How Telltale Found Its Story for The Walking Dead: The Final Season

When we first met Clem all those years ago, she was a sweet eight-year-old girl talking to us over her walkie talkie. Though she’s introduced to us as the epitome of innocence, she’s clearly smart as well, taking refuge in her treehouse where walkers can’t reach her. She’s also brave enough to come to Lee’s aid with a hammer during a near-fatal fight with her undead babysitter. Even then, she showed the survival instincts that have kept her alive longer than almost everyone else she’s encountered in the years since. Of course, she was small, alone, and in need of someone to take care of her. And we were there, as Lee, to fill that role.

How Telltale Crafted a Completely New Version of Batman’s Most Iconic Villain

Hey PlayStation.Blog readers, James Windeler here, Season Lead Writer of Telltale’s Batman: The Enemy Within. I’m writing to you during an incredibly exciting time for our studio. Without exaggeration, the season’s fifth and final episode — which will be available for download starting Tuesday, March 27 — is the most ambitious piece of content the studio has ever produced. This episode actually contains two separate finales, each with a completely different Joker story. Which one you get is determined entirely by the choices you made in episodes one through four.

Our season is unique among Batman stories because it allows you to create your own version of DC Comics’ most iconic villain, The Joker. Of course, when you first meet him, he hasn’t yet become the Clown Prince of Crime. He’s a former Arkham Asylum patient known only as John Doe. His origins are shrouded in mystery, but one thing is certain: he harbors a deep, almost obsessive admiration for Bruce Wayne and wants nothing more than to be his best friend. He’s even eager to introduce Bruce to his associates, a gang of villains known as the Pact that includes Bane, Mr. Freeze, and Harley Quinn.