Startups Pack GTC Israel as Smallest of Them All Sweeps Top Inception Award

NVIDIA’s third GPU Technology Conference in just over a month spilled across Tel Aviv’s convention center this week, in a packed show featuring a live demo of an AI-infused apple-picking drone, a student-built autonomous Formula One car and a two-person company that ran away with the title of Israel’s hottest startup. The second annual GTC Read article >

The post Startups Pack GTC Israel as Smallest of Them All Sweeps Top Inception Award appeared first on The Official NVIDIA Blog.

Real-Time Design Shines at Build:London’18 for Architecture

On October 3, 2018, nearly 300 professionals from the architecture, engineering and construction industries gathered at the Royal Institute of British Architects (RIBA) in London to showcase and discuss real-time technology, and look at some of the exc…

Buy A Double Chalupa Box For A Chance To Win A Limited-Edition Xbox

When combined, few things are better than tacos and Xbox. Calling all Taco Bell fans – here’s one you won’t want to miss. That’s right, in the United States, Taco Bell is partnering with Xbox again to give fans the chance to win limited-edition Xbox One X consoles each time they buy a $5 Double […]

Connect with Unreal Engine Next Week in New Zealand and Australia

Following up on recent stops in Melbourne and Adelaide, Epic Games is excited to announce that developers in both New Zealand and Australia can connect with us next week during special events designed to equip devs with tools to get started and grow in UE4: David Stelzer, Epic’s US-based Unreal Engine licensing manager; Chris Murphy, our evangelist for Australia, New Zealand and Southeast Asia; and Jack Porter, Unreal Engine mobile team lead based out of Epic Games Korea.

Event details:

Epic’s Chris Murphy and David Stelzer – Unreal Engine
Where: PROJECTR | Level 2, NEC House, 40 Taranaki Street · Wellington, New Zealand
When: Friday, October 19 | 5pm – 7pm

Unreal Dev Grant recipient Aurora44 (developer of Ashen), in conjunction with WREDA, will graciously host us for a free game development talk in Wellington. Held in the heart of the city at the collaborative workspace ProjectR on Taranaki Street, Epic’s Chris Murphy and David Stelzer will share their experiences on the business of Epic and Unreal Engine. They’ll talk about new and upcoming features, how we’re making improvements to workflow to lead to faster and more efficient development, and more!

Before and after the talks there will be time for relaxed networking opportunities, with food and drinks to be provided throughout the evening. There are limited spots available for this special event so RSVP right away if you want to be part of it!

The event will take place on the 19th of October 2018 starting from 5pm:

5:00pm – 6:00pm: Networking time
6:00pm – 7:00pm: David and Chris presentation/talk and Q&As
7:00pm – 7:30pm: Wrap up / catch up with attendees

Epic Games Presents: An Introduction to Unreal Engine
Where: EPIC Innovation Center | 78-100 Manchester St · Christchurch, New Zealand
When: Sunday, October 21 | 2pm – 5pm

Hosted by the Christchurch Game Development Meetup group, you’re invited to join us for Introduction to Unreal Engine, a live training workshop where participants will learn the basics of creating their first project in UE4.

This introductory tutorial assumes participants have basic 3D game development understanding, but no prior experience with UE4. You will learn the basics of creating a game from starter content using the UE4 Blueprint visual scripting system. Blueprints are easily leveraged by all game development disciplines, so artists, designers and programmers are all welcome.

Topics we’ll cover include: project setup, controller setup, importing assets, building materials, creating character classes, creating AI, navigation, blending animation, spawning enemies, maintaining game state, and configuring in-game UI. We will also cover design principles, Blueprint debugging and performance optimization techniques.

A Truly Unreal Cantaru – A Social Gathering for Game Creators with Epic Games
Where: The Cuban | 236 St Asaph · Christchurch, New Zealand
When: Sunday, October 21 | 7pm – 10pm

Also hosted by the Christchurch Game Developers Meetup group, Cantaru is a friendly gathering of Canterbury game creators held every so often. Come on out to meet other local devs, show a prototype or just have a chat. Epic’s David Stelzer and Chris Murphy will be in attendance.

At Game Connect Asia Pacific (GCAP), two separate talks will provide insight into UE4 project scalability across multiple platforms and bringing console-quality experiences to iOS and Android.

Project Scalability with Unreal Engine 4 
Where: GCAP | Room 210 | Melbourne Convention and Entertainment Centre located | 1 Convention Centre Pl, South Wharf VIC 3006
When: Tuesday, October 23 | 11:30am

Deploying to multiple platforms can seem as developmentally intimidating as it is potentially lucrative. This talk with Epic’s Chris Murphy and David Stelzer delves into the many tools, techniques and features created to accommodate scalability for PC, console, mobile, AR and VR development from a single, unified Unreal Engine build. 

As an overview of recent platform developments, insights into the future as well as the licensing and support models Epic offers, this talk is for both new developers interested in discovering what the tools provide in addition to veterans looking for solutions to scalability and multi-platform hurdles.

Bringing Fortnite Battle Royale to Android and iOS
Where: GCAP| Room 204 | Melbourne Convention and Entertainment Centre located | 1 Convention Centre Pl, South Wharf VIC 3006
When: Wednesday, October 24 | 1:30pm

This session with Epic’s Jack Porter will step through existing Unreal Engine features along with enhancements Epic made to the technology and tools in order to bring the full Fortnite Battle Royale game experience to both iOS and Android.

We will discuss challenges faced bringing the full PC and console game experience to mobile platforms and also how we used and enhanced Unreal Engine’s scalability systems to address these issues. 

The talk will also focus on unique challenges posed by the Android ecosystem, such as a diverse set of system software and graphics driver versions, a wide range of memory capacity and performance capabilities across popular mobile devices as well as engineering solutions we used to overcome these limitations.

You can also follow Epic’s Chris Murphy on Twitter (@highlyspammable) for the very latest on these events and more throughout Australia, New Zealand and Southeast Asia.

We hope to see you there!

Xbox 360 And Xbox One Backward Compatibility Service Maintenance

On Wednesday, October 10 between 2:30PM UTC and 6:30PM UTC (10:30AM ET and 2:30PM ET), we will be performing scheduled maintenance that will affect Xbox 360 titles and services. Please note this maintenance will also impact Xbox 360 backward compatible titles on Xbox One. All other Xbox One titles and services will not be affected.  If you’re playing an Xbox […]

GTC DC: Learn How Washington Plans to Keep the U.S. in Front in the AI Race

The U.S. government spends about $4 trillion a year, and the question every taxpayer seems to ask is: How can we get more, while paying less? The answer more and more leaders are turning to: AI. That’s why thousands of agency leaders, congressional staff, entrepreneurs, developers and media will attend our third annual GTC DC Read article >

The post GTC DC: Learn How Washington Plans to Keep the U.S. in Front in the AI Race appeared first on The Official NVIDIA Blog.

2018 Architectural 3D Awards Winners Announced

CGArchitect’s annual Architectural 3D Awards saw an exciting debut this year: the inclusion of two categories for Unreal Studio projects! These categories were specifically for users of Unreal Studio, our suite of tools for Unreal Engine designed for n…

Connect with Unreal Engine Throughout Europe This October

Hello Unreal Engine developers! We are excited to let you know that we will soon be travelling all throughout Europe to witness with our own eyes the quality of your projects and meet you face to face! During our extensive road trip we will strive to meet as many developers as possible as we host various gatherings and technical sessions designed to help you succeed with Unreal Engine.

We will be present in seven European cities this October and we can’t wait to connect with you while in town. Alongside our activities we will have indie booths at multiple game conferences with over 50 Unreal Engine games on display as we help European devs show off their games to press, the public and the entire industry. 

You are welcome to join one of our many events and chat with us at any time as we are here to support and help you however we can!


The first stop on our European tour will be Milan, Italy, where we will be taking part in Milan Games Week, October 5-7

On October 3, Epic Games will co-host a mixer in association with AESVI. The mixer will take place at Birreria “La Fontanella” in the charming district Navigli in Milan. 

Do not miss the chance for great networking with Epic’s Sjoerd De Jong and Michael Wiessmueller as you enjoy tasty, free beverages! Interested in attending? RSVP here!  

On October 5 you can attend the talk ‘Unreal Engine & The Future’ and stick around for one-on-one discussion with Sjoerd, who is very eager to meet attendees and give advice to anyone in need. More info and registration can be found here.


Meanwhile, field marketing manager Milena Koljensic and Unreal Engine evangelist Joseph Azzam will be visiting Bucharest in Romania, where they will participate in the Dev.Play conference, October 4-5

Joseph Azzam will deliver two presentations during the conference, so if you are around, don’t miss his talks on the first day, October 4! You can view the speaker agenda here.

Also, be sure to stop by the Indie Expo where you can try out projects by eight Unreal Engine developers as they are showcased throughout the conference. Of course, if you are feeling thirsty, visit us at our Networking Mixer, which will take place at Dev.Play Lounge on October 4, between 6-7PM! 


While in Germany we are partnering with Games/Bavaria to put on the second edition of the Munich Unreal Engine Evening on October 8

This productive event, which will be hosted by Epic’s Sjoerd De Jong and our Munich resident- Michael Wiessmueller, will be packed with speakers coming from Bulkhead Darkhorse, FFF Bayern, and Aesir Interactive.

More info about the event and how to RSVP can be found here


Our major presence in Poland starts off with an Unreal Engine Mixer in the capital city of Poland, Warsaw, on October 9!

In partnership with the Warsaw Unreal Engine Meetup group, we are inviting you to join us for talks, soft drinks, snacks and free beer! In Warsaw you can also meet up with Sjoerd De Jong and Roman Goroshkin as you network with us throughout the night. Please do RSVP for our Unreal Mixer here, as the spots are limited .


After Warsaw, Sjoerd and Roman will travel to Poznan where they will be present at two major events. You can meet us at PGA, October 12-14, and visit our large and prominent booth with 24 pods as Unreal developers display their projects to public and press. If you’re in attendance, please stop by and say hello to your fellow devs and our team!

You can also meet us at GIC and visit our talks October 12-14. Our friends from Fool’s Theory will be giving a talk on ‘Storytelling Tools Development for an RPG Game in UE4’ and you can also visit two more talks by Sjoerd, including the very first look at his new in-depth Blueprint class, which is described below:

In this advanced talk Epic’s Sjoerd De Jong will go into detail on how to use Blueprint in a future proof and scalable way. Best practices, dos and donts, and recommendations on how to utilize BP to its full potential. Collaboration topics, C++/BP workflow, as well as recommendations regarding Blueprint compilation, run-time performance, and its impact on memory. He will go over crucial but rarely covered topics with the goal of leveling up attendees who already have working knowledge of Blueprint to the point where they are fully proficient in our unique language and all of its finer details.

To pick out the talks you would like to attend, please view the GIC agenda here

We are looking forward to catching up with y’all in Poland!


Russia, here we come! October 16-17 is reserved for participation in one of the biggest game conferences in Russia, White Nights

If you want to check out the latest games from our developers, please visit the Indie Area powered by Unreal Engine where you will find 10 amazing projects, waiting to be discovered! 

And, if you somehow manage to miss our evangelists during the day, we have another epic party happening during the evening on October 16! More info can be found here


Last but not least is Skovde, Sweden, October 17-19, where Sjoerd will participate in SGC and hold a talk on October 18. The speaker agenda can be viewed here

As we know that conferences can be very exhausting, we have decided to host the fun Award Dinner where we hope you will join us for yummy food, drinks and mingling! Check out the SGC page for Award Dinner updates.

Finally, as we all know that one party is never enough, we connected with our close friends from Goodbye Kansas to host an after party on October 18 at Scandic Billingen, where we wish to network, enjoy drinks and celebrate our developer’s achievements. 


We are always here to help you, so if you have any questions regarding these events or how to get in touch with us, please connect with Sjoerd (@Hourences) directly on Twitter.

We can’t wait to see you soon in Europe!