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BioWare Named One of Canada’s Top Employers

BioWare has been named one of Canada’s top 100 employers.

The award, announced November 7, gave our Edmonton studio high marks for our on-site amenities, like comfortable lounging areas and in-house kitchens with free breakfast. And with our move to downtown Edmonton in 2019, they will get even better.

We were also recognized for our excellent family-friendly benefits and financial perks, including matching RSP contributions.

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BioWare cultivates a warm working environment through social events and parties, as well as mentorship and in-house training. We also encourage our employees to be active in the local community through volunteer hour and contribution matching programs, as well as direct support for organizations like the Stollery Children’s Hospital, Edmonton Food Bank, and Canadian Blood Services.

We’re proud to have built one of Canada’s best workplaces here in Edmonton, building great games these past 22 years.

Announcing Mass Effect: Annihilation

World Space Week

Space exploration is central to the Mass Effect universe.

As game developers, it’s a privilege to portray a new home for humanity among the stars. It’s rewarding to imagine what it might look like to visit a new world, travel through solar systems, or contact an unknown alien species.

In honor of World Space Week, we’ve collected some of our favorite space concepts from senior concept artist Ben Lo. Click on the images below for a full-sized version. Enjoy!

Mass Effect: Andromeda: An Update from the Studio

Since the release of Mass Effect™: Andromeda, we’ve worked hard to address feedback from our community. From improving animations to expanding customization options, we looked to respond to your concerns, and build on what you loved.

With each patch, you let us know we were heading in the right direction, and we’re grateful to everyone who joined us on this journey. We’re proud of what we created, and we hope you enjoyed it as well.

Early in development, we decided to focus Mass Effect: Andromeda’s story on the Pathfinder, the exploration of the Andromeda galaxy, and the conflict with the Archon. The game was designed to further expand on the Pathfinder’s journey through this new galaxy with story-based APEX multiplayer missions and we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark.

Our last update, 1.10, was the final update for Mass Effect: Andromeda. There are no planned future patches for single-player or in-game story content.

In the coming weeks, our multiplayer team will provide details of their ongoing support and upcoming content, including new multiplayer missions, character kits, and what’s in store for N7 Day.

We appreciate all the millions of people who came with us to the Andromeda galaxy. We hope to see you again in the Mass Effect universe.

The Mass Effect Andromeda Team

Remembering Corey Gaspur

It is with great sadness that we announce the passing of our friend and colleague Corey Gaspur.

He was a member of our team for over nine years, and worked as a designer on many of our titles, including Sonic Chronicles, Dragon Age: Origins, Mass Effect 2 and 3, and most recently Anthem.

Corey was a talented designer and an even better person. We offer our condolences to Corey’s family and everyone that knew him.

We will miss you.

Mass Effect: Andromeda Update 1.10

Below you can find the changes included in update 1.10 for Mass Effect: Andromeda.
For previous patch notes, click here.

  • Veteran ranks of characters will only drop after all characters of that rarity have been unlocked to rank 10.
  • Naladen explosion now deals damage when Cryo or Incendiary Ammo are equipped.
  • Fixed issue where Dwindling Supplies and Empty Resupply mission modifiers would not function correctly if a player left the game.
  • Dhan shotgun now properly primes enemies.
  • Fixed issue where Bulwark, Siphon, and Concussive variants of pistols and sniper rifles would prime enemies too slowly when using special ammo.
  • Fixed issue where using Supply Pack Transmitter would reduce spare ammo if Empty Resupply mission modifier was active.
  • Using First Aid with Supply Pack Transmitter no longer heals enemies.
  • Fixed issue that caused screen to blink red/yellow when using Siphon and Bulwark weapons.
  • Rank XIV Common Characters are no longer displayed as Rank XV
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