2017 Ladder Season 3 Begins

It’s time for the third 2017 Season to begin!

To get things started, bonus pools and league standings have been reset, and 2017 Season 2 milestones have been awarded. You can check out your results for the past Season by visiting the "Ladder" section of your character profile.

Season 3 introduces new maps to the 1v1 and team map pool, and also brings back a few fan favorites to be revisited. Be sure to check out this guide for more details before you press the "Find Match" button in the game.

We’ve also applied a free character name change to all accounts that do not have one available. Remember, character name changes do not stack (you can only have one free name change at a time).

Good luck, commanders — and have fun!

Seven Overwatch League Teams Announced!

We’re pleased to announce that the Overwatch League has its first seven teams—representing Boston, New York, San Francisco, Los Angeles, Miami-Orlando, Shanghai, and Seoul—with a great mix of owners who come from the worlds of traditional sports, endemic esports, and technology. Check out the press release for all the details, and visit www.overwatchleague.com to stay up to date on the latest Overwatch League news.

StarCraft II: Legacy of the Void 3.16.0 Patch Notes

StarCraft II Legacy of the Void 3.16.0 Patch Notes

  • The StarCraft II War Chest will soon be available for purchase in the Collection, unlocking globally for all players on July 19th!
    • The War Chest is a seasonal event that rewards in-game loot through progression-based play.
    • Purchase a War Chest race pass or the bundle and immediately receive a worker skin, portraits, and additional rewards in Hearthstone, Heroes of the Storm, and Diablo III.
    • 25% of proceeds go to fund the WCS prize pool and general StarCraft II esports operations.
    • Unlock Shadow Wars, a new StarCraft II comic series, as phases of the War Chest open over the coming months.
    • For complete information, check out our War Chest website.
  • Shoutcaster and host Park Sang-Hyun joins in as our latest Announcer and is available for purchase in the Collection.
    • Since his debut in 2005 MSL Survivor Tournament, Park Sang Hyun has delivered his uniquely witty and enthusiastic commentaries through countless StarCraft tournaments, including GSL and game TV shows. Now he will cast your StarCraft II matches with the same great excitement and charming wit.
    • Note that the audio for this Announcer is only in Korean.
  • Sprays have been separated into their own in-game reward.
    • Equipped Sprays will affect all three races.
    • Decals can still be used as sprays by checking the ‘Use Decal as Spray’ checkbox.

Dev Comments: We’re separating out Sprays as a new category of reward to allow us the freedom to offer colored images which break away from the black and white art style of Decals.

  • A new section called ‘Augments’ has been added to the Collection tab.
    • Portraits, Sprays, Decals, and Animations are now located in this new category.
  • Season 3 has begun.
    • A new Mutalisk Trophy Top will be awarded for Automated Tournament wins.

  • The AI that uses Scourge now uses a little less of them and now uses some Mutalisks to compensate.

Dev Comments: The Scourge AI was hard countering air units a little harder than we liked. Replacing some of them with Mutalisks should allow players to still build air units in the right situations.

  • Frenzy ability: Attack Speed buff increased from 15% to 25%.
  • Increase her base larva rate to +60%
  • Zagara's units will now use Leviathan Brood skins.

Dev Comments: Zagara previously had a mastery that increased larva rate which we replaced with a new mastery to make her choices more interesting. Fast replacement of units is what Zagara's playstyle is all about and we received feedback that the previous mastery change felt like a nerf to Zagara's macro. We've decided to build that larva rate increase in base line. We also buffed the base line strength of Frenzy so the Frenzy mastery should also be more attractive and should feel great for Zagara's coop partner as well.

  • Tech Reactor
    • Cost and build time changed to be the same as the TechLab.
    • Cost: 50/25
    • Build Time: 25 seconds

Dev Comments: Once Swann unlocks the Tech Reactor at level 10, it actually slows his tech path down since it costs more and takes longer to build than a standard TechLab. Unlocking a cool new upgrade should always be a bonus so we've adjusted the cost and build times to match.

  • Mastery Changes
    • Toxic Nest Damage and Respawn Chance
      • In addition to respawn chance it also adds 2% damage per point.
    • Symbiote Carapace Absorption
      • Removed and replaced with “Symbiote Cooldown Reduction”.
      • The new mastery upgrades reduces both of the Symbiote ability cooldowns (Shell and Stab ability).
      • 2% per level.
    • Biomass Recovery Chance
      • Replace with “Enemy drops double bio mass chance”
      • Tooltip: “Enemies have a chance to drop double bio mass.”
      • 0.5% per level.
    • Toxic Nest Max Charges.
      • Text updated to "Toxic Nest Maximum Charges and Cooldown".
  • Mend
    • Increase max charges to 3.
  • Symbiote
    • Increase stab range to 7.
    • Tooltip now shows damage and absorb values.
  • Brutalisk
    • Increase ground damage to 30.
  • Toxic Nest
    • Now starts with 5 charges.
    • If killed by a friendly player, they will not respawn.
  • Roach
    • Added a new upgrade "Hydriodic Bile" on Roach Warren that increases Roach damage vs light units.

Dev Comments: The previous changes we made to Abathur is pushing him in the right direction but there were a few areas we thought needed some more work. We reworked some of his masteries in order to make his choices more interesting. We also buffed some other areas based on feedback, for example buffing Mend and his monstrosities. Starting with more Toxic Nests and adding a new Roach upgrade should help his early and midgame.

  • The Oracle’s Stasis Ward can now be cast through the Fog of War.
  • Fixed an issue when using Rewind in a game with the WCS GameHeart extension mod.
  • Fixed an issue in which a place holder art icon appeared for the Dark Templar when observing the unit in the Help menu.
  • Decals are now more visible on the Robotics Bay.
  • Fixed an issue where the Liberator's Advanced Ballistics upgrade was titled inconsistently in replays.
  • Immortals under the effects of the Phoenix’s Graviton Beam will no longer activate their Barrier ability.
  • If Yamato Cannon is researched, the Battlecruiser's unit outline during Tactical Jump is now consistent with the unit's model.

  • (3) CatallenaLE (Void) – Fixed an issue where Hellions were unable to path behind certain mineral lines.
  • (8) LastRemnant – Fixed an issue in which Creep would stretch down the sides of cliffs.
  • (2) AcolyteLE – Fixed an issue where certain doodads were not accepting creep.
  • (2) Abyssal Reef – Fixed an issue where units in certain areas were difficult to see due to the lighting settings.

  • The SCV’s Advanced Construction hotkey no longer has conflicts in Standard for Lefties.
  • Fixed a bug that gave Enemy Brutalisks extra bonus damage.
  • Hybrid Behemoth’s wireframe info now correctly states it can only attack ground units.
  • The Zealot and High Templar models, portraits, and icons for Vorazun and Artanis now correctly have their Neural Cords removed.
  • Fenix
    • Fixed a bug in which enemy units would not react to being attacked by Solar Cannon and Solarite Flare.
    • Fenix’s Arbiter Suit’s Stasis Field will now interrupt enemy ghosts from using Tac Nuke Strike.
    • Chain of Ascension: Fixed an issue where units that are under the snare effect of Slayn Elementals while they are being recalled are unable to be freed once Recall completes.
    • The lights on the base of the Nexus will now flash when warping in a Probe.
  • Vorazun
    • The Veil of Shadow’s buff will now apply to units while under the effect of Fenix’s Arbiter’s Cloaking Field.
    • Dark Templar’s models and portraits will now be consistent between double-scythe and single bladed versions.
  • Nova
    • Fixed an issue with the 3D portraits of Banshees in which the mouth was not properly being animated.
    • Fixed an issue in which Griffin Airstrike could be used at no cost.
  • Karax
    • Fixed an issue where Solar Lance could be used at no cost.
  • Night of the Dead
    • Lieutenant Morales now shows the correct 2D portrait
  • The Vermillion Problem
    • Stukov’s and Nova’s SCV’s will no longer be able to build structures while carrying a Xenon crystal.
  • Mist Opportunities
    • Fixed an issue where units would become stuck in certain areas of the map after being teleported.
  • Void Launch
    • Fixed a cliff where units were able to clip into the terrain.
  • Chain of Ascension
    • Fixed an issue where Time Stop would prevent Hybrid events from triggering.

War Chest Visual Guide

The War Chest has been revealed! If you haven’t seen the complete breakdown, head over to our War Chest website for all the information.

Below you will find our visual guide that illustrates all the skins, emotes, decals, and portraits that you receive as well as when you can expect to unlock them.

The War Chest will be yours to claim on July 19. You can purchase each of the individual race passes for $9.99 or the own the entire collection for $24.99.

War Chest Reveal at WCS Valencia

It’s been some time since we first discussed the War Chest, but we’re finally ready to share when you’ll be able to get your hands on it as well as details on everything it will contain.

Tune in to WCS Valencia on Saturday, July 15 around 11:00 a.m. PDT, right after the semifinals for our announcement. Since match length varies, the exact timing may change so keep your eyes glued on the stream at Twitch.tv/StarCraft.

For more information about WCS Valencia, see our survival guide here.

GSL vs. the World – Invites and Open Voting

The epic clash of one StarCraft II region versus many is just around the corner. From August 3 to 6, players will face off in team and individual competition for $100,000, and the pride of Korea or the World. The teams are now being formed, so check below for details on how you can get involved in voting your favorite player in!

The Teams

Each team will be made of 8 players through a mix of invited and online voting.

To kick of each team with a solid roster of players, we’ll be inviting the top 4 point earning players to each team. The finish off each roster, you will be able to vote in a representative of the mighty Zerg, Terran, and Protoss factions into the tournament. Candidates will be drawn from the top of the WCS Standings.

To fill the final eighth place in the lineup, Korea will have one “Wildcard” spot. After the top player is selected from each race, all the 2nd place votes will be compared, and the highest from whichever faction will get the final position!

For the World team, our Chinese fans won’t be able to participate in general vote, so we’ll be opening up the 8th spot to a dedicated China representative based on WCS points.

Voting is open now for all placements until 10:00am PDT on July 19!

GSL Allstars

Note: invites are based on WCS Korea Standings, excluding IEM Shanghai and GSL Season 3

World Allstars

Note: invites are based on WCS Circuit Standings prior to WCS Valencia

The Tournaments

GSL vs. the World will include a team competition and an individual competition. The individual competition will include all 16 players in a single elimination bracket. The team tournament will be a special exhibition to put these two regions face to face.

The Schedule

  • August 3 – Round of 16, Day 1
  • August 4 – Round of 16, Day 2
  • August 5 – Round of 8 and Semi-Finals
  • August 6 – Team Competition and Grand Finals

Voting is now open, so make sure to check the links above and make your voice heard. There are more details to come on prizing, schedule and the team competition soon!