New Ladder Maps for 2017 Season 4

Many exciting new maps will be entering the StarCraft II map pool for Season 4 of 2017. This includes a variety of new maps for 1v1 and team games!

These maps will be available for playtesting or exploration in the Custom Games section of Multiplayer very shortly. Additionally, these maps will be seen on the ladder when the 2017 Season 4 Ladder begins! Please click on the images below to see the detailed views.

Below are four brand new maps being added to the 2017 Season 4 ladder pool.

Blackpink is a macro-style map that won the most recent Team Liquid Map Contest. This map features many ramps and pathways for army movement.

Catalyst is a standard-style map with chokes and high ground areas that create a variety of interesting attack paths or defensive positions.

Neon Violet Square is our experimental macro-style map with interesting features, including areas in the middle of the map that restrict pathing for larger units. This should create some interesting situations we look forward to watching!

Battle on the Boardwalk is a rush-style map that features many paths to your opponent’s base and aggressive chokes at certain locations. There’s even a path along the outside edge of the map that connects both starting positions—providing you smash the destructible rocks!

Narrow and treacherous pathways separate you from your enemies. Prepare to engage in battle in the center regions.

Matches begin with a single path to attack, but many more can be opened by clearing rocks. Keep a close eye on your enemies to avoid surprises.

Work with your allies to maintain control of the shared resources in the center, but watch out for attacks from flying units as the air distance to your enemies is short.

We hope you enjoy playing on the Season 4 maps. Thanks to Team Liquid for running such an awesome event and thanks to the map makers for their amazing submissions. As always, please feel free to send along any feedback you have regarding the maps. See you on the ladder!

Destiny 2 Launches on PC October 24—Preload Now!

The time to reclaim your home is almost here, Guardians—the PC launch of Destiny 2 is near! Destiny 2 goes live on PC globally starting October 24, and you can play exclusively through Blizzard Battle.net®. If you haven’t already, you can pre-purchase Destiny 2 right now through the Blizzard Shop. Check out this article to watch the PC launch trailer and find out what time the game goes live in your region.

Overwatch Passes 35 Million Players

As announced over Twitter yesterday, Overwatch has passed 35 million players worldwide.

The post Overwatch Passes 35 Million Players appeared first on Green Man Gaming Blog.

2017 Halloween Pumpkin Carving Contest

The Halloween season has finally arrived, and we’re ready to cut straight to the heart of the holiday. If you're dying to pick up a knife and hack, slash, and jab at something, you’ll be excited to hear that Blizzard's 2017 Halloween Pumpkin Carving Contest officially begins October 16! Unleash your magical axes, psi blades, sharpened claws, and other creative cutlery to carve up Blizzard-themed jack-o-lantern of impressive splendor. If you're unclear as to what that might look like in the (pumpkin) flesh, you can check out previous pumpkins for some inspiration..

We’ll choose five of the grandest autumnal squash to each receive $60.00 (USD) Blizzard Balance.

Pumpkin Submission Tips

  • The winning entries will display high levels of originality, craftsmanship, and possibly humor.
  • Your pumpkin must be lit up by a candle or other light source in your photo entry. You should include another photo of the pumpkin unlit.
  • Pumpkins must be related to the Blizzard game universes.
  • Try to take the best picture possible, as picture quality helps make a good impression on the judges.
  • Make sure you tell us what the pumpkin is supposed to be in the caption, just in case it's not clear.

Don't delay, start carving right away! The fifteenth annual pumpkin carving contest ends October 25, so be sure to check out the contest page for rules and eligibility and get straight to slicing.

Enter Contest

StarCraft II: Legacy of the Void Patch 3.19.1

  • Autostart has been re-enabled for public lobbies, with an added 5 second delay to give users more time to make selections before it starts.
  • The “Open to Public” button has been moved next to “Start Game” as well as renamed to “Make Public”. Additional labeling has been added to help clarify when a lobby is private or public.
  • “Mode” has been added to the open lobby list so you can once again see which mode a map is set to before joining the lobby.

  • Custom
    • Custom game lobbies now can be properly searched by both lobby name and map name.
    • Scrolling to the bottom of the map list in Arcade now properly displays more maps.
    • Fixed a display issue where the lobby preview panel would not update properly.
    • Fixed a display issue where bookmarks would not show up in the quick bookmarks panel.
    • Fixed an issue where the Open to Public button could become disabled based on match privacy, making it so some games were impossible to make public.
    • Fixed a display issue where the genre filter dropdown could appear empty.
    • The open lobbies list now properly updates when clearing the filter by using the “X” button.
    • Create Offline Game is now properly displayed in the map context menu.
    • Pinned maps no longer continue to appear after logging in with a different account or changing regions.
  • Multiplayer
    • Fixed an issue where Hellions could use Hellbat Mode without an Armory.
    • Thors with the Special Forces skin now appear the appropriate size.
    • Queens with the Leviathan skin now appear the appropriate size.
    • Oracles can no longer place Stasis Ward within structures.

StarCraft II Legacy of the Void 3.19.0 Patch Notes

  • Arcade and Custom Games have received a significant rework
    • The “Arcade” top navigation section has been removed
    • The “Custom” subsection under the “Multiplayer” tab has been removed
    • A new “Custom” top navigation section has been added with three subsections:
      • Lobbies – allows you to preview or join any open public lobbies for Melee and Arcade maps
      • Melee – allows you to create new lobbies for Melee maps and Melee maps with extension mods
      • Arcade – allows you to create new lobbies for Arcade maps
    • Game lobbies have received several new features:
      • Individual lobbies with custom titles can be created
      • The number of players in a lobby will be displayed in open lobby lists
      • Multiple lobbies of the same map can be displayed simultaneously
    • In addition to bookmarking, a map can be “pinned” which will display it in the menu bar for quick access
    • Map info pages will now display if there are any active lobbies for that map
    • “Play” and “Play Again” buttons have been replaced across the custom games user flow with “Join Lobby” or “Create Lobby” buttons
    • Public lobbies will no longer autostart when full
    • For more details, please check out this post
  • All unit skins can now be used in Wings of Liberty and Heart of the Swarm games.

  • Upon reaching level 10, Dehaka becomes vulnerable to enemy air attacks.

Dev Comments: Dehaka is tall! Super tall, taller than a Colossus! Plus, it looks awesome when he gets shot by missile turrets.

  • Creeper Host
    • When upgraded with Aerial Burst Sacs, Explosive Creepers will prioritize air targets and swoop toward them

Dev Comments: With the upgrade, Creeper Hosts are a very powerful anti-air option but previously would still prioritize ground targets. Because they deal a lot more damage to air units, we prioritized their air attack and given them a short dash to connect to their targets.

  • Champions:
    • When champions transfer, they will prioritize host shells that are closest to where that champion died
    • When champions transfer, they will no longer be briefly stunned
    • Champions can now be set to control groups and will still function correctly even when they transfer into a new host shell

Dev Comments: In our continuing work on Fenix, we wanted to first address a few issues with champion functionality. These changes should make the Champions more responsive and effective in combat. There will additional Fenix changes coming soon where we hope to address some of the other issues we discussed in last week’s forum post.

  • A new effect type has been added to the Data Editor: User Data
    • Adds a key-value pair data store to effect trees
    • Effects can modify and validate against values in the key-value store
    • Allows map makers to more easily create recursive "Chain Lightning"-style abilities

  • Fixed a freeze that would occur when playing the startup cinematic in full screen mode and alt tabbing
  • Players can once again use voice chat while watching replays together

  • Fixed an issue where the planet zoom-in effect used in the Heart of the Swarm Evolution missions was not working correctly

  • The Queen's tooltip now states they are birthed instead of trained
  • Fixed an issue where the placement model of an Extractor appeared smaller than the built structure
  • Fixed an issue that caused the visual effects of Concussive Shells to not appear when Marauders attacked
  • It is no longer possible to see completed or cancelled Zerg morphing animations through fog of war if the morphing unit is on the edge of player vision

  • The Infested Hammer Securities units guarding the expansion are no longer immune to stasis effects
  • Zagara
    • The icons for Zagara's units on the commander selection now show the Leviathan skin set
  • Stukov
    • Enemy Battlecruisers affected by Neural Infestation can use Tactical Jump beyond the Aleksanders range
  • Abathur
    • Fixed an issue where biomass could trigger beacons
  • Fenix
    • Fenix's suits now receive a cooldown for Guardian Shell
  • Dehaka
    • Dehaka's Devour Buff Duration mastery now is listed as a percentage instead of seconds
    • Corrected grammar errors on the tooltips for Summon Glevig, Summon Dakrun, and Summon Murvar
    • Primal Drone and Creeper Host now have a burrow splat that matches their model
    • Fixed an issue where Impalers did not have an attack animation
    • Fixed an issue where Primal Guardians did not have an attack animation
    • Fixed and issue where if a Ravasaur attacks an enemy as soon as it spawns from its egg, it will play its birth animation repeatedly while attacking
    • The Tyrannozor’s ability Barrage of Spikes tooltip now properly states that it hits air and ground
    • Explosive Creepers now prioritize their air attack when attacking an enemy that is both air and ground
    • Dehaka no longer can cause units to become stuck when using Devour while snared by Fungal Growth
    • Fixed an issue where a fully-evolved Dehaka could have trouble pathing through his own unit’s eggs
    • The Base Camera hotkey no longer jumps to Primal Wardens and Primal Pack Leader dens
    • Attack-moving friendly units in Intimidating Roar's area of effect no longer causes them to attack Dehaka
    • Dehaka will no longer leave behind a cocoon if he reaches Level 6 as he dies
    • Fixed an issue where devouring a psionic enemy when you had recently consumed a psionic enemy caused the AoE effect to deal no damage
    • The in-game tooltip for Gene Mutation Mastery is now displaying the correct value
    • Barrage of Spikes upgrade is now properly shown as an unlock at Level 11
    • Fixed an issue where Dehaka would not respawn when killed by a Propagator

  • The Active Forces tab in Replays no longer displays the progress bars over the numbers
  • The network bandwidth required by out of game UI has been reduced

  • When viewing the UI Editor or creating a templated dialog within Triggers, the editor will no longer experience missing layout error messages
  • Fixed a map publishing error that could occur under rare conditions
  • Fixed keyboard input commands within the XML Editor
  • Liberty mod now contains Swarm mod and Void mod assets