Fun From The First Ever Formula 1® Esports Series Semi-Final

Unless you’ve been hiding under a rock this last week,  you’ll have seen the first ever Formula 1® Esports Series Semi-Finals live on f1esports.com, Twitch, Facebook and Sky Sports F1. What an amazing evening it was – we can’t state just how much fun it was watching the best F1 Esports drivers battling it out for a place in the finals on F1™ 2017. If you were unable to watch the semi-finals live, you can catch up on the highlights here:

Watch F1 Esports – 2017 Semi Finals Highlights from F1Esports on www.twitch.tv

You can also check out how it all unfolded on the night with our Twitter Moment:

We had 40 of the best F1 Esports drivers battling it out in a packed out Gfinty Arena in London, overseen by British comedian and presenter, Tom Deacon, who compered the night. Getting to the semi-finals was an achievement in itself: a total of 63,827 players took part in the qualifying stages, completing 976,870 laps. Over 195,000 race times were posted on the official leaderboards on f1esports.com. Over eight races – four on Interlagos and four on Silverstone – the 40 were whittled down to 20, who’ll be heading to the final in Abu Dhabi.

We cannot tell you just how incredible each race was – such a showcase of talent from the semi-finalists – which was deftly navigated through by an equally fantastic commentary team of Davide Valsecchi, Jack Nicholls, Matt Gallagher and Karun Chandhok.

At the final in Abu Dhabi, the first Formula 1 Esports Series Champion will be crowned on the same weekend as the final 2017 Formula 1 Grand Prix. The winner will be named the Formula 1 Esports Champion Expert for 2018 and will automatically qualify for the semifinals of next year’s F1 Esports Series. The winner is one of these finalists… we can’t wait to see who the first Formula 1 Esports Series Champion will be!

Name Country Points
Brendon Leigh Great Britain 50
Allert Vanderwal Netherlands 50
Sonuc Saltunc Great Britain 50
Patrik Holzmann Germany 50
Sven Zürner Germany 36
Nicolò Fioroni Italy 33
Cedric Thome Germany 33
Cem Bölükbasi Turkey 33
Fredrik Rasmussen Denmark 30
Igor Fraga Brazil 30
Joni Törmälä Finland 30
Tiziano Brioni Italy 27
Patryk Krutyj Poland 25
Gianfranco Giglioli Italy/Venezuela 25
Alberto Foltran Italy 22
Mads Soerensen Denmark 22
Harrison Jacks Great Britain 21
Fabrizio Donoso Delgado Chile 18
Salih Saltunc Great Britain 18
Maximilian Benecke Germany 14

 

We’ve selected a few of our favourite photos from the night to share with you. Check them out below for a peek of some of the action:

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The F1 2017 Sports Update info is here, including updated car liveries and some brand new features! Read more…

We’re very happy to be able to tell you that patch 1.8 for F1™ 2017, containing the much requested updated car liveries, as well as some other new features (which we’ll tell you about below), is due to be released very soon on PS4 and Xbox One. For those of you playing on Steam, this patch will arrive for you today – pending QA approval – but we’ve packaged this as v1.9, as there are some Esports improvements we’ve managed to squeeze in. And yes – those updates will be coming to console with version 1.9 as soon as possible too.

While we’re mentioning Esports, here’s your friendly reminder that the London Semi-Finals are taking place today – so don’t forget to tune in from 6pm! It’ll be in all of the following places…

📱:

💻:

📺:

🔴:

We have some beautiful new screenshots of our updated liveries and a brand new competition harnessing the power of Photo Mode for consoles for you – but if you’re here for the patch notes, you can jump straight to them here.

Liveries

Want to check out the updated liveries? We thought you might, and so here’s some screenshots for you to have a look at – click to see them in stunning 4K.

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Spectator Mode

That’s not all though, patch 1.8 also contains a brand new spectator mode. You can see how this is going to look below:

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So, what’s been added to spectator mode? The left side of the screen will feature a TV style broadcast element, which, along with showing the current running order, can also show different information, such as:

  • gap to the race leader
  • gap to the car ahead or behind
  • positions lost or gained
  • fastest lap times
  • current tyre compound
  • in the pits
  • number of pit stops

As a spectator, you’ll be able to control what information is shown. You’ll also be able to see live timing for the car you’re spectating, fastest laps, as well as sector specific yellow flags. If you don’t want to see any of this information as a spectator, though, you will be able to disable (or enable!) as you please.

 

Photo Mode

We’re not finished yet; we’re also rolling out Photo Mode for all platforms, having previously only been available on PC, so you’ll be able to showcase those perfect moments whether you’re playing on PC, PS4 or Xbox One.

 

With this, we have a new competition! Send your best screenshots using F1 2017’s Photo Mode to competitions@codemasters.com and we’ll send the best three F1 2017 game merchandise. You can find the terms and conditions for this at the bottom of the page.

 

Patch Notes

This isn’t all that’s in 1.8 though, you can check out the full patch notes here:

New Features

  • New Spectator UI has been added to game.
  • LAN Mode has been added to PS4 and PC versions.
  • New Grid editor available in custom multiplayer modes.
  • Photo Mode is now available on PS4 & Xbox One.
  • Sports Update – Updated car and driver liveries.
  • Sports Update – Updated car performance levels.

Bug Fixes

  • Fixed an issue where continuing an online championship resulted in a crash.
  • Fixed an issue in multiplayer where blue flags were occurring at the start of a race once OSQ had finished.
  • Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.
  • Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.
  • Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.
  • Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.
  • Fixed an issue with a flickering skybox during dynamic weather events.
  • Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.
  • Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.
  • Fixed an issue where a white object was clipping through the players helmet.
  • Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.
  • Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.
  • Fixed an issue where Jeff repeated that he didn’t receive your last message.
  • Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.
  • Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.
  • Improved AI drivers ability when defending the inside line.
  • Improvements to AI pace balance between qualifying and race sessions.
  • AI Difficulty is now applied correctly in multiplayer sessions.
  • AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.
  • Player no longer told to catch SC when leading the race and already behind the SC.
  • Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.
  • Increased the likelihood of SC & VSC periods occurring in online championships.
  • Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.
  • In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.
  • Fixed an issue which could show incorrect development time in weeks on R&D parts.
  • Driver number No 1 appears on car instead of 0 after winning drivers championship.
  • Fixed an issue where stop-go penalties could be ignored without receiving a penalty.
  • Achievement / Trophy – Up to Eleven will now unlock correctly.
  • Added the 2nd DRS detection zone to Baku and updated track map video.
  • Added pre-set controls for Heusinkveld pedals.
  • Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.
  • Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.
  • Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.
  • Rebalanced medium traction control performance.
  • Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.
  • Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.
  • Various other fixes and improvements.

 


Competition Terms & Conditions

 

  1. The promoter is: Codemasters Ltd whose registered office is at Lower Farm, Stoneythorpe, Southam, Warwickshire, CV47 2DL
  2. The competition is open to residents of the European Union except employees of Codemasters and their close relatives and anyone otherwise connected with the organisation or judging of the competition.
  3. There is no entry fee to enter this competition.
  4. By entering this competition, an entrant is indicating his/her agreement to be bound by these terms and conditions.
  5. The competition will be publicised on Facebook, Twitter and the official Codemasters website and forum. Entries can be sent to us via email at competitions@codemasters.com.
  6. Multiple entries from the same person are permitted.
  7. Closing date for entry will be 12 noon GMT 30th October 2017.  After this date the no further entries to the competition will be permitted.
  1. No responsibility can be accepted for entries not received for whatever reason.
  2. The rules of the competition and how to enter are as follows: play F1 2017, and take a screenshot using Photo Mode. Send it to us via competitions@codemasters.com.
  1. The promoter reserves the right to cancel or amend the competition and these terms and conditions without notice in the event of a catastrophe, war, civil or military disturbance, act of God or any actual or anticipated breach of any applicable law or regulation or any other event outside of the promoter’s control. Any changes to the competition will be notified to entrants as soon as possible by the promoter.
  2. The promoter is not responsible for inaccurate prize details supplied to any entrant by any third party connected with this competition.
  3. The prize is as follows: the winner will receive a F1 2017 game t-shirt in a size of their choice, a F1 2017 notebook and pen.
    The prize is as stated and no cash or other alternatives will be offered. The prizes are not transferable. Prizes are subject to availability and we reserve the right to substitute any prize with another of equivalent value without giving notice.
  1. Winners will be chosen by Codemasters.
  2. The winners will be notified by a DM on Twitter and/or email within 28 days of the closing date. If the winner cannot be contacted or do not claim the prize within 14 days of notification, we reserve the right to withdraw the prize from the winner and pick a replacement winner.
  3. The promoter will notify the winner when and where the prize can be collected / is delivered.
  4. The promoter’s decision in respect of all matters to do with the competition will be final and no correspondence will be entered into.
  5. By entering this competition, an entrant is indicating his/her agreement to be bound by these terms and conditions.
  6. The competition and these terms and conditions will be governed by English law and any disputes will be subject to the exclusive jurisdiction of the courts of England.
  7. The winner agrees to the use of his/her name and image in any publicity material, as well as their entry. Any personal data relating to the winner or any other entrants will be used solely in accordance with current UK data protection legislation and will not be disclosed to a third party without the entrant’s prior consent.
  8. The winner’s name will be available 28 days after closing date by emailing the following address: competitions@codemasters.com
  1. Entry into the competition will be deemed as acceptance of these terms and conditions.
  2. This promotion is in no way sponsored, endorsed or administered by, or associated with Facebook, Twitter or any other Social Network.

Get to know more about Tobii Eye Tracking with our Q & A

Not so long ago, we announced Tobii Eye Tracking support for F1 2017, which you can check out here, and to find out more we spoke to Experienced Programmer, Nick Chemin, who was part of the team implementing it here at Codemasters. 

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Experienced Programmer, Nick Chemin

Why did you decide to incorporate Tobii Eye Tracking in F1™ 2017?

To be honest, it’s not something we’d initially considered adding to our title. However, when we saw Tobii Eye Tracking in action, we could instantly see how it would enhance the player experience in F1 2017. It also reminded us of a great video that Sahara Force India, Tobii and Sky Sports F1 created last year, which demonstrated exactly where Nico Hülkenberg is looking when he’s driving the car. You can check this out here: https://www.youtube.com/watch?v=zjkUUMZnTnU. We knew that we could recreate this sensation and experience by integrating Tobii Eye Tracking.

What specific eye tracking features have you added to F1 2017?

We have integrated “Extended View,” which is where the game makes use of both eye and head position to influence the camera view. We also make use of “Clean UI,” where elements of the heads-up display are naturally transparent and only become completely visible when the player is looking directly at them. This is helpful for a racing game, as much more of the track becomes visible in your periphery.

Tell us more about your partnership experience with Tobii. How have they partnered with your development teams to bring eye tracking into the game?

Tobii is a great company to work with and was fully involved on multiple levels. We had close communication at all times, including on-site visits which covered implementation of new features, testing and design feedback to name but a few.

What problems does eye tracking solve for the development teams? How does it impact UX and design?

For us, it’s not so much about solving problems as opening new doors. It allowed the team to expand the experience thanks to this extra source of control.

It also makes providing a better user experience easier. For example, normally we cannot get both wing mirrors visible on the screen without compromising the camera view in other areas. With eye tracking, you simply look at the wing mirror, and it becomes fully visible. You don’t have to compromise.

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Nick Chemin, Allan Mulholland and Alan McCarthy

What do you feel are the main advantages to gameplay that eye tracking brings, and which ones do you feel are the most exciting for gamers?

The Extended View feature is, without doubt, the key benefit. Having the camera respond to where the player looks, especially while in cockpit view, perfectly simulates the feeling of being inside the car. It makes every corner more involved as the camera tilts towards the apex because the player is directly looking at it, or, for example, allows the player to focus away from the car to look at an opponent overtaking you.

As eye tracking becomes more commonplace, how do you see it affecting the way gamers will interact with your titles?

The way we interact with technology is becoming more natural and intuitive. Voice control is almost common place these days, adding head and eye tracking takes it to the next level. Sometimes it can be difficult to find a free controller button for one of the many game actions, whether that be menu selections or a core game mechanic. Replacing this with natural input where appropriate would streamline the experience.

How do you see the technology impacting the future of the industry?

Eye Tracking could provide a remarkable insight into how players are interacting with games.  Using analytics and AB testing could help guide how the next game iterations will be developed.

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Don’t forget that F1 2017 with Tobii Eye Tracking is out now, head to http://bit.ly/F12017-Buy-Now to get your own copy. For more information on Tobii Eye Tracking, head here: https://tobiigaming.com/games/f1-2017/

Race to the spectator stands for the first trailer of GRID Autosport on mobile

Feral Interactive have revealed the first trailer of GRID Autosport on mobile, which they’re bringing to iOS and Android.

The mobile version will use intuitive tilt and touch controls to deliver a mix of simulation and arcade handling direct to your device.

As you can see from the trailer, Feral Interactive’s goal is to bring the complete experience of GRID Autosport to mobile. That means 80+ cars on 100+ circuits, plus the entire collection of add-on content.

Speaking of add-on content, Feral have confirmed it will all be included in GRID Autosport from launch. The game will be pay-once-and-play, with no micro-transactions or any in-app purchases.

Here are some features that fans of GRID Autosport have requested – and will get – for the mobile version:

• Demolition Derby
• Drag racing
• All the cars and circuits from the desktop version.
• Full MFi gamepad support.
• Cockpit view.
• Mid-race autosaves.

It’s looking promising…

Follow @FeralGames on Twitter for more reveals.

F1™ Esports – The FAQs

If you’ve not seen already, our first F1™ Esports qualifier is now live for you to go and set your score on. You’ve been asking us a lot of questions about how this all works, so we thought we’d answer some of your most frequently asked questions!

How can I sign up to F1 Esports?

This is only a brief summary of the tournament rules, terms and conditions. For more details please refer to: https://f1esports.com/information & https://f1esports.com/terms-and-conditions

  • To enter the Online Qualification, each Driver must create an online account on F1Esports.com and link to their game account in order for their leaderboard time to be officially counted.
  • A Driver is not eligible to enter the F1 Esports Series 2017 if they are under sixteen (16) years of age at 4 September 2017. Drivers between the ages of 16 & 18 will need to be accompanied by an adult to the Semi final and final events should they progress that far.
  • These are non-negotiable legal requirements.
  • 2 specific Esports Qualification Events can be found within the F1 2017 game in the ‘EVENT’ section during the appropriate windows
    • Event 1: September 4th – 12th (Sahara Force India Formula One Team / Autodromo Nazionale Monza)
    • Event 2: September 18th – 26th (Red Bull Racing / Suzuka International Racing Course)
  • These can be accessed as follows:
    • On the front end move left twice and select “Event”
    • This will download the current events to your system and then show you the event information.
    • Here you can view the leaderboards and review the event information. When ready select “Start Event”.
    • You will be loaded into a race scenario, you have the option to change your car set up then start racing!

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  • Once the relevant event window has closed (on 12 September 2017 and 26 September 2017 respectively), Drivers shall no longer be able to participate.
  • Drivers are not required to participate in both events, however are free to do so in order to maximise their chances of qualification. If a Driver secures a qualifying position from both events, only their earliest qualifying result will stand; their later entry will be discounted from the results.
  • Drivers need to successfully complete the objective set in the event in order to create a leaderboard entry. Be sure to read the event description for more details.
  • Any point allocations that appear to result from a glitch or exploit will be declared void by the admin team. It is recommended that users retain a video of their qualifying event in case the validity of their entry is challenged (see below for details on how to do this).
  • A Driver’s best score (together with all other participating Drivers’ scores) will be viewable through the Website on a global leaderboard.  If the Driver (acting reasonably) believes there is a genuine mistake in the points recorded on the Website they may submit a query (together with supporting evidence) to F1 (by emailing support@f1esports.com) who shall investigate (providing they consider such query to be credible) to determine whether or not a mistake has been made.
  • In the event that a Driver ties on points with another Driver, the Driver who posted the time first will be considered higher-placed.

Why are you allowing assists?

We are allowing assists so that as many people as possible can take part, and so that people can challenge themselves to get better at the game. The scoring system has been specifically designed to reward players who test themselves at their highest possible level, so higher points are awarded for things like racing with as many assists as possible turned off, and against the hardest AI, as well as factoring in things like the fastest event completion times, best lap times, a completely penalty free event, or penalty free lap, etc. We are already seeing that people are enjoying taking part and are upping their score as they get better at the game, and rest assured that the best times at the top of the leaderboards are being set by those who race unassisted against 110 level ultimate AI.

How do I record my Event?

PlayStation4

You can broadcast on Twitch or Upstream by pressing the ‘Share’ button, then go to ‘Start Broadcasting’.

Also, if you go into your sharing and broadcasting settings via the share button, you will be able to change the time that the console records by up to one hour. Once the appropriate time has been selected (minimum 10 minutes advisable – 15 minutes is the automatic setting), double tap share at the beginning of the session so that the following action is recorded. Alternatively, at the end of each session you can press share and then square to save the footage prior to selecting this option.

Xbox One

If you have not activated the recording equipment on your XB1, you will need to complete the following steps:

Go to Settings -> Preferences -> System & App ->

Make sure “Allow broadcast and game captures” is ticked.

After that you can change your settings so that it records the last 5 minutes, instead of the last 30 seconds, which will make sure that you have the maximum amount recorded. These clips that you record can be found on www.xboxdvr.com

You can also:

Download and install the following apps,

YouTube

Upload

Upload Studio

Game DVR

When you are viewing a replay, “Snap” the Game DVR app, and press ‘Start clip now’ at the time of the replay you want. You can record up to 5 minutes per go. To find the clip:

Home Screen -> My Games & Apps -> Apps -> ‘Upload’ -> ‘My Captures’

To upload your clip to YouTube, you will need to go load the YouTube app first,

YouTube -> Press Left on the D-Pad -> Uploads -> UPLOAD -> Pick your selected clip.

From there you can give it a title, select the Privacy setting and see what channel it being uploaded to. Then just press upload and away you go.

If you want to edit the clip, you can do in ‘Upload Studio’ by pressing the ‘Options’ button on the selected clip. You can use this app to trim andpiece multiple clips together and share to OneDrive.

 

PC

Note that if you feel like recording slows your PC down and ruins your driving, then we can recommend not recording while driving, but recording the replay instead

There are a number of third party software solutions to record PC gameplay, all of which will be subject to their own terms of use and we recommend Drivers ensure they understand such terms before downloading the software and ensure it is suitable for their intended use.

 

How to I link my gamertag/username to my Esports account?

Register and link your account on F1Esports.com

When will the leaderboards be updated?

Leaderboards will be updated once per day, so entries will not update instantly.

 

How can I access the leaderboards?

Only accounts which have been registered and linked on F1Esports.com will be valid for participation in the F1 Esports series; https://f1esports.com/leaderboard

 

Can I qualify on a pad or a wheel?

For the online qualification stage both are permitted. For the London semi final and Abu Dhabi finals users will have to play on a wheel on a PC.

How will I know if I’ve got through to the semi finals?

We will be communicating the winners in due course. Winners are only contactable if they have officially registered on F1Esports.com

IT’S TIME TO MAKE HISTORY IN F1™ 2017 – OUT NOW

The day is finally here! F1 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™, is available now on PlayStation®4 computer entertainment system, Xbox One and Windows PC (DVD and via Steam).

f you haven’t read the reviews for F1 2017, go and check them out here, but it’s safe to say that, featuring a host of new features and improvements, this is the most complete FORMULA ONE™ game ever created by Codemasters®.

To celebrate the release we’ve released the F1 2017 TV advert which can be viewed on our official YouTube channel here, or below:

With a greatly expanded Career featuring classic car invitational events, new Championships mode, four alternative circuit layouts and multiplayer improvements, we think we’re on to a championship winner with F1 2017.

MASSIVELY EXPANDED CAREER:

You can make history as you hone your skills and develop your car over multiple seasons in your Career. Create your driver by selecting from a range of avatars, including female drivers for the first time, helmet design (including community created versions, which are all here for you to check out), race number and then the team you want to begin your career with. You can start in whichever team you like, and each will have their own expectations of you. If you missed our career trailer, you can find out more here, and watch the trailer below:

The Research & Development system is heavily expanded, with 115 upgrades now available, while you’ll also have to manage your engine and gearbox. Earn resource points by taking part in new Practice Programmes including ‘Fuel Management’ and ‘Race Pace’. If you’d like to learn more about F1 2017’s Research and Development system, head to our interview with Experienced Games Designer, Steven Embling here.

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The classic cars also take centre stage in the enhanced career mode as you’ll be invited to race them in the new Invitational events.

NEW ‘CHAMPIONSHIPS’ MODE AND GAMEPLAY TYPES:

Championship mode allows you to experience unique race events following different rules and structures from the official Championship in both modern and classic cars. For example, the Classic Street Series sees you race the iconic cars around the six streets circuits on the calendar.

 

NEW CLASSIC F1 CARS:

Get behind the wheel of 12* iconic F1 cars from the history of the sport. The classic cars are also integrated into the career mode, and can be raced in both Single Class and Multi Class Races. We’ve been announcing these cars, and the full list is here:

  • 1995 Ferrari 412 T2
  • 2002 Ferrari F2002
  • 2004 Ferrari F2004
  • 2007 Ferrari F2007
  • 1988 McLaren MP4/4*
  • 1991 McLaren MP4/6
  • 1998 McLaren MP4-13
  • 2008 McLaren MP4 -23
  • 1992 Williams FW14B
  • 1996 Williams FW18
  • 2006 Renault R26
  • 2010 Red Bull Racing RB6

 

*Don’t forget that if you pre-order or purchase ‘Day One’ copies of F1 2017 you’ll have access to the iconic 1988 McLaren MP4/4, as part of the ‘F1 2017 Special Edition.’ Alternatively, the McLaren MP4/4 car will be available to be purchased at a later date. The eleven other classic cars are available in all editions of the game.

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ALTERNATIVE TRACK LAYOUTS:

As well as the 20 official 2017 circuits, there are four additional shortened track layouts in the game for the first time: Britain, Bahrain, USA and Japan. You’ll also be able to race the stunning Monaco circuit at night. (And it does look stunning!)

 

ENHANCED MULTIPLAYER:

Race either the modern or classic cars online with a full grid of 20 players in both public and private sessions. Session lists are available on all platforms, and the game now offers two dedicated “spectator” spots as well as improved multiplayer matchmaking, new online stats and levelling system, and all multiplayer session types.

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Like the idea of all of this? The good news is that F1 2017 is OUT NOW, and you can get it here:

Formula1-game.com
PlayStation EU
PlayStation US
Xbox One
Steam