get a glimpse of it. An Read article >
They say good things come in threes. That makes it a banner day for the advancement of virtual desktop infrastructure, as NVIDIA has announced: Availability of new virtualization software capabilities with the NVIDIA virtual GPU March 2018 Release, including improved data center management with support for live migration of GPU-accelerated virtual machines. NVIDIA Quadro Virtual Read article >
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As demand for deep learning continues to gain momentum, it’s already changing the way people work. Driving the next wave of advancement in deep learning-infused workflows is the NVIDIA Volta GPU architecture. In his keynote address at the GPU Technology Conference today, NVIDIA founder and CEO Jensen Huang unveiled the new Volta-based Quadro GV100, and Read article >
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For VR to be an immersive experience, your visual, auditory and tactile senses need to convince your brain that it’s in a believable environment. The new HTC VIVE Pro VR headset, powered by NVIDIA GPUs, makes a persuasive argument. The device, announced at CES, improves display resolution by nearly 80 percent compared with its predecessor (2880 Read article >