Desktop Support Administrator

Summary:

The studio formerly known as Irrational Games is looking for a Desktop Support Administrator.  In this role, you will be supporting the development team as well as the IT Manager.  We are looking for someone with a broad range of skills and an interest in building and supporting a secure, yet flexible, IT environment.

Responsibilities:

  • Ensure IT Issues are being resolved in a timely manner according to the policies in place.
  • Carry out companywide software or hardware projects for the IT manager.
  • Inventory and auditing of company hardware/software.
  • Set up and troubleshoot domains, user accounts and software accounts.
  • Configure, test, and troubleshoot network connectivity and wireless access for local and remote computers or devices.
  • Make suggestions for upgrades and timely replacement of hardware and software packages across the company.
  • Ensure email and other communication systems are operating properly, efficiently, and in accordance with corporate security and retention policies.
  • Coordinate with external vendors to resolve problems as required.
  • Support Marketing team on external events and focus testing sessions.

What We’re Looking For:

  • Windows OS expertise.
  • Windows TCP/IP networking experience.
  • Ability to build custom desktop PCs from components.
  • High level of hardware troubleshooting experience.
  • Linux command line experience preferred.
  • Proven ability to communicate effectively in a fast-paced environment.
  • Flexibility in schedule and accessibility outside of work hours to address questions or concerns.
  • Strong attention to detail and high degree of accuracy in recording and reporting.
  • Ability to work independently, using own initiative

When Applying For This Position:

Temporary: Assistant Dialogue Coordinator

Summary:

The studio formerly known as Irrational Games is looking for a temporary, onsite Assistant Dialogue Coordinator. In this role, you will be helping to organize, implement and maintain all voice assets and related content in the current project.

Responsibilities:

  • Assist in managing and maintaining scripts and related documents.
  • Prepare materials and provide support for voice recording sessions.
  • Tag and implement all voice assets and subtitles in-game.
  • Test and debug implemented dialogue to ensure completeness, consistency and quality.
  • Work with other departments to support and improve every phase of the voice asset pipeline.

What We’re Looking for:

  • 2+ years’ experience in the games industry, with at least one shipped AAA title.
  • A wealth of experience in voice asset scripting and dialogue implementation.
  • Professional-level experience with Unreal (Unreal 4 experience preferred).
  • An understanding of and passion for narrative in the video game medium.
  • Exceptionally organized and detail-oriented.
  • Excellent communication, collaboration and interpersonal skills.
  • An ability to respond elegantly to difficult creative changes, often late in the process.
  • A capacity to learn quickly and adapt to pipeline changes.
  • A creative and self-motivated approach to problem-solving.
  • An understanding of source control via Perforce or equivalent.
  • Must be eligible to work in the US and willing to relocate to Boston.
  • Experience in the development of first-person shooters and semi-open (e.g., Borderlands, Middle-Earth: Shadow of Mordor) or open-world games.

We’d Also Prefer You to Have Experience with:

  • Articy:Draft.
  • Audiokinetic WWise.
  • Pro Tools.
  • Audio design or engineering.
  • Localization of voice assets.
  • Copy editing.
  • Quality assurance.

When Applying for This Position:

BioShock: The Collection Is Now Available For Xbox One

Content: BioShock: The Collection
Check price and availability in your Xbox LIVE region

Game Description: Return to the cities of Rapture and Columbia and experience the award-winning BioShock franchise like never before, beautifully remastered in 1080p. BioShock: The Collection contains all single-player content from BioShock, BioShock 2, and BioShock Infinite, all single-player add-on content, the “Columbia’s Finest” pack, and Director’s Commentary: Imagining BioShock, featuring Ken Levine and Shawn Robertson.

BioShock BioShock is a shooter unlike any you’ve ever played, loaded with weapons and tactics never seen. You’ll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you’ll also be forced to genetically modify your DNA to create an even more deadly weapon: you.

BioShock 2 Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. 

BioShock Infinite Bring us the girl, wipe away the debt. The year is 1912. Deep in debt, Booker DeWitt has only one opportunity for a clean slate: rescue Elizabeth, a mysterious girl imprisoned since childhood in the flying city of Columbia.

Purchase BioShock: The Collection for Xbox One from the Xbox Games Store

Product Info:
Developer: Irrational Games, Blind Squirrel
Publisher: 2K
Website: BioShock: The Collection
Twitter: @2K / @IrrationalGames / @bioshock

Contract: Senior Environment Modeler

Summary:

The studio formerly known as Irrational Games is looking for a Contract Senior Environment Modeler. In this role, you will be helping to craft the art assets that create our worlds.  You will need to combine a strong aesthetic sense in creating visually interesting props and architecture with little to no need for concept reference.

Responsibilities:

  • Create props, architecture, and terrain models, textures, and materials.
  • Collaborate with the art and design teams to design and layout game play spaces.
  • Follow established art direction and style through use of concepts and critiques.
  • Help maintain the high quality bar for the game.
  • Ensure that assets meet the performance and memory requirements of the game engine and hardware.
  • Ability to adapt and assume new responsibilities should the need arise.

What We’re Looking For:

  • 5+ years’ experience in the game industry with at least one shipped AAA title.
  • Unreal Engine 4 experience, including terrain/landscape editing.
  • Advanced understanding of Physically Based Shading materials and lighting.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Quickly learn and adapt to art and production pipelines.
  • Self-motivated towards solving creative problems.
  • Experience in First Person Shooters and semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.
  • Ability to meet deadlines under tight schedules.

Additional Requirements:

  • Strong foundational skills including composition, design, and color theory.
  • Advanced 3D skills using 3DS Max (modeling)
  • Highly proficient using Adobe Photoshop. (texturing)
  • Understanding of source control via Perforce or equivalent.
  • Quxiel or Substance Designer skills a plus.
  • Traditional art skills (figure drawing, landscape, animals, painting, composition, perspective, etc.) a plus.
  • Understanding of procedural art systems in games.
  • Architectural knowledge.
  • Self-motivated, ability to work well independently.
  • Ability to work well under pressure and with deadlines.
  • Excellent communication, collaboration, interpersonal, and organizational skills.
  • Passion for narrative First Person Shooters a plus.

When Applying For This Position:

  • Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative
  • Strong portfolio showcasing your most recent work must be submitted with resume.
  • Art test will be required as part of hiring process.
  • This is an offsite position.

QA Tester

Summary:

The studio formerly known as Irrational Games is looking for a temporary embedded QA Tester. In this role, you will support and validate the development of our next title, which can include testing around game development tools and pipelines.

Responsibilities:

  • Review design specs to create accurate test cases and test plans around features
  • Accurately execute all assigned test cases
  • Provide in engine unit and integration tests for features and systems
  • Enter detailed, but concise, bugs into the bug database
  • Regress fixed bugs on each release as needed
  • Provide qualitative assessments on the title’s playability upon request
  • Able to prioritize workload according to the projects direction and milestones
  • Reproduce issues for programmers and designers as needed
  • Work closely with other QA members and development team to accomplish goals.
  • Coordinate with our outsource QA team for post integration testing

Skills:

  • Technically proficient with PC and gaming consoles
  • Familiar with Unreal 4
  • Experience with Windows, MS Office products, and Database software

What We’re Looking For:

  • High School diploma or equivalent
  • Minimum age of 18 years and above
  • 1+ year of QA experience, preferably in a development studio environment
  • Basic understanding of source control
  • Ability to learn new toolsets quickly
  • Understand the benefits and uses of automation
  • Ability to test both 3D games repeatedly, while listening and looking for bugs
  • A positive attitude with the ability to work in a team environment
  • Reliable, and can be counted on to work all scheduled shifts
  • Capable of working any mandatory overtime; which can occur during the work week, weekends, and occasional holidays
  • Ability to sit for long periods of time and occasionally lift up to 20 lbs.

Additional Requirements:

  • Strong team communication skills.
  • Ability to work within a team.
  • Ability to work within a schedule and deliver effectively to deadlines.
  • Must be eligible to work in the US and willing to relocate to Boston.
  • Must be able to communicate effectively in English, in both written and oral forms

When Applying For This Position:

  • Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative

Senior Animator

Summary:

The studio formerly known as Irrational Games is looking for a Senior Animator that is experienced working on systemic and cinematic character animation, player hand and weapon animation, facial animation, and everything in-between. As a member of a small team, you will bear the responsibility and ownership for a major portion of the game. You will work directly with other disciplines to create memorable narrative moments and character performances.

Responsibilities:

  • Animate characters, complex machinery, weapons, vehicles, etc. in Maya.
  • Work with motion capture data, including clean up and possibly shooting and/or directing.
  • Keyframe animation on both organic and mechanical rigs.
  • Facial animation, both in Maya and procedurally in engine.
  • Co-Design, implement, and document the animation pipeline.
  • Work directly with animation outsources as necessary.

What We’re Looking For:

  • 5+ years’ experience in animating for video games.
  • Shipped at least two titles as an animator.
  • Strong understanding of animation principles.
  • Experience in animating systemic gameplay as well as narrative cut scenes.
  • Excellent organizational skills, as well as being a self-starter.
  • Extensive knowledge of game industry animation styles, technology and tools.
  • Extensive knowledge of game development process, including advantages and limitations.
  • Works well under pressure, delivering high quality content with minimal supervision.

Additional Requirements:

  • Proficient preferably in Maya, although other animation software will be considered.
  • Highly collaborative, with strong communication skills, both written and verbal.
  • Unreal 4 experience highly desirable.
  • Experience in managing outsource animators a plus.
  • Experience with creating storyboards or animatics highly desirable.

When Applying For This Position:

  • Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative
  • Strong portfolio showcasing your most recent work, must be submitted with resume.