Next week sees the arrival of EVE: Valkyrie – Warzone. We’ve been working hard to bring you all the first major expansion to EVE: Valkyrie. Naturally with a brand new generation of ships, weapons and Ultra abiltiies, we want to make sure game balance is an ongoing cycle both at launch and into the future.
On top of analyzing CCP Newcastle’s game data, internal playtests, external playtests and QA, we would like to officially welcome the community into an organized, regular feedback loop to ensure our developers get useful, implementable balance feedback direct from the community in a quick and coherent fashion.
Warzone’s New Fleet
For existing pilots, the new fleet will no doubt feel rather different to what came before, and we know things aren’t going to be perfectly balanced from day one. This is why we highly value your feedback in the early stages after Warzone’s release. We ask that feedback is kept in the official thread, to make sure your voice is heard when it comes to game feedback.
One balance thread to rule them all…
With each update that includes balance changes in the patch notes, a thread will be created to centralize balance discussion. We will then collate feedback into a document to share with the game’s design team, with a view to addressing community concerns in the following update.
‘You broke it, when are you going to fix it?’
For critical or game breaking issues, the design team will of course address these with a hotfix as quickly as possible. When it comes to game balance, it can often take a little time before the true meta-balance reveals itself.
For this reason, we will be looking to address balance on a rough six week cycle (sometimes quicker, sometimes slower), with the dev team carving out time to directly address community concerns.
- Update with balance changes is released and feedback thread created
- Community feedback gathered over a couple of weeks with a report of the top issues delivered by yours truly to the dev team
- Dev team utilize this feedback actively in their design scrums and look to directly address them in the following balance update.
- Balance changes are playtested internally and QA’d
- New balance update is released that looks to address previous community feedback and other game issues
- Repeat from step 1
The “roughly” is in bold to stress that in game development, it is impossible to commit to exact dates and cycles – this is not an exact science! Nevertheless, we’re committing to working with the community and hope to address balance concerns around once a month.
But wait, there’s more…
As proof of our commitment to involving the community within the game balance feedback loop, we’re excited to announce that we will be revealing the actual in-game values for the following stats – for each ship – at Warzone’s launch over on the Valkyrie website.
- Base Speed (m/s)
- Max Speed (m/s)
- Primary DPS
- Secondary DPS (where applicable)
- Projectile Damage (where applicable)
- Abilities Cooldown
- Abilities Duration
This list will act as a base for sharing more granular data about game balance and is intentionally non-exhaustive. We may look to share more values where applicable further down the road. These values will be updated on the website with each balance change to the game post-launch to make sure the values are kept up to date.
We’re really very excited to be able to share this data and start the Warzone journey with you.