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Run Lara! This week’s #ScreenshotSaturday…

Lara! This week’s #ScreenshotSaturday from Matie brings back a classic danger.
Check out more of their work here http://steamcommunity.com/id/anapenka/screenshots/

Next Week on Xbox: Upcoming Games, June 19 – 25

Welcome to Next Week on Xbox, where we cover the best games coming soon to Xbox One. Every week, the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console, and Xbox Wire will be here to let you know when you can play every new release hitting Xbox One. Whether you’re a fan of shooting, racing, or adventuring, there’s sure to be something for you to enjoy. So, without further delay, let’s preview the new games coming soon with Next Week on Xbox!

Dead Rising 4 Screenshot

Dead Rising 4: Super Ultra Dead Rising 4 Mini Golf (Season Pass) – June 20
With multiple holes of pure wanton destruction, in Super Ultra Dead Rising 4 Mini Golf players will flip zombies the bird as they navigate the greens in the Willamette Mall and surrounding town. Super Ultra Dead Rising 4 Mini Golf is included as part of the Dead Rising 4 Season Pass, which is available for purchase in the Xbox Store. Players can also get the pack as a standalone purchase for $9.99, or get the game and Season Pass together in the Dead Rising 4 Digital Deluxe Edition.

Dead by Daylight Screenshot

Dead by Daylight – June 20
Time to lace up your shoes and sharpen your weapons. Dead by Daylight is a multiplayer horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape him and avoid being caught, tortured, and killed — in that order.

Dungeon Defenders II Screenshot

Dungeon Defenders II – June 20
Sequel to the action-packed tower defense classic, Dungeon Defenders II is packed with even more classic role playing elements like loot, leveling, and pets.  Play alone or alongside your friends with up to four player online and two player local split-screen co-op. Best of all the game will be free to play when it launches on Xbox One.

Super Bomb Rush! Screenshot

Super Bomb Rush! – June 21
Keep calm as you defuse a barrage of bombs, each one more complex than the last, all within five seconds. Can you clear all 50 and proclaim yourself a Master of defusal? Super Bomb Rush is a quick fire, highly challenging “Defuse ’em Up” game for Xbox One!

Broken Age Screenshot

Broken Age – June 23
The timeless coming-of-age story of barfing trees and talking spoons is coming to Xbox One. Vella Tartine and Shay Volta are two teenagers in strangely similar situations, but radically different worlds. Switch between their stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.

Get Even Screenshot

Get Even – June 23
When Cole Black awakens in an old abandoned asylum, his sole memory is the attempted rescue of a teenage girl with a bomb strapped to her chest. Everything else is blank. With a strange technology fused to his head, used to read and replay human memory, Black travels into the depths of his own mind to find the truth of his past.

Grim Legends 2 Screenshot

Grim Legends 2: Song of the Dark Swan – June 23
In this hidden object narrative puzzle game, find a cure for the mysterious illness that has befallen the queen of Eagle Kingdom. You only have one day to reach the ruins of the Swan Kingdom and unravel the mystery behind the curse.

Chess Ultra Screenshot

Chess Ultra – June 23
It’s time to make your move! Described as “the most breathtaking chess game ever made,” Chess Ultra features stunning visuals, seamless online multiplayer, and Grandmaster-approved A.I. for the ultimate chess experience.

See the rest of the story on Xbox Wire

This Week on Xbox: E3 2017 Edition
E3 2017: BioWare’s Anthem Brings Players to a World Filled with Mystery, Danger, and Glory
E3 2017: Taking Back an Occupied Town with Three of Far Cry 5’s Cult-Crushing Companions

Saturday Spotlight: Sounding Out F1 2017’s Audio

When you’re driving F1 cars in-game, both classic or modern, what they sound like really makes the difference – from hearing the 2017 Scuderia Ferrari overtake you around Spa, or hearing the charm of those screaming V10s or V8s. As there’s nothing that puts a smile on our face more here at Codemasters than the sound of an F1 car driven around a circuit in anger, we sat down with F1 2017’s Audio Lead Brad Porter and Audio Designer David Gurney to sound them out about F1 2017’s audio.


What’s new for F1 2017?

Brad: As an audio team F1 2016 was our maiden voyage, taking over from the previous audio designers. As a team we decided that an important part of our job going forward was to communicate with and take feedback from the community. So going into F1 2017 we’ve listened and we’ve made improvements as well as added many new features. As always we’re very active on the forum, on social media and on YouTube so feel free to continue sending in comments, feedback and letting us know about any issues you find. We’re really proud of what we’ve achieved as an audio team for F1 2017 and we can’t wait for you to hear the results!


David: For 2017, we’ve made a host of improvements, but the two biggest ones have been around how sound propagates through the virtual world. These are occlusion and convolution reverb. Previously, when a car disappeared behind something, like through the tunnel at Monaco, you might have been able to hear it through the wall. If a car drives behind a building or something now, the audio should change according to what is in the way. The second one is quite nerdy, but it sounds super cool. We previously used algorithmic reverb, but now we use convolution reverb. What this allows us to do is to take an ‘impulse’ of a real world location, for example a real tunnel, and apply that effect to our Monaco tunnel. We have a bunch of different impulses that are used in different environments, so each one has more character and sounds more accurate.


How have you recorded the sound for F1 2017?

David: We attend events (with the cars) and organise our own. We take a bunch of microphones and stands, memory cards, and batteries on trips. Almost all of our recording trips take place ‘in the field’, so we have to be prepared for bad weather – like the rain at the British Grand Prix in 2016 – and good weather – like the second stage of the 2017 pre-season testing in Barcelona, where one side of my body was burnt from being stood trackside pointing a microphone all day! Recording trips are a huge amount of fun, especially when they involve my favourite sport, but they are tiring and sometimes challenging.

When it comes to recording the cars themselves, we grab as much trackside reference as we can, from as many different angles as we can, and we work alongside teams to record their cars. As you may know, car engines and exhausts are very hot to the touch – especially on high performance cars like these – so we have to be very careful with microphone placement and preparation, since we don’t want any melted cables or the microphones themselves being damaged. We generally give the equipment to the teams’ engineers who will mic the car up, according to our guidance, as they know how to balance the weight of the equipment to maintain performance.

Brad: We’ve been out and about doing some crowd recording sessions, you may have even seen us next to the podium at the Silverstone 2016 GP! We also recruited some willing Codies staff to perform chants and other crowd noise for us so if you’re lucky there’s now also a chance you’ll hear the crowd chanting driver names. We’ve also made great efforts this year to research the little details that fans may not even realise unless they visit a circuit. We’ve researched pit horns for example and ensure to the best of our knowledge that each track now has authentic pit horns triggering whenever a car enters the pit lane. Where possible we’ve grabbed the actual pit horn used on each track. With the help of some teams we’ve even recorded different types of air blowers.


The F1 2017 audio team record Codemasters staff


The F1 2017 audio team record Codemasters staff

What should people listen out for in F1 2017, that they might not otherwise notice?

David: One thing that I think is that when audio works well, it doesn’t get noticed.

Brad: Our new occlusion and reverb systems. We’re now using convolution in game so audio with the world now sounds far more like it belongs in that world, while tunnels now sound like tunnels and grandstands now sound like grandstands!


What’s your favourite thing about your job?

David: This job suits me down to the ground, based on my experience and interest in audio, my love for video games, and my passion for all things motorsport. It’s almost like the job was made for me. It’s a joy to work on this project, with this team. And I love Mondays.

Brad: I get to work with two other great audio guys and we’re all on the same page about how we want to drive audio forward for F1 2017 and beyond. We all have our own particular strengths and we gel really well as a team as a result, so in almost a decade of working at Codies I’m having more fun than I’ve ever had here.


The F1 2017 audio team record Codemasters staff


The F1 2017 audio team record Codemasters staff


What are you playing at the moment?

David: When I was asked this question, I said Legend of Zelda: Breath of the Wild because it had just been released. I would be lying if I said I had completed it, Hyrule is soooo big. And Mario Kart 8. Both are fantastic games.

Brad: I have a big backlog, including some games of a daunting size like The Witcher 3 but I’m renovating a house and I have a 1 year old son so I’m finding it increasingly difficult to put aside time. Right now I’m playing the odd bit of Mario Kart 8 Deluxe and I’ve just started Rise of the Tomb Raider.



We can’t wait for you to hear what both the modern and classic cars of F1 2017 sounds like, and fortunately we’ve only got until the 25th August to wait! Don’t forget that you can pre-order F1 2017 now on Steam here.



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