Nurulize Takes Home GTC’s Grand Prize at VR Content Showcase

It doesn’t take a VR headset to see the future, but it helps.

Our second VR Content Showcase, held this week at the GPU Technology Conference, featured a record 120 entrants, pitches by 10 finalists and $30,000 in cash and prizes.

 Capturing top honors was Nurulize, a three-year-old Los Angeles-based software developer that aims to speed and simplify the creation of VR experiences.

The company’s GPU-accelerated Atom Wise software displays a higher level of detail and visual fidelity than is possible using conventional game engines, says Scott Metzger, Nurulize co-founder and chief creative officer.

The Pitch

A panel of judges chose the winner after two hours of speed-of-light pitches. Each company had five minutes to impress the judges, followed by a grilling from Jeff Herbst, vice president of business development at NVIDIA, and Mark Rein, vice president and co-founder of Epic Games.

“It’s great to be selected and recognized for the work we’ve been doing,” said Phillip Lunn, CEO and co-founder at Nurulize. “It’s a significant validation of the path we’re on and the technology we’re developing.”

To pick a winner, the judges – who also included Tipatat Chennavasin, of The Venture Reality Fund; and Greg Castle, of Anorak Ventures – looked for startups with unique technology, a ready market and experienced founders.

Nurulize founders accept their VR Content Showcase award.
Nurulize founders accept their VR Content Showcase award.

The Prize

Nurulize takes home $15,000 in cash and three NVIDIA Quadro P6000 GPUs. Lunn and Metzger, both veterans of the software development and virtual special effects industries, said they plan to distribute the cash to employees.

The company beat out nine other VR startups to win the top prize. Other competitors were Cavrnus Inc., Doghead Simulations, FundamentalVR, Funique VR, Kalloc Studios, Opaque Media Group / Opaque Space, Sheencity, Theia Interactive and von waldkirch.

To participate, contestants could have raised no more than $5 million and come from industries other than gaming. Last year, realities.io took home first prize.

 

The post Nurulize Takes Home GTC’s Grand Prize at VR Content Showcase appeared first on The Official NVIDIA Blog.

Yahoooo! It’s Friday! Hope you have some high-flying plans…

Yahoooo! It’s Friday! Hope you have some high-flying plans for the weekend 🙂

Playism’s 6th Anniversary Sale | | Playism Blog

Playism is celebrating its 6th Birthday, and we are celebrating in traditional fashion. With a site-wide sale! Check out the great titles that are on sale below or see them all here. Action Forward to the Sky 50% off $4.00 Gobliiins Trilogy 60% off $2.00 Gocco of War 50% off $10.00 iREM Arcade H… The sales are going strong!
On our blog we have split all the games up by genre to make it easier for you to browse.

Check it out now!

Playism’s 6th Anniversary Sale

Unite the Clans – Lux Viatores

Friendship, community, and sweet loot!

GTC Showcases How AI Is Driving Autonomous Vehicles

Self-driving cars need AI, and we delivered big on AI at the GPU Technology Conference in Silicon Valley this week.

During his keynote, NVIDIA founder and CEO Jensen Huang made a host of announcements that will change how the automotive industry designs, builds and drives its cars.

Chief among these was the unveiling of Volta, the world’s most advanced GPU architecture, which will fuel the forthcoming DRIVE PX Xavier AI car supercomputer. Xavier is a complete system-on-chip that integrates a next-generation CPU, Volta GPU and our new Tensor Cores.

Toyota Chooses NVIDIA DRIVE PX

Huang also announced that Toyota, legendary for its high standards and priority on safety, has selected NVIDIA DRIVE PX for autonomous vehicles.

Toyota will use NVIDIA AI hardware and software for autonomous driving systems that will enhance the capabilities of autonomous driving systems planned for marketing introduction within the next few years.

Toyota joins other auto and truck makers we’re working with to put self-driving vehicles on the road based on NVIDIA AI technology, including Tesla, Audi, Volvo and PACCAR.

GTC 2017 auto Toyota

AI Cars in the House

From the convention center lobby to the exhibition hall, GTC featured a variety of AI-enabled cars. The NVIDIA booth included BB8, our self-driving test car that uses deep neural networks (DNNs) to learn how to drive.

In addition to PilotNet — a DNN that controls steering — BB8 uses LaneNet for detecting lane markings, DriveNet for detecting vehicles, pedestrians and signs, and OpenRoadNet to detect the drivable area in front of the car. These DNNs work together to let BB8 safely drive in all kinds of scenarios.

A huge Peterbilt truck dominated another section of our booth. PACCAR — which manufactures the Kenworth, Peterbilt and DAF lines of trucks — has developed a proof-of-concept self-driving truck with SAE Level 4 capability built on NVIDIA DRIVE PX 2 technology, trained on deep neural networks.

GTC 2017 auto Peterbilt

There are currently 300 million trucks worldwide, driving over 1.2 trillion miles annually. We’re working to make every single one of them safe with DRIVE PX.

GTC 2017 auto AudiIn GTC’s lobby, we featured cars from our partners Udacity, AutonomouStuff and Audi. Originally demoed at CES 2017 driving itself around a changing course, the AUDI Q7 Concept integrates BB8 technology for end-to-end deep learning.

The AutonomouStuff car is essentially a DRIVE PX 2 on wheels. The car comes configured with our AI supercomputer, loaded with NVIDIA DriveWorks, and comes pre-wired for sensors.

GTC 2017 auto DRIVE PXIn addition to showing its self-driving vehicle, Udacity presented a session about their online Self-Driving Car Engineer Nanodegree. The nanodegree covers self-driving car topics ranging from deep learning and computer vision to sensor fusion and localization.

Self-Driving Car Sessions

Attendees had a great chance to dig into the details of autonomous vehicles during GTC’s 50+ auto sessions. From the role of deep learning in motorsports, to the power of HD maps to enable autonomous driving, our speakers covered it all.

GTC 2017 auto Raquel UrtasunRaquel Urtasun, who leads Uber’s team developing AI for autonomous cars, shared a variety of findings from her group at the University of Toronto. Speakers from Argo AI/Ford and Mercedes Benz highlighted how major automakers are bringing self-driving cars to life. And a host of startups and mapping companies — including Affectiva, MonoDrive, robotTuner, Zenrin, HERE and TomTom — spoke about innovations in the autonomous driving ecosystem.

GTC 2017 auto AffectivaNVIDIA also hosted several sessions on our cloud-to-car platform for self-driving vehicles. We highlighted the capabilities of DRIVE PX 2, our open AI car computing platform, and demoed examples of the reference applications, tools and library modules in the DriveWorks SDK.

For a hands-on experience, we hosted an instructor-led lab where attendees learned how to integrate various sensors, and then use DriveWorks modules in their own custom code or applications. This lab highlighted the open nature of DriveWorks and demonstrated specific techniques for enhancing its computationally intensive algorithms for object detection, map localization and path planning.

GTC 2017 auto hands-on lab

Transforming the Automotive Ecosystem

During the keynote, Huang also announced technologies that could revolutionize how the automotive industry designs and manufactures cars.

Christian von Koenigsegg, founder of the super-car manufacturer Koenigsegg Automotive AB, joined Huang on the keynote stage via NVIDIA’s Project Holodeck collaborative VR environment.

The demo took the GTC audience inside the design review of the all-carbon-fibre $1.9 million Koenigsegg Regera supercar. They watched engineers explore the car at scale and in full visual fidelity in the Holodeck, and consult on design changes in real time.

Project Holodeck collaborative VR environment

Huang also announced the new Isaac robot-training simulator, which will allow robots to be trained in the virtual world before they’re deployed in the real world. Working at super-human speeds, Isaac will enable teams to simulate the driving environment for the training and testing of autonomous vehicles. As well as the factory robots that help build cars all over the world.

Together with our partners, we’re changing the way people drive, and empowering vehicles to drive themselves. Join us at GTC Europe in October to see what’s coming next.

The post GTC Showcases How AI Is Driving Autonomous Vehicles appeared first on The Official NVIDIA Blog.

New free champion rotation: Akali, Ezreal, Leona and more!

Greetings Summoners! Here are this week's free champions.
By WizardCrab