AMD Raises Expectations for Server Performance, Unveils EPYC Processor Brand for the Datacenter

Upcoming Launch of EPYC Promises Dynamic Dual-Socket Systems, Disruptive Single-Socket Platforms
SUNNYVALE, Calif., May 16, 2017 (GLOBE NEWSWIRE) — AMD (NASDAQ:AMD) today ushered in a new era for high-performance server processors and the datacenter with EPYC™. With its high core count, superior memory bandwidth, and unparalleled support for high-speed input/output channels in a single chip1, EPYC aims to revolutionize the dual-socket server market while simultaneously reshaping expectations for single-socket servers. Previously codenamed “Naples,” this new family of high-performance products for cloud-based and traditional on-premise datacenters will deliver the highly successful “Zen” …

AMD Raises Expectations for Server Performance, Unveils EPYC Processor Brand for the Datacenter

Upcoming Launch of EPYC Promises Dynamic Dual-Socket Systems, Disruptive Single-Socket Platforms
SUNNYVALE, Calif., May 16, 2017 (GLOBE NEWSWIRE) — AMD (NASDAQ:AMD) today ushered in a new era for high-performance server processors and the datacenter with EPYC™. With its high core count, superior memory bandwidth, and unparalleled support for high-speed input/output channels in a single chip1, EPYC aims to revolutionize the dual-socket server market while simultaneously reshaping expectations for single-socket servers. Previously codenamed “Naples,” this new family of high-performance products for cloud-based and traditional on-premise datacenters will deliver the highly successful “Zen” …

1st Intel Extreme Masters in Australia Draws 8 Million Viewers

Intel® Extreme Masters (IEM), the longest-running global pro gaming circuit, kicked off Season 12 on May 6-7 in Sydney, Australia – marking the first-ever IEM event on the Australian continent. More than 7,000 fans attended the live event each day and 8 million unique viewers tuned into the online broadcast, which was delivered in 22 different languages.

Fans watched the world’s best teams in “Counter Strike: Global Offensive” (“CS:GO”) take the stage to compete for a total prize pool of $200,000 (USD). Brazilian team SK Gaming prevailed after a series of contentious matches, taking home the trophy and the inaugural IEM Sydney champion title.

IEM Sydney was the third consecutive IEM event broadcast in virtual reality (VR), and more than 150,000 unique viewers watched live via SLIVER.tv. Through SLIVER.tv’s virtual esports stadium experience, Intel and ESL brought fans closer to competition with a fully immersive 360-degree VR experience. IEM Sydney also hosted Intel’s Virtual Reality Showcase, where Intel has been furthering the market for competitive VR gaming with VR esports tournaments among attendees with “Project Cars” and “The Unspoken,” in addition to other VR experiences.

IEM Expo: In addition to the pro tournament and VR exhibitions, IEM Sydney featured three interactive experience zones where attendees received hands-on time with the latest Intel technology, including Intel’s suite of gaming products and the biggest games of the year running on devices powered by 7th Generation Intel® Core™ processors. On display were X99 and IEM-certified PCs, and computers equipped with Intel® Optane™ technology and Thunderbolt™.

For more information about Intel Extreme Masters, visit the official tournament website and browse the event photographs and video footage on the IEM YouTube channel. To stay up to date on Intel Extreme Masters, follow on Twitter and Facebook and visit the official website: intelextrememasters.com.

IEM Sydney Trophy Presentation

» Download all images (ZIP, 63.8 MB)

About IEM
Intel Extreme Masters is produced by ESL, the world’s largest esports company and a part of international digital entertainment group MTG, and powered by Intel-based technologies designed specifically for gaming performance. With 11 years of epic events and thrilling finals, Intel Extreme Masters has been an important part of the esports community since its origin. Each season, the IEM circuit of tournaments travels the globe, and only the best teams qualify to participate. Esports fans from more than 180 countries regularly make Intel Extreme Masters events record-breakers in terms of attendance and viewership. ESL’s online broadcast of the Intel Extreme Masters reaches over 40 million viewers on Twitch each season. www.intelextrememasters.com

The post 1st Intel Extreme Masters in Australia Draws 8 Million Viewers appeared first on Intel Newsroom.

Questions of the Week

Hey all!

It’s time again for this week’s Question of the Week thread. We’re taking questions both here AND Reddit so feel free to ask in either place. Ask anything your heart desires. It can be about Conan Exiles, Funcom, developers, whatever within reason.

Here’s the link to the Reddit thread:
https://www.reddit.com/r/ConanExiles/comments/6bkon9/questions_of_the_week/

We’ll close the thread at the end of the week and have answers up! We look forward to it!

WATCH the TEKKEN ‘Road to King of Iron Fist’…

WATCH the TEKKEN ‘Road to King of Iron Fist’ documentary today at 6 PM PDT on twitch.tv/tekken and relive the crowning of a King. 

Cult Classic Phantom Dust Free on Xbox One and Windows 10

At Team Xbox we put gamers at the center of everything we do and we are driven to build the best platform on which to create and play games. We’ve heard the feedback and passion from fans about this Xbox classic, and for this re-release on modern devices, we’ve decided to give it away for free. Yes, free. You can download Phantom Dust today on Windows 10 PC and the Xbox One family of devices (via Xbox Play Anywhere) at no cost.

Phantom Dust is such a unique game, that when it was released for the original Xbox in 2004 in Japan, it was hard to classify. We decided at the time to not release it in the United States, although it was already localized in English. A card game plus an action game with quirky Japanese style and a post-apocalyptic setting? Who’d ever heard of such a thing?

While Phantom Dust did get released in the U.S. through another publisher, it did so as a limited release to a passionate audience – an audience that was still playing it online the day we turned off the original Xbox multiplayer servers. It became a cult classic, and for over a decade, fans have found ways to continue to play the game on modified original Xbox’s, or via special LAN tunneling programs on the Xbox 360’s back-compatible version.

Why? What was so special about this game that it garnered such a following? Why do the fans that played the original remain as dedicated and passionate about it today as they did years ago? Just what was so special about it?

It’s easy to say a game is unique, and that terminology is thrown about quite a bit these days, but in the case of Phantom Dust, it was and still is true. It is wholly unique, and you will not find another game like it.

While the rest of the gaming world has caught up with the idea of using cards and deck building in different genres, it remains a unique proposition in Phantom Dust – an action-combat game for up to four combatants set in highly destructible arenas in which you choose from over 300 skills to build your arsenal of attacks, defenses, and special abilities. Draw odds and deck-building strategies collide with action combat, resulting in battles in which both wits and reflexes matter.

For solo players, it has a 15+ hour campaign that takes you through a story of loss, isolation, and belief, set in a world ravaged by a strange etheric dust. On the multiplayer side, it features up to four-player games with a host of options and incredible team combat dynamics. It features collectible card game mechanics, in which you earn skills and credits through play and visit the in-game shop to buy skills in random packs or pick specific ones from the incredible diversity of over 300 skills the game offers. There’s a skill for anything you could possibly think of, allowing the creation of generalist combat decks to specific ones that require unique play strategies, great timing, combinatorial teamwork, or good draws to completely obliterate opponents in moments. Its excellent balance and the very nature of the game (and 13 years of play) has never resulted in a “perfect” deck being created.

We didn’t give Phantom Dust a chance to really find its audience when it was first released, and while visually it remains a product of the era it was created in, its gameplay is still just as compelling and unique today as it was then. We invite everyone to see that for themselves, and whether you’re an experienced Esper (humans who can manipulate the phantom dust element that the game is named after) or a totally new player (which most will be!), we encourage you to download the game, jump into multiplayer with some friends (with cross-device play, you can play against friends regardless of platform), and discover why this game is truly unique.

Get to it, Espers! We’ll see you on the surface.

See the rest of the story on Xbox Wire

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