With Hurricane Florence threatening flash floods, The Weather Channel on Thursday broadcast its first-ever live simulation to convey the storm’s severity before it hit land. The Atlanta-based television network has adopted graphics processing more common to video game makers in its productions. The result — see video below — is the stunning, immersive mixed reality Read article >
RT Cores. Tensor Cores. Advanced shading technologies. If you’ve been following the news about our new Turing architecture — launched this week at the SIGGRAPH professional graphics conference — you’re probably wondering what all this technology can do for you. We invite you to step into our booth at SIGGRAPH — number 801 on the Read article >
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For discerning households, 4K video resolution is becoming the new gold standard. But in professional circles, the real glitter is on 8K. This ultra-high HD standard provides stunning clarity on large screens, where pixels aren’t visible even from inches away. But it takes massive computing muscle to power that capability — and that’s a task Read article >
The post Hundreds of Trillions of Pixels: NVIDIA and RED Digital Cinema Solve 8K Bottleneck appeared first on The Official NVIDIA Blog.
Ray-traced graphics offer incredible realism. Interactive graphics driven by GPUs offer speed and responsiveness. The two now come together in the greatest leap since the invention of the CUDA GPU in 2006, NVIDIA CEO Jensen Huang announced Monday. Speaking at the SIGGRAPH professional graphics conference in Vancouver, Huang unveiled Turing, NVIDIA’s eighth-generation GPU architecture, bringing Read article >
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The leading software providers representing many of the most important applications for designing the products we use, the cars we drive, the movies we watch and even for scientists to visualize the world around us are jumping on Turing, NVIDIA’s newly launched GPU architecture. Unveiled today by NVIDIA CEO Jensen Huang at the annual SIGGRAPH Read article >
Security, customizability, flexibility and cost are a few of the benefits of open-source software for developers. They’ll get all these and more from NVIDIA’s Material Definition Language software development kit, which is available starting today as open source. MDL software — a set of tools that integrate the precise look and feel of real-world materials into Read article >
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For anyone whose life’s work involves computer graphics, there’s no event in the world like the annual SIGGRAPH conference. This year, NVIDIA founder and CEO Jensen Huang will take the stage at the show in Vancouver, Canada, to share how AI, real-time ray tracing and VR are transforming the computer graphics industry. His talk will Read article >
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To see the transformative power of virtual reality, step into NVIDIA Holodeck, which has newly added navigation tools expressly designed for architecture, engineering and construction professionals. These productivity-enhancing capabilities, which will be shown off next week at the annual SIGGRAPH conference in Vancouver, Canada, enable designers and architects to extend VR throughout their design pipelines, Read article >
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As most of us learned in high school physics, ray tracing is an idea that has been around for centuries. Global illumination in computer graphics has a somewhat shorter history.
The post A Ray-Tracing Pioneer Explains How He Stumbled into Global Illumination appeared first on The Official NVIDIA Blog.
When the Taliban blew up two 1,700-year-old statues of the Buddha in Bamiyan, Afghanistan, in 2001, preservationists around the world were shocked, perhaps none more so than Ben Kacyra. A software developer who’d just sold his industrial mapping company, Kacyra wanted to do something good with his technology skills. The Taliban’s appalling actions gave him Read article >
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