Thank you guys for all your questions. Here are the answers to the questions we selected from this past week:
Joel Bylos: You’ll see the first elements of this in the new biome. The goal is to have passive NPCs and Thralls use roughly the same setup once we have the settlement system. Then we will be doing a pass over the world and changing some of the camps and cities to be more neutral places where players can visit and interact on neutral grounds.
Joel Bylos: We can try to make the emote system more aware during the polish phase of the game. Currently it is not a major focus as we are putting most of our time at the moment into reworking core systems and preparing the new area of the world.
Joel Bylos: Yes, there are a few elements that we plan to have that you touch on here. Firstly, Clan Alliances. It was something we put further back in our plans due to the survey, but we will eventually add the ability for clans to form alliances.
Secondly, thrall AI, we are hoping that when we have the thrall system fully implemented you will be able to tell them which kind of targets they should attack. I say hoping because we are still working on the core AI features and this is not a given.
Finally, permissions, we hope to change the way permissions work in the game very soon! At the very least we will be changing certain item permissions so that they are always open (it doesn’t make a lot of sense that people can’t share campfires or use any chair etc).
Joel Bylos:Probably. The orbs have basically fixed the problems we were having earlier with stackable projectiles so we can probably reconfigure throwing weapons into stacks now. Because of certain changes we are making to the way attacks work, the throwing weapons will all become main hand weapons regardless.
Joel Bylos:That’s like 10 questions in one. Necromancy is going to work similarly to how thralls work. You summon undead (of various types) using reagents/artefacts that you must gather in the world, you can place them out around your base and use them for defence or attack etc. You can assemble a large number of the dead, naturally. They can defend against the Purge and pending if we get the companion system working, I don’t see any reason why you couldn’t bring some of them around with you.
Corruption is something that you use when performing sorcery, it won’t be something you need to land claim, but you’ll want to stay close to corrupted areas or equip corrupted items in order to keep your corruption thresholds high. High corruption thresholds are your key to powerful sorceries.
I don’t think Dungeon Keeper is a great analogue, no, as that game allows very direct manipulation of environments and creatures.
Joel Bylos:We’ll continue adding buildings and decorations in updates for the rest of the Early Access period. We have planned some cultural decoration packs which the art team can work on when they are not required for larger things (like a biome).
The new biome will also have at least two new distinct visual tiers of building type.
Joel Bylos: Yes changes to the building system are happening.
Joel Bylos: I don’t know if we would prioritize a feature like this. We are planning to add more levels of clan permission and this might include giving people the power to replace the leader after a period of inactivity, but I am not sure how difficult it is (nor how often this very specific scenario comes up).
Joel Bylos:There are still plans. We are working on a lot of rebalancing throughout the coming weeks and building cost changes will happen during that period.
Joel Bylos: We will probably add more levels. We will never have unlimited levels as that would make the game system impossible to balance and make the gap between old and new players far too large.