How to Setup Chat in Splatoon 2

How to set up chat in Splatoon 2 on Nintendo Switch.

Splatoon 2 is here and it’s time to paint the town red, or green, or pink! To be an efficient painting team of squids and humanoids, you’re going to need to communicate with your teammates. However, setting up chat for Nintendo Switch can be a bit complicated. Don’t worry though, because we’ve got you covered!

Keep in mind, the Nintendo Switch app only provides chat audio. The use of a splitter cable may provide both game and chat audio, however this has not been thoroughly tested at this time!

How to Setup Chat in Splatoon 2

It can be a bit involved setting up chat for Splatoon 2, so be prepared to do a bit of fiddling before you can strategize with your teammates. There are a few things you will need before you can setup chat in Splatoon 2:

  • A Nintendo Switch,
  • Splatoon 2,
  • An Android or iOS smart device,
  • A Nintendo Account linked to your Nintendo Switch console and your smart device,
  • Nintendo Switch Online App, and
  • A Turtle Beach headset – such as the RECON series!

Now that you have everything you need, you can begin the chat setup.

Step 1: Download Nintendo Switch Online App

Head to the Apple Store or Google Play Store and download the Nintendo Switch Online app. While the service is currently free, there will be a subscription fee for Nintendo Switch Online when it launches in 2018.

Step 2: Log in to the Nintendo Switch Online App

This is fairly simple. Ensure all your details are correct!

Step 3: Connect Your Turtle Beach Headset

Now that the Nintendo Switch Online app is installed, connect your Turtle Beach headset to your smart device to achieve the clearest sound possible.

With all that setup, you can now begin setting up a room so you can chat with your Nintendo Switch friends.

Step 4: Create a Splatoon 2 Chat Room

This next step in setting up chat in Splatoon 2 requires you create a Room using Splatoon 2. Press the X Button to open the Menu, and then select “Lobby” or if you’re planning on joining a Salmon Run, select “Grizzo”.

Scroll down and select “Online Lounge”, then “Create Room”. From the drop-down menu, select the game mode you wish to play, either Private Match, League Battle (pair), or League Battle (team).

You will then need to select “Allow Nintendo Switch friends to join the room with a password”. This is needed if you have friends who aren’t using the Nintendo Switch Online app – meaning you won’t be able to hear them but they can at least still play.

Hit OK to create the room. Once the room is created you will need to select, “Send Notification to My Smart Device” in order to proceed to the next step.

Step 5: Complete Smart Device Pairing

Now you will need to finish connecting the Splatoon 2 Room to your smart device’s Nintendo Switch Online app.

Select the Notification you received on your smart device or open the Nintendo Switch Online app and select the room you’ve created. Now that you’re in the Chat Room you can send out invites to your friends!

Step 6: Invite Your Friends

Select which invite method you want to use to send an invitation to your friend:

  • Social Network Friend: This sends a URL through a social media platform that your friend can open on their own smart device in order to join your lounge.
  • Nintendo Switch Friend: This method sends a notification to the smart device of your friend who also uses the Nintendo Switch Online app.
  • User You Played With: The final method sends a notification the smart device of someone who you just played who is also using the Nintendo Switch Online app.

After the other Splatoon 2 player or friend has accepted your invitation, they will join your Online Lounge in Splatoon 2 and you will be able to chat and strategize with them through the Nintendo Switch Online app!

While the process to setup a chat in Splatoon 2 might seem a bit complicated at first, once you’ve done it a couple of times it’ll far easier.

Unfortunately, you will need to have your phone screen on at all times for the chat to remain connected. This means you can’t lock your phone to save battery. We suggest turning the screen brightness down low and closing all other Apps in order to get the most battery life out of each play time. Alternatively, you can keep your phone plugged into a charger while you play Splatoon 2 and chat with your friends.

5 Shockingly Advanced AI Apps Showcased at CVPR

A personal, flying cameraman. A computer that can read your mood. Facial recognition software powerful enough to catch criminals. Custom maps smart enough to help you find what you really want. An app that can help the blind, see.

None of this is sci-fi. All these apps are real. And they’re just five of the technologies on display by the startups in our Inception Program at this month’s Conference on Computer Vision and Pattern Recognition, in Honolulu.

In not much more than a year, NVIDIA’s Inception program has built a roster of over 1,300 startups working on such AI applications. Some 30 were at CVPR, nearly two dozen with exhibition booths, including these five:

Skydio and the “Awesome Power of Flight”

Anyone who’s “flown” a drone knows how tricky it is. It gets trickier still if the goal is to shoot video of someone in motion.

To solve this problem, Skydio is developing an autonomous done that gets directions from a mobile application and then flies behind its subject, taking footage from the best angles. In this way, outdoor buffs can inject the videos they shoot of themselves with “the awesome power of flight,” said Abraham Bachrach, co-founder and CTO.

“With the technology that we’re bringing to the table, it allows the vehicle to understand the world,” Bachrach said. “Until the vehicle can really understand and perceive the world around it, you’re stuck being the pilot.”

Founded three years ago in Silicon Valley, Skydio employs 50 people and has received $28 million in venture funding, led by Andreessen Horowitz. The company, which is still developing its product and go-to-market strategy, plans to focus first on the consumer market. But Bachrach said Skydio will eventually move into selling its drones to inspect hard-to-access infrastructure.

WRNCH: All But a Wet Nose – Bringing Canine Qualities to Computers

Paul Kruszewski, CEO of Inception partner WRNCH, has a simple objective: He wants computers to act more like dogs.

His rationale? With human communication dominated by non-verbal cues, Kruszewski looked to dogs as his model. That’s because they’re so skilled at reading human body language.

“Ultimately, if we can give machines these eyes, and we can get them to understand our intentionality, we’re going to build this very interesting world,” he said.

Kruszewski and his team have been building their Body Slam product, which extracts 3D representations of people from 2D video by tracking 23 key features and articulation points on the body. To do this, the Montreal-based startup uses a range of NVIDIA technology, including GPUs, CUDA and cuDNN. He sees Body Slam being useful in a number of settings, from intelligent assistants for the elderly to in-vehicle monitoring and entertainment applications.

“Wherever people are using GPUs, that’s where our opportunities are,” he said.

Sensetime: Catching Bad Guys With Computer Vision

Sensetime’s facial recognition software has huge potential, sure. But it’s already got a track record that would put many ambitious crime fighters to shame.

Over the past six months, it helped Chinese law enforcement catch 40 criminals by matching faces from public surveillance cameras against criminal databases. And that’s with deployment in only two precincts.

The two-year-old Beijing-based (CHECK THIS) company, which sells its software to police departments and public transit companies has now signed up 40 precincts. And Junjie Yan, R&D director and principal scientist, said he expects that number to grow.

Sensetime sells a complete package of algorithms, hardware and software. It uses GPUs for training and inference of its deep learning models. Yan said the Inception team has helped Sensetime  more effectively apply GPUs to its work, and has even jumped in to help with bug fixes.

This year marked Yan’s sixth time at CVPR, and he estimates that he’s submitted 15 research papers to the show over the years.

AIPoly: The Humanitarian Side of AI

San Francisco startup AIPoly wants to help the blind “see” via their smart phone cameras.

AIPoly has classified 2 billion images so far. The knowledge gleaned from this deep learning effort powers a mobile application that lets vision-impaired users point their smart phones at objects, telling them what they’re “seeing.” Whether that means identifying a sandwich or matching the line number on the front of a bus with a route that will take the user home, the app seeks to serve as surrogate eyes.

Co-founder Alberto Rizzoli noted 90 percent of the world’s blind people live in relative poverty. So most cann’t afford guide dogs, which can cost more than $60,000 to acquire and train.

“AI can be used to democratize this,” said Rizzoli.

Mapillary: Crowdsourcing More Accurate Local Maps

Maps are great. But maps filled with exactly the things you want to find are even better.

The Swedish venture-backed startup Mapillary collects image data from a huge range of sources to build a mapping dataset that delivers a level of detail and specificity that can’t be found elsewhere.

So, if an NGO wants to create a map geared toward accessibility for disabled people, or if a biking group wants a map for bikers, they can get that. And they’re likely to play a role in building those maps.

“The ones who contribute a lot, we solve some sort of problem for them,” said Jan Erik Solem, CEO and co-founder.

Mapillary, which was founded in 2013 and employs 32 people, gets a few hundred thousand images a day from around the globe and has recognized over 10 billion objects from those images thus far. It relies on GPU-powered Amazon P2 instances for processing and an in-office cluster of Titan XPs for training and experimentation to create its data sets in the form of APIs.

It then sells those APIs to customers, such as mapping companies, automakers and municipalities, either as stand alone datasets or as a subscription to all of its data. The data is free for individuals.

The post 5 Shockingly Advanced AI Apps Showcased at CVPR appeared first on The Official NVIDIA Blog.

Fans Freak Out at PDXLAN with Unexpected Giveaway

Some hollered. Others hooted. Other just bowed down before NVIDIA’s Tom Petersen as if he were some kind of digital deity.

“Oh my gawd,” one gamer shouted.

We didn’t know that giving away these USB drives — detailed, reduced-scale reproductions of our award-winning GeForce GTX Founder’s Edition graphics cards — would spark an epic round of meticulously crafted miniature memory madness at PDXLAN.

But maybe we should have suspected it.

Best part, none of the more than 500 hardcore PC enthusiasts gathered in Portland for the four-day gaming event saw this coming. That is, until we wheeled out a cart loaded with hundreds  of these collectibles.

“Here’s what we’re gonna do,” Petersen announced to the crowd as jaws dropped. “We’re going to give everyone one.”

Glorious GeForce Giveaways

After nearly two decades, the PDXLAN gathering can feel a bit like a family reunion. It’s reminder in PC gaming’s strong roots in informal gatherings of gamers who hooked their PCs together at house parties to play in local area networks.

It’s a sign of the gaming community’s growing influence: the event is usually sold out within minutes of tickets being made available, and participants typically raise more than $75,000 each year for charity. And it’s also a look at gaming’s future – with vendors eager to connect with one of the most influential communities in gaming.

Master Builders

We wanted to do something special for the community at PDXLAN. These are gamers who don’t just use our products, they build their gaming rigs around them — often proudly displaying the GeForce GTX in carefully-crafted see-through cutouts.

So what better group of people with USB drives to match their graphics cards? These 64 GB capacity USB drives feature a fast, fully-retractable USB connector and an integrated eyelet to connect to a keyring.They’re crafted from metal and painted plastic for a premium, weighted feel.

The giveaway caused an uproar online, and off. “Holy moly, that’s incredible,” one tweeted. “Some lucky people right there,” another wrote.

PC Gaming: Stronger Than Ever

We think they liked it. We’ve been part of PDXLAN since it’s inception in 2003. Today, PC games are a $33 billion industry. There are more than 1.2 billion gamers worldwide, with 1.4 billion expected by 2020. That makes it more rewarding than ever for us to connect face-to-face with the gamers who gave rise to all of this.

As part of that effort, Petersen briefed the PDXLAN community on the new generation of thin, light, powerful Max-Q design laptops, and updated them on the latest developments in desktop gaming powered by our GeForce GTX 1080Ti.

We also wanted to show our appreciation, with giveaways that included our full range of GTX 10 series GPUs and our SHIELD Android TV. But it was our smallest giveaway that got our biggest reaction — and gave us the biggest smiles.


The post Fans Freak Out at PDXLAN with Unexpected Giveaway appeared first on The Official NVIDIA Blog.

Make Your Best Work Better: Check Out These NVIDIA-Powered AI and VR Tools at SIGGRAPH 2017

If you’re a content creator, you’re not just striving to do your best work. You want to make your best work better.

At the SIGGRAPH conference, which runs July 31-Aug. 3, we’ll show you how — thanks to the latest AI, VR, and advanced rendering technologies.

Bringing AI to Computer Graphics

From Siri to Smart Cars to Netflix recommendations, AI is infused in our daily lives.

Now, thanks to the computational power of NVIDIA GPUs, new AI accelerated workflows are optimizing content creation, saving artists and studios time and money, and driving greater creativity.

Dublin-based startup Artomatix is a leading example of this trend. Its AI-based approach to texture generation and style transfer helps automate many of the mundane, tedious and repetitive tasks artists and designers face. This allows creative professionals like you to focus on high added value and creative tasks.

They’re in our SIGGRAPH booth demonstrating their “Aging of 3D Worlds” platform.  Its deep learning technology, along with NVIDIA CUDA, cuDNN and cuBLAS running on NVIDIA GPUs, generate dozens of aged textures in minutes at a resolution of up to 4K.

Stop by and attend their talk on Tuesday, August 1st at 4:30pm-4:55pm.

















VR Gets On Board to Power Visualization of Huge Datasets

Predicting what the finished design of a product will look like is a challenge manufacturers, industrial designers and creative pros face every day.

Bombardier — one of the world’s top aerospace and transportation companies — provides a great example of how to do this right, by incorporating VR into its design process.

At our SIGGRAPH booth, ESI Group will show you how they can visualize an entire Bombardier “Talent 2” heavy rail passenger train.

“Being able to predict their final products and spot potential production challenges while still in design is critical to Bombardier,” says Eric Kam, Product Marketing Manager at ESI Group.  “When we showed them the capability to load and visualize this complete train in VR, they were speechless.

The model, a huge data set consisting of a whopping 170 million triangles, is visualized with ESI’s upcoming release of IC.IDO 11.2 Immersive Virtual Prototyping software. It makes use of NVIDIA DesignWorks features such as NV Pro Pipeline for scalability across GPUs, and VR Occlusion Culling, for higher frame rates for a huge data set of this kind.

IC.IDO also incorporates NVIDIA VRWorks technologies, such as VR SLI, and Single Pass Stereo, to improve the performance, efficiency and image quality of its VR rendering.

By leveraging IC.IDO 11.2, with VRWorks and DesignWorks support, Kam explains, not only can Bombardier and other enterprises do immersive design reviews, but now engineers equipped with a VR headset could integrate their design work with the larger environment, making in-process prototyping a reality. “Potentially, this would mean full-sized interactive train prototype available at every engineer’s desk,” Kam says.

So, stop by our booth, put on your Oculus Rift HMD and experience it in VR. All with amazing performance running on an NVIDIA Quadro P6000.

Modeling an Experimental Fusion Device

Dassault Systèmes is also in our booth. They’ll show a proof of concept of how, while running dual Quadro P6000’s,  engineers can natively edit massive geometry. In this case, a design for an experimental Stellarator fusion reactor, the largest in the world, developed by the Max Planck Institute in Dassault’s CATIA computer-aided design platform.

The proof of concept includes an integrated immersive experience in VR that can be launched with a click of a button –  zero setup and zero preparation required.

While in VR they can modify their designs in real- time with full CAD geometry and realistic materials with Allegorithmic Substance texturing technology.  With NVIDIA LMS and VR SLI extensions, they can make real-time VR on any design a reality.

Smoke and Fire with CUDA-powered Rendering

If you get a chance, stop by booth #1230, where New Zealand-based startup VortechsFX plans to debut “Eddy,” a rendering plugin that runs exclusively on NVIDIA GPUs.

Eddy makes it possible to work with smoke, fire and similar gaseous fluid sims interactively within Nuke, workflows that were never previously possible. In order to provide fast feedback to artists, Eddy compiles many of its separable volumetric operations into in-line optimized CUDA code.

Learn more about VortechsFX Eddy

Stop by Our Booth

You can see demonstrations of amazing AI and VR applications, plus others in NVIDIA booth #403  at SIGGRAPH 2017 July 30 – August 3rd at the L.A. Convention Center.


The post Make Your Best Work Better: Check Out These NVIDIA-Powered AI and VR Tools at SIGGRAPH 2017 appeared first on The Official NVIDIA Blog.

The Epic Return of the GUNNAR Guardian Giveaway at San Diego Comic Con 2017

In grand tradition, GUNNAR infiltrated the streets of downtown San Diego for this year’s Comic Con to bring everyone there and online the 2017 GUNNAR Guardian Giveaway, and it was epic! For the third year in a row, this year’s giveaway was the most talked about and sought-after promotion during the event. Not only that, but our prize packages were nearly double in value and were filled with items worth over $750!

We can’t thank our partners enough for their support in making this the best GUNNAR Guardian Giveaway yet. Special thanks to Razer, Filthy Casual, Publish, Bandai Namco, Gigantic, Neverwinter, McFarlane Toys, Hydro74, and Stelekon for their generous support of the third installment of the giveaway. Look for us next year, and you can count on this only getting bigger!

A very special thank you to this years Guardians: Martin WongStella ChuuReagan KathrynMiss YeruAshlynne DaeMaid of Might, Atomic Hype  and Shout Around.

The post The Epic Return of the GUNNAR Guardian Giveaway at San Diego Comic Con 2017 appeared first on GUNNAR Computer Eyewear.

Report: Intel Inside New Audi Autonomous Car System

Sensor areas for environment observation
» Click for full size image
Sensors that provide information to the autonomous driving systems surround the 2018 Audi A8. (Credit: Audi)

Intel processing power will be part of autonomous driving systems on the 2018 Audi A8, it was revealed today.

The Silicon Valley Business Journal reported that Audi will use processors from Intel’s Programmable Solutions Group (PSG) and from its Wind River subsidiary as part of the self-driving system that will allow for Level 3 autonomous driving, among the most sophisticated technology that will be on the road.

The Business Journal quoted Michael Hendricks, automotive director for PSG:

“If you look across all these different solutions you’ve got the FPGA (field-programmable gate array) … and the operating system. So a lot of Intel content (is in) the world’s first Level 3 autonomous driving system.”

Intel created its Programmable Solutions Group from the former Altera Corp. Intel closed on its acquisition of Altera in December 2015. PSG is responsible for Intel’s field programmable gate array technology. FPGAs allow for great flexibility in the programming of hardware and software, and are often used in the Internet of Things and the data center.

Wind River, an Intel company, supplies the VxWorks operating system for the highly scalable, safety-related electronic control unit. As the underlying software platform, VxWorks maintains and monitors the safety of critical applications.

The Business Journal also reported on Hendricks’ comments:

The Altera portion is doing the object fusion, map fusion, parking, pre-crash, processing and functional safety aspects of the self-driving car system.

As previously announced, Mobileye is also in the solution. In March, Intel announced its intention to purchase Mobileye; that acquisition has yet to close.

More on autonomous driving at Intel:

The post Report: Intel Inside New Audi Autonomous Car System appeared first on Intel Newsroom.