A Totally Normal Conversation With The Makers Of Accounting+

Accounting+ might be the weirdest experience ever to grace your eyeballs. What starts out as a simple job at Smith & Smitherson accounting firm becomes a surrealist odyssey that will test your resolve, your stomach, and possibly your very sanity.  Interview by a very troubled Nathan Ortega, Vive Hello! I’m William Pugh, one of the 3 co-creators of Accounting+, a

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Evolving the Narrative with Cloudhead Games’ The Gallery

The critically-acclaimed interactive narrative experience The Gallery has been a must-play since the first episode debuted on Viveport. Using all the immersive tools at their disposal, Cloudhead Games are crafting an engaging story with a rich universe to explore as players search for their missing sibling in a fantastical unknown realm. We sat down with the crew at Cloudhead to

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VIVE Arts’ ‘Up the River During Qingming VR’ Brings National Treasure to Life

Today HTC VIVE announced a next step in its partnership with Taiwan’s National Palace Museum, one of the major institutions dedicated to preserving human historical artefacts — in bringing the world renowned masterpiece – Up the River During Qingming to life in virtual reality. Starting October 15, A Journey Inside Paintings and Calligraphy: VR Art Exhibition, will showcase the innovative

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Battle X brings authentic military combat to VR

Battle X: Birth of The Alliance brings high fidelity and accurate military combat and tactics to the world of VR. With a cinematic story campaign and a deep and evolving multiplayer component, developer Naviworks utilized their background working in military training software to make the jump into crafting immersive digital entertainment experiences. We sat down with them to find out

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Playing along with Hotel Transylvania Popstic VR

There’s something undeniably compelling about mixing music, movement and virtual reality, and Popstic VR – with a little help from Hotel Transylvania – is trying to do something different with the formula. We chatted with Ryan Pulliam and Morris May from Specular Theory about how some pieces of PVC pipe became a VR game.   Tell us a little bit

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Going retro in VR with Trakker

One part retro-cyberpunk aesthetic, one part old-school gameplay and all brought together with a great soundtrack: this is GalactaVision’s Trakker. We chatted with Nathan Thorin and Greg Corcoran about their latest project. Questions by Nathan Ortega.   Tell us a bit about yourself and the team at GalactaVision. Nathan Thorin: I founded GalactaVision in 2013 after graduating from game design school

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The Great C breaks the mold for a new kind of VR story

Science fiction legend Philip K. Dick’s work has been adapted many times in many mediums, but none of his original material has appeared in VR form. Considering Dick practically invented the ‘reality is not real’ subgenre of SF, it’s surprising more of his works haven’t debuted in virtual worlds. That might change with The Great C, developed by Secret Location,

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A Look at Sense Arena, VR’s First Pro-Level Hockey Training Tool

We sat down with Bob Tetiva, founder and CEO of Sense Arena, a Czech startup  that seeks to bring the ice rink to hockey players’ homes, gyms, and training centers. Catch their virtual-reality-based training platform mid-October 2018. Where did the idea of using VR for athletic training come from? Well, for starters, my son plays ice hockey and I’m an

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Masterworks: Journey Through History Provides A Transformative Educational VR Experience

Masterworks: Journey Through History is an educational VR museum where users can explore four culturally significant sites in full roomscale aided by the power of photogrammetry.  Developed by FarBridge and published by CyArk, MasterWorks authentically transports users to places not easily accessible, and leverages actual archaeologists and historians to discuss the significance and meaning of these locations and their artifacts. John Ristevski, CEO of

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Playing virtual hide and seek with The Take

Want to make a game? Think it takes an army of programmers, designers and artists? Well, it doesn’t have to – not even in VR. When a couple of guys studying Unity met in class, their interests eventually led to their own studio and their own game – The Take – published here on Viveport. Curious about how they made

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