D-Day for Steel Division: Normandy 44, Launching Today

STOCKHOLM – May 23, 2017 – Paradox Interactive, a publisher known for shooting from the hip, today released Steel Division: Normandy 44, a tactical real-time strategy (RTS) game from Eugen Systems, for Windows PCs. Steel Division: Normandy 44, made by the creators of Wargame and R.U.S.E, welcomes players to the world of 1944 World War II-era warfare with detailed and historically accurate weapons, tanks and troops. Players must use their tactical know-how to outmaneuver and outgun the enemy in big multiplayer battles, or go it alone in a hardcore single-player campaign.

Steel yourself for war with a new trailer, available here:

Lead legendary divisions from six different countries, such as the American 101st Airborne, the German Armored 21st Panzer, or the 3rd Canadian Division, all based on their actions and capabilities during the invasion of Normandy in 1944. Take command of over 400 units armed to the teeth with historically accurate weaponry. Maneuver your troops and push the front line against the enemy in multiplayer battles that feature ranked matches of up to 10-vs-10. Coordinate your selections of infantry, tanks and aircraft to create the ultimate military force and counter the enemy’s units.

Your war chest of features include:

• Real-world Tactics: Battles accurately reflect the movement of real-world armies with different units that unlock over time. A dynamic front line illustrates the ebb and flow of the conflict as you strategically corner your opponent’s infantry to gain the advantage and force a retreat, or fall back to regroup.
• Deep Strategy: Players have control over everything from battlegroups to troop positioning and maneuvering — winning battles will call for more than just brute force, requiring real cunning and strategy. Each lost unit presents a growing tactical advantage for your opponent, and players will need to fight to gain — and keep — the upper hand.
• Real-world Setting: Seamlessly control a tactical aerial view to monitor your armies down to a single unit using the latest version of Eugen’s IRISZOOM engine. With 400 different real-world vehicles and units designed with careful detail, Steel Division boasts textbook-ready historical accuracy including maps based on actual aerial reconnaissance photos of Normandy in 1944.

For more information on Steel Division: Normandy 44, please visit https://www.paradoxplaza.com/steel-division-normandy-44.

Steel Division: Normandy 44 Video Sheds Light on the Past

STOCKHOLM – May 17, 2017 – Two giants of historical strategy put their love of the past on display in Steel Division: Normandy 44. The World War II themed real-time strategy game from Paradox Interactive and Eugen Systems is rooted in a deep appreciation of history and an understanding of the limits and possibilities of games.

In a new behind-the-scenes video from Eugen Systems, Creative Director Alexis Le Dressay and his team expand on the research that went into the development of Steel Division: Normandy 44. Division battlegroups, unit design and map choice are all based on attention to period detail and historical accuracy.

Players can now pre-order Steel Division: Normandy 44 for $39.99/£34,99/€39,99, or the Deluxe Edition for $59.99/£49,99/€59,99. Both versions include two historical aces as a pre-order bonus, giving division leaders new cosmetic faces to put in command of their vehicles.

Pre-ordering Steel Division: Normandy 44 also gives players access to the multiplayer beta, which allows players to face off on the battlefields of Normandy with Steel Division’s unique battlegroups in advance of launch. Steel Division will receive its final pre-launch beta update this afternoon, which will add two new divisions (the British 6th Airborne and German 352.Infanterie Division) and maps of Odon and Carpiquet for players to master!

Steel Division: Normandy 44 will be available on Steam and the Paradox store on May 23, 2017. To pre-order Steel Division: Normandy 44, visit https://www.paradoxplaza.com/steel-division-normandy-44.

Cities: Skylines – Mass Transit Launches Today

STOCKHOLM – May 18th, 2017 – Paradox Interactive and Colossal Order are careening off the rails and taking to the skies with Cities: Skylines – Mass Transit, available today for a non-massive transaction of $12.99. Planes, trains, automobiles and more are featured in this expansion for the critically acclaimed city-builder, including new public transportation options such as blimps, monorails, cable-cars, blimps, ferries, and (in case you missed it) blimps. Mass Transit is available for Windows, Mac, and Linux PCs here – click it to write your own ticket: https://www.paradoxplaza.com/cities-skylines-mass-transit

Design public transport as you’ve never seen it before, top-down and under your control. Whether your goal is efficiency or mayhem, Cities: Skylines – Mass Transit lets you control the commute of your citizens over, on, or underground. Manage the madness with more moving machines than most metropolises can master.

The people of your city have got places to go and you’ve got ways to get them there with exciting new features such as:

• All’s Fare: Add ferries, blimps, cable cars, and monorails to move your citizens around town, and move valuable fare dollars into your bank account.
• A Hubba Burnin’ Love: New transit hubs help handle the hubbub of public transport by connecting your transit together, letting citizens hop from line to line as they puzzle their way through the city.
• That’s my Traffic Jam: Conduct the masses across bridges and canals in your great orchestra of a morning commute, and dream up new ways to go with the traffic flow.
• Chirper Capita: We liked it so we put a new lid on it for Chirper.

Rockstar Cities: Skylines players can also take the mute out of their commute with the Rock City music pack, releasing alongside the expansion for $3.99. The music pack adds a new DJ and 16 songs with everything from grunge and classic rock to sleaze rock and metal to help you rock the suburbs.

For more information on Cities: Skylines, please visit https://www.paradoxplaza.com/cities-skylines.

Prison Architect: Mobile Available this Spring on Tablets

STOCKHOLM – May 12, 2017 — Paradox Interactive, a publisher of games that are always in, mate, today announced that Introversion Software’s Prison Architect: Mobile will be available on mobile devices worldwide in spring of this year. Prison Architect: Mobile brings the original BAFTA award-winning management simulation game to new platforms, challenging players to design, build, and maintain a maximum security prison. The game will be available within the next few months, and will be available for both iOS and Android tablets via the Google Play Store and the App Store. Prison Architect: Mobile will be free to download and play at launch, with additional content and gameplay modes available for purchase in-game.

Take a look at life on the inside (of your tablet) in a new trailer here:

In Prison Architect: Mobile, players are tasked with the construction and maintenance of a maximum security prison, from laying out cell blocks and inmate facilities to managing staff pay and prisoner morale. Inspired by management simulators like Theme Hospital, Dwarf Fortress, and Dungeon Keeper, the game has won a BAFTA award for the “Persistent Game” category and has sold two million copies across PC and console platforms. The game is currently undergoing an early access inmate outreach program in the Netherlands and Sweden, and will be available worldwide soon.

For more information on Prison Architect: Mobile, visit https://www.facebook.com/PrisonArchitectMobile/

 

Award-winning Game Designer Jon Shafer Joins Paradox Development Studio

STOCKHOLM – May 12, 2017 – Paradox Interactive, a global publisher and developer of genre-defining games, today announced that Jon Shafer, the award-winning designer of such strategy titles as Sid Meier’s Civilization V, has joined Paradox Development Studio to work on new projects. A twelve-year veteran of game development, Shafer has won a BAFTA award for his work on Civilization V, and is now working on a new game with Paradox with details to be announced in the future. Shafer joins the creators of such iconic grand strategy franchises as Europa Universalis, Hearts of Iron, and Crusader Kings and will help to drive Paradox’s continuing growth and domination of the strategy genre worldwide.

“Bringing Jon Shafer onto our team is exciting for all of us; there’s probably nobody here who hasn’t personally played and enjoyed his work,” said Johan Andersson, EVP of Creative Direction at Paradox Development Studio. “Adding a new designer to our studio is always a significant challenge. Our fans have very high expectations for us based on the games they play – deep, complex titles with long-lasting, replayable experiences. I’ve known Jon for 15 years now, and I’m excited to have him join us. Jon has the expertise to create more of those experiences, and he shares our core design philosophies; we can’t wait to share his games with our fans.”

“I’ve been a fan of Paradox’s games for years now, and moving onto the team behind some of my favorite titles is an exhilarating moment for me,” said Jon Shafer, Game Director at Paradox Development Studio. “I’ve been drawn to strategy games for as long as I can remember, and it’s harder to find a better selection of rich strategy experiences than at Paradox. I look forward to working on the next big title in their catalog – stay tuned!”

Shafer is best known as the lead designer for Civilization V, though his work also includes designing the Beyond the Sword and Warlords expansions for Sid Meier’s Civilization IV, and he is also currently developing At the Gates, a Kickstarter-funded strategy title of his own creation. He will continue development of At the Gates independent and separate from his work for Paradox Development Studio and Paradox Interactive.

Paradox is currently looking for experienced programmers and other roles to join Shafer’s team – for more information please visit: https://career.paradoxplaza.com/jobs.  For more information on Paradox Development Studio and Paradox Interactive, please visit https://www.paradoxinteractive.com/.

Paradox Interactive and Harebrained Schemes Partner to Publish BATTLETECH

STOCKHOLM – May 12, 2017 – Paradox Interactive today announced a partnership with Harebrained Schemes, the studio behind the Shadowrun Returns series, to publish BATTLETECH, the first turn-based tactical ‘Mech PC game in over 20 years. Set in the MechWarrior universe, the game is being led by Jordan Weisman, creator of BattleTech and MechWarrior, Mitch Gitelman, Producer of the MechCommander series, and Mike McCain, Creative Director of the Shadowrun series. BATTLETECH was successfully Kickstarted in November 2016, and now Paradox is providing a full loadout of publishing support in BATTLETECH’s march to launch.

MechWarriors and Mercenaries alike can see the first trailer for BATTLETECH here:

“We couldn’t miss the chance to work with Harebrained Schemes given how big of fans we are of their work on the Shadowrun Returns series. The opportunity to reintroduce our strategy-minded players to the tactical roots of the BattleTech universe makes this partnership even sweeter,” said Johan Sjöberg, Chief Product Officer of Paradox Interactive. “We are as excited about BATTLETECH as the early backers are, and we can’t wait to do our part to bring the game to market.”

“We at HBS have enormous respect for the long history of quality strategy games that Paradox has published and we are proud to have BATTLETECH become part of that history” said Jordan Weisman, CEO of Harebrained Schemes. “We are confident in our ability to create a game worthy of the MechWarrior franchise’s legacy and are really excited to have Paradox’s expertise as a publisher to help us present BATTLETECH to the widest possible audience.”

Thanks to the generous support of the Kickstarter community, BATTLETECH will be the first turn-based tactical BattleTech game on PC in more than 20 years. Set in the year 3025, the universe is trapped in a cycle of perpetual war, fought by militarized noble houses utilizing huge, mechanized combat vehicles called BattleMechs. Players will take command of their own Mercenary outfit, struggling to stay afloat as they find themselves drawn into a bloody interstellar civil war. BATTLETECH features explosive tactical `Mech combat, deep Mercenary management gameplay, a rewarding story campaign, and addictive PvP multiplayer. The game is scheduled to launch in 2017.

Harebrained Schemes was cofounded in 2011 by Jordan Weisman and Mitch Gitelman, and received widespread critical acclaim for Shadowrun Returns, their recreation of classic cyberpunk RPG, Shadowrun. Paradox Interactive was founded in 1999, and is known for its development of grand strategy titles such as Europa Universalis, Crusader Kings, and Hearts of Iron. As a publishing partner, Paradox most notably worked with Obsidian for the launches of Pillars of Eternity, Pillars of Eternity’s DLC content, and Tyranny.