Hello there and welcome to the Best of the Weekly Torch, your weekly inside look at the Warhorse Studios team.
Every Friday, we give you three solid entries with key Warhorse members regarding his/her work on Kingdom Come: Deliverance.
Enjoy, and as always, stay medieval!
Rick Lagnese is a huge Kingdom Come: Deliverance fan, and as such, he has the energy and enthusiasm to present the game to reporters and members of the community. He is our right-hand man in the United States and has his very own tasks as a Community Manager over there. A man with passion, born in Rochester, NY/USA represented Warhorse Studios at the PlayStation Experience Event last month in Anaheim and is now in San Antonio, TX for PAX South!
Melissa Fionda is one of our Character Artists here at Warhorse Studios. Although she came from London, she didn´t move to Prague for Kingdom Come: Deliverance, as she worked for Bohemia Interactive on Arma III and Take on Mars. Melissa spent a decent amount of time working on an often requested feature: scabbarts!
Jan “Smejki” Smejkal was born in Prague, in Czech Republic. He had close contact to Daniel Vávra from the beginning at Warhorse Studios and joined the team as a Designer very early. Before the launch of the Kickstarter campaign.