Fusion Releases Mars 2030 Editor as Part of Larger Collaboration with NASA

Released today to developers everywhere, the Unreal Engine 4-powered Mars 2030 Editor brings tools used by the NASA Hybrid Reality Lab to test space simulations across 40 square kilometers of open Martian terrain. Get started with the tool by downloading Mars 2030 on Steam and accessing the editor from the Modding tab of the Epic Games launcher.

Fusion and the NASA Hybrid Reality Lab have already used Mars 2030 and the editor tools to build space simulations such as astronaut gravity testing systems like the ARGOS at Johnson Space Center. NASA's Langley Research Center group also plans to test their new Mars TransHabitat inside of Mars 2030.

The Mars 2030 Editor features all of the 3D models, assets, audio, terrain and systems used to build Mars 2030 including:

  • 40 kmof HI-RISE terrain data (Mawrth Vallis).
  • Digital assets such as the MMSEV, Valkyrie, Z2 Spacesuit, Launch Entry Suit, EMC Habitat, Geolab Unit, Solar Panel Units, Geology Specimens, ECLSS, Hygiene Modules, Kilopower Stations, VEGGIE Unit, ISRU stations, Generic MDV and Copernicus MTV, Inflatable Field Camp Habitats, Sleeping Quarters, Galley and more.
  • A custom waypoint system and autopilot mode for driving the Mars Rover.
  • A custom physics system for 6-axis vehicle.
  • The ambisonic audio of an MMSEV.
  • A first-person astronaut character.
  • The ability to extract files and assets for use in other projects.
  • The ability to import terrain data for creating all-new environments.

Grab the Mars 2030 editor and start building your first mod for the Mars 2030 experience today, and share your project on the Unreal Engine mod forums.

More information about building with the Mars 2030 Editor and upcoming mod challenges can be found in the editor book from the storefront or the Mars 2030 website.