Don’t throw them with idle hands. Devil Daggers is now available on GOG.com, 25% off until April 17, 1pm UTC.Time is relative, isn’t it? Waiting for the Next Big Game™ to finish downloading seems to be taking eons, while surviving in a first-person are…
Activision and the Call of Duty Endowment are honored to be a part of this entertainment tour for service members stationed in Germany and Kuwait.
School: Gnomon School of Visual Effects, Games + Animation
For over twenty years, Gnomon has educated many of the world’s best digital artists. Called “the MIT of visual effects” by Fast Company magazine, Gnomon offers a variety of educational options to help students reach their goals in the entertainment industry, with both degree and vocational certificate programs, specialized courses for high school students and over 100 individual courses for professional enrichment.
Visual effects artists launched Gnomon with the support of the entertainment industry to help meet the demand for well-trained creative talent in the growing field of digital entertainment. Gnomon’s graduates are professionals working on the latest blockbuster films and games, and have positions at film and video game studios around the world.
The games curriculum combines Gnomon’s one-of-a-kind core digital production education with an emphasis on game art, design, and tools.
With a balance of design education and software-based technical training, Gnomon’s games courses offers students an extensive and in-depth skill set relevant to the demands of the industry.
Featured Educator – Anton Napierala – Anton has an extensive background as a Maya artist, with clientele including Disney, Mattel, MTV, and Miramax. As a senior environment artist on Sony’s first-party game Major League Baseball, Anton was responsible for creating game assets, training and mentoring team artists, and aiding in developing pipeline and procedures. He brings a wealth of experience in games development to his classes at Gnomon.
Featured Educator – Nick Reynolds – Nick has extensive experience in video game development as an environment artist. He balances creative drive with organization and discipline, which has made him a sought-after artist in the field. Nick brings these skills to his instruction here at Gnomon.
Individual Student Work – Julian Elwood – Although Julian is very tech-oriented with his game art skills, he’s also a very talented artist with a great eye for both realistic and stylized artwork. He is the president of the Gnomon Games Club. Julian recently placed in Blizzard’s Student Environment Art Competition with his Unreal based stylized “Haunted Chicken Coop”
“Julian is extremely talented, and I can’t wait to see what types of professional projects he works on,” said Anton Napierala
Group Student Work – Looking Glass – In Anton’s level design class, a group of students as part of their final project, put together a VR experience, “Looking Glass,” in Unreal Engine. Players travel back and forth between the real world and a dark and twisted mirror world, as they attempt to escape from a haunted bathroom. They built everything within four weeks.
Core Team members:
Game Design & Blueprint – Josh Rose
Texturing & Modeling & Lighting – Mido Lai, Rico Suyang Wang
Instructor – Anton Napierala
Sound effects – Jin S. Wong
Music – ‘Dead Inside’ By Beatowski Beats
Gnomon is committed to being on the cutting edge with industry software and trends, which is why they teach Unreal Engine as their premiere engine in Games Creation courses. There are too many amazing student projects to share within one article, so you are invited to view their Student Showcase at www.gnomon.edu/showcase.
PAX East 2018 is now a thing of the past and the sold-out show on Summer Street in Boston provided plenty of opportunities to experience games made by the worldwide Unreal Engine community.
From all-new demos of highly-anticipated titles like Ashes of Creation to a bustling Bandai Namco booth featuring Code Vein, Soulcalibur VI and Naruto to Boruto: Shinbobi Striker (which you can see here) and outstanding Indie experiences such as Golem Gates and Amid Evil (below), the expo floor was jam-packed with UE-powered titles for showgoers to explore.
— Golem Gates (@GolemGates) April 6, 2018
These #UE4 graphics are like way too lifelike.
— INDEFATIGABLE (@IndefatigableNZ) April 6, 2018
We’re proud of the teams that showcased their titles during PAX East 2018 and encourage you to check them out below!
UNREAL ENGINE GAMES AT PAX EAST 2018
Ashes of Creation
City of Brass
Close to the Sun
Dead by Daylight
Gears of War 4
Genesis Alpha One
Killing Floor: Incursion
Last Year: The Nightmare
Mowin’ & Throwin’
Naruto to Boruto: Shinobu Striker
Omen of Sorrow
Rite of Ilk
Rhythm of the Universe
Sea of Thieves
Shape of the World
Sinner: Sacrifice for Redemption
State of Decay 2
The Darwin Project
The Forge Arena
Travis Strikes Again: No More Heroes
What Remains of Edith Finch
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