Since the launch of BioShock: The Collection, we’ve heard from some of our players about issues you have encountered. We hear your feedback and later today, we will be issuing an update to consoles. This patch fixes a number of bugs, including audio stuttering, textures, various crashing. A PC patch has also been in the works to address the flickering Vsync bug and various bugs causing the games to crash.
As always, your feedback is invaluable. Thank you to everyone who shared their thoughts and concerns! Below are the patch notes for the console update coming on December 15, at 9am PT (12pm ET), and the PC update coming on December 20 at 2pm PT (5pm ET). If you’re still encountering issues, please don’t hesitate to contact us at 2K Support.
Starting at 12:01am Eastern, Friday, November 25 and lasting through Monday, November 28, you need to get over to the 2K Store and check in throughout the long weekend for deals on cool merchandise and the following games:
And if you’ve been waiting all fall for a big deal, you can buy the Power of 2K Bundle and snag five of the fall’s hottest titles for one awesome price! We’re talking a PS4 or Xbox One game bundle of BioShock: The Collection, Mafia III, NBA 2K17, WWE 2K17 and XCOM 2 – all for only $199.99. Plus, we’re throwing in a copy of Battleborn as well!
While you’re grabbing a game or two (or five), don’t forget to check out our epic 2K Gear Grab sale. You’ll find select merchandise from apparel to collectibles on sale at great prices.
Those are just a few of the special deals we have at the 2K Store so make sure to stop by starting Friday to check out these offers and much more.
Also, when you’re out looking for amazing deals, starting this Thursday, November 24, look for 2K games at some of your favorite participating retailers and digital storefronts! Offers will vary by retailer. Terms/restrictions may apply. Please check retailer for its specific offer details.
Power of 2K Bundle & Gift-With-Purchase Offer (Black Friday – Cyber Monday)
Bonus game will be added to cart at checkout. Offer valid on store.2k.com only while supplies last. Offer does not apply to credits, or gift cards. Limit one bundle, per platform. Limit one bonus game per bundle purchased. Offer applies to PlayStation 4 and Xbox One formats only. Discount applied before handling and taxes are added. Offer valid from Friday, November 25, 12:01AM EST through Tuesday, November 29, 2016, 2:59AM EST. EST is local time in New York City, USA. Cannot be redeemed for cash. Details of offer are subject to change and may be canceled without notice.
After his first time playing BioShock, Imagine Rigney was hooked. “I immediately fell in love with the premise, the world, the characters and the various twists and turns that came with it – the wonderfully claustrophobic environment!” He just had to build Rapture.
The budding brick artist created some amazing work on his own those few years back. Then he went and topped himself by recreating Columbia – and a life-sized skyhook – in bricks a few years later. After all, what better way to honor BioShock Infinite?
We’ve been big fans of Imagine’s for some time now and we had to see if Imagine was up for a challenge. Would he be able to recreate the box art for BioShock: The Collection out of bricks?
Over 35,000 bricks and pieces later, Imagine delivered an incredible creation. Read on to learn how Imagine approached such a massive build and to see the stunning result.
What was the biggest challenge in creating this build?
Imagine: It was a huge build which would usually take me several months, but needed to be done in just over a month, so I had to figure out a way to stay on schedule and not lose my sanity. Also, square bricks are not designed to make round letters. Getting the curvature of some of the words in the logo mosaic was easier said than done.
How many hours did this BioShock build take?
Imagine: Probably around 200 – 300 hours of actual build time, but that doesn’t count the design time in my head, which was a couple weeks leading up to the actual build. There’s a point where I just lose track. Ultimately I threw most of those designs aside for what it needed to become as I built.
The center building really took the longest, though it was not the most technically challenging. I wanted to be sure it suited the design of the other two original buildings on the sides. Those, were entirely closed and lifted from my first Rapture build from 2011. But I wanted to be able to see inside more easily and so also spent a good deal of time splitting those buildings in half so they could open like some kind of horrifying dollhouse. They make the entire build playable as well – which is something I try to do with every build I create.
Do you have a favorite scene or piece in this build?
Imagine: Oh, I really love the little boiler room in the bottom of the building on the right side. It was one of the first scenes/rooms I built for the original Rapture, so I guess it holds a special place in my heart.
How did you choose what to put in each room?
Imagine: The key areas that came to mind as I played through the first game ended up being what I chose for the rooms. There are tons of other scenes that could be done. I just chose some of my favorites. They just seemed right.
Despite the size of this build, there’s still so much more that can be done with it. I want to fill in those back rooms of the main building, add some additional lighting and…. There’s a point where I just gotta call it done. But I haven’t reached that point yet.
That’s right, Imagine has shared with us some instructions for how he’d build mini-versions of different iconic parts of the BioShock series. It’s MiniShock!
Over the next few weeks, you’ll find a new set of build instructions right here that walks you through the pieces that you’ll need and how to assemble several BioShock characters. Be sure to check back in on this blog post for the latest MiniShock additions.
Itty Bitty Songbird is constructed, Booker and Elizabeth are built. Vigors have been vended. Now build a pocket-sized Handyman!
Would you kindly stay tuned here and on the BioShockTwitter and Facebook pages? We have more MiniShock creations coming down the line…and we have a couple more awesome brick-building surprises on the way.
Lincoln Clay is ready to take on the mob in style – starting today, you can choose from 11 outfits while bringing down Sal Marcano. Along with Lincoln’s new threads, we’ve also rolled in a series of performance updates and hotfixes for Mafia III in a new patch. Whether you’ve been playing Mafia III on PC, PlayStation 4 or Xbox One, keep reading for a breakdown of how the new outfits will work and what improvements are coming with the latest patch that is rolling out on all platforms now.
This was a big request from you – our fans – so we made sure to get free Outfits to everyone that owns Mafia III, ASAP. So, suit up! With this update, you will now have 11 outfits to choose from: six outfits that Lincoln wears throughout different points in Mafia III’s story, and five all-new outfits. If you want to stalk the streets of New Bordeaux in military gear, you can. Want to get decked out like a proper Mob Don – no problem. Or maybe you just need a sweet racing jacket for when you tear through town in the Samson Drifter. Choose the best look for you!
As soon as you hit the “Somethin' I've Got To Do” mission, these outfits are available for you to pick your new look. Just head to your safehouse – or any racket hideout you’ve taken over – and head to the wardrobe. Ready for some killer style?
Action Gear: For all your combat wear needs.
Plain White Tee
Full Metal II
Formal Wear: Ready for business
Special Occasions: Always be dressed to kill
UPDATE: PATCH NOTES
The dev team has also been hard at work addressing your feedback since the game launched on October 7. We’re happy to report that we’ve made a number of improvements on PC, PlayStation 4 and Xbox One that are included in the patch that is rolling out on all platforms now. But we’re also not done improving the game, and will be making more updates to Mafia III in the future.
These updates include:
Improved car reflections
Improved streaming issues
Fixed audio issues
Fixed some cases of savegame corruption
Fixed various issues for Cassandra’s Contraband missions
The work continues for the dev team as we still have more free content on the way – races and car customization! – and more updates for Mafia III. So keep an eye on our social channels for updates. And, most importantly, keep sharing your experiences with us. We want your stay in New Bordeaux to be an enjoyable one.
Starting today, XCOM 2 on PC can now be played using a controller. XCOM 2 has plug & play compatibility with both the Xbox One and Xbox 360 controllers. Alternate controller options may require additional user adjustments. Fans have been requesting controller support and we’re glad to deliver.
We have been hard at work tailoring the interface specifically for controllers so that it provides a level of comfort and accessibility that our players expect. The intel below shows exactly how controllers will work both in the strategy layer, as well as on the battlefield.
The patch that adds controller support along with various minor fixes will automatically install when starting the Steam client. If it doesn’t install automatically, please restart Steam.
While controller support adds a new way for Commanders playing on PC to experience XCOM 2, we’re excited to show you how combining it with the game’s versatile modding capabilities can open up an interesting new view into the Resistance, you may not have seen before.